Battle of the GameCops: 2014

gamecop

Now that 2014 is here in full force, it only makes sense that we bring out our flatfoots of the gaming force to give their opinions of the biggest issues that gaming faced over the last year or so. That’s right, GameCop, LameCop and PsychoCop are back, and ready to hit the mean streets and the slummiest spots in town.

Since you haven’t seen them in some time, here’s how this feature works: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Here’s how they feel about these issues: Continue reading Battle of the GameCops: 2014

Pixel Count: Next Gen Launch Titles?

In case you haven’t guessed, it’s next gen week here at GamerSushi, and really everywhere else on the Internet, for that matter. Can you blame us? We’ve got two new consoles launching this month, ushering console gamers into a collective new era of brand new possibilities, new intellectual properties, and new ways to get trolled online.

Of course, one of the least exciting things about a console launch would actually be the system’s launch titles, which are very rarely anything to boast about. This seems to be the case this generation in terms of first party games, although there are a few third party games to get excited about.

So, I wanted to ask you guys which of the following launch titles excited you most? In the past, what are some of your favorite launch titles? Hint: if you say anything other than Mario 64, you might be banned from GamerSushi. OK, kidding. Sorta.

Which launch title are you most excited about?

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GamerSushi Asks: Next Gen Plans?

PlayStation 4

We’ve been in this current console generation for so long that I’ve almost forgotten what it’s like to anticipate the release of a new system — the way I eagerly latch on to any news about release dates, original IPs, sequels and features. Something about it takes me back to when I was a kid, playing a Nintendo 64 for the first time in a mom-and-pop (or really just an old nerdy dude) video game shop, marveling at the flying cap and my first glimpse at 3D done the way it was always meant to be. I felt like an extension of the controller. Like I could do anything in Mario’s shoes. Continue reading GamerSushi Asks: Next Gen Plans?

Pixel Count: Next Gen Considerations

We’ve talked at length about the mystical, nebulous “next generation” here quite a bit recently, and it only makes sense — new machines are dropping on us left and right, with the next XBox reveal to take place just one week from today. And while we’ve already spoken about what we think is most important in the next generation, I thought we’d revisit that topic in a more practical approach.

While I’ve been saying that I won’t partake in the next generation for some time, there are admittedly a few sticking points that could make me change my mind. I love the IPs that Microsoft has at its disposal. But I love the gamer-centric approach that Sony is taking with the PlayStation 4. As always, the right games at the right time can do wonders, but right now I still want to see what these machines cost, and what their long-term plans are. And then of course there’s the Wii U… which… yeah.

So let’s vote and talk about the next generation consoles in the comments. Go!

What is most important about the next gen consoles?

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Pixel Count: The Next Hurdle

It’s Pixel Count Tuesday, Sushians. Let’s cast us some ballots.

Every generation represents a new set of hurdles for the medium (or art, if you’re feeling fancy) of video gaming. In the current generation — and yes, I do include PC games in this — I think the most obvious hurdles we’ve cleared have to do with graphics, the ease of connectivity and huge, immersive universes. Within the last few years, it’s easier to play with friends than ever before, or even talk to them across games. I can share games with them on Steam or track their progress through PSN or XBL. Games like Skyrim, Borderlands 2 and Arkham City have given us amazing, huge worlds that we can interact with, and feel like we’re a part of. The Uncharted series and Red Dead Redemption have given us high-caliber storytelling and some memorable vocal performances.

But do I think all of these things are perfect? Not by any stretch. The medium still has plenty of growing up to do in terms of what it can achieve, in any number of arenas. Today’s Pixel Count poll is a big one, representing what I think are the biggest hurdles that gaming still has in front of it.

So, if we’re entering the next generation soon, which of these do you think is the most important issue, from a player’s perspective? Vote and tell us what you think in the comments!

What do games need to accomplish in the next generation?

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Ubisoft CEO: Lack of Innovation Due to Long Console Cycle

Assassin's Creed 3

As much as some of us rail against the impending onslaught that the games industry collectively refers to as “the next generation”, there’s not much we can do to stop it. It’s coming, whether we like it or not.

But according to Ubisoft CEO Yves Guillemot, the next generation should have already been here. In fact, if it was here, we wouldn’t see the industry in quite the state that it is, lacking innovation and in need of a shot in the arm. Here’s what Guillemot said in a recent interview with Polygon.

We need new consoles and at the end of the cycle generally the market goes down because there are less new IPs, new properties, so that damaged the industry a little bit. I hope next time they will come more often… Everybody who is taking risks and innovating is welcome because there are lots of hardcore gamers and those guys want new things, where the mass market will be more interested in having the same experience.

Call me crazy, but I’m just not clicking with this comment. Don’t we see some of the generation’s worst games early on in a console cycle? It’s not until developers get their feet under them in regards to the hardware that the industry really starts hitting its collective strive, all around the same time. It’s weird that Guillemot feels this way — nobody’s stopping Ubisoft from creating new IPs in the middle or latter end of a console cycle… so why wait?

What do you guys think of this? Is Guillemot crazy? Am I the crazy one? Does lack of innovation stem from lack of prettier graphics? Go!

Source – Polygon

Unreal Engine 4 Walkthrough and Demo

The next generation is a notion we’ve been chasing for a while now, but after an absences from this year’s E3, it’s starting to look like it’s further off than previously thought. Even though we won’t be getting out hands on next gen consoles for at least another year, developers are certainly tooling around with the development kits of tomorrow. One of the biggest names in dev tools is Epic Game’s Unreal Engine, and GT.TV had a beefy look at its fourth iteration.

The Unreal Engine is really versatile and many games we play are powered by it so I’m really looking forward to seeing what it will back when the next generation hits. What do you guys think about the Unreal Engine 4?