I have been an FPS guy for years. Years upon years, even. I remember playing Wolfenstein 3D, Quake and Doom on my slow-as-balls PC, gunning away to my heart’s content. Eventually, as the Internet actually became a living, breathing entity that took hold of our collective psyche, I started jumping into multiplayer matches like they could sustain my very being.
I loved playing CTF gametypes in shooters, or planting bombs in Counter-Strike: Source. These were fun and interesting ways to play games that were essentially the same, and they added lots of depth to keep you playing for endless hours. But sometimes, things change.
Continue reading Has Slayer Marred Shooters?
When I think back on the times that define my life as a gamer, the moments that stick out to me typically involve other people. Sure there are those fantastic single player experiences like Mario 64 or Final Fantasy VII that will always stand out in my mind, but something about playing a game together with others seems particularly memorable.
To be honest, I think this love affair for me with multiplayer began in the days of the Nintendo 64, the first system that brought that LAN party feel to the console realm. I remember after school, several of us would play through 4 player titles like Goldeneye, Conkers and Wrestlemania 2000 for hours on end. We’d make characters, perfect taunts, and listen to the Bond theme play endlessley while my brother mowed us down with the RPC 90.
Continue reading Is Co-Op the New Versus?