Well, now that EA has finally revealed the more-meager-than-most-would-like-list of games that are available as a free download to compensate for any hardships caused by the unmitigated disaster that is Simcity, it’s time to find out from our dear readers what game they are going to choose! I know some people were expecting more from this, such as perhaps choosing any EA game on origin, but come on: it’s EA. We’re lucky they haven’t convinced our banks to double-charge us for Simcity. The list is below:
2012 was a surprisingly robust year for gaming. While we didn’t quite get the bombardment of sequels to huge franchises that we’ve come to expect, we got a year filled with unique titles. 2012 was filled with strategy games, stealth games, new IPs and a new bar for emotional engagement in our favorite medium. Even the sequels found a way to change the game.
Suddenly, the industry gave us something we’ve been clambering for what has felt like years — some variety. And what a nice change of pace it’s been. So, without further ado, here is our list of the top 10 games of 2012. Enjoy, dudes.
If you’ll do us the kindness of remembering, you’ll recall that GamerSushi does the annual recap a bit differently than most places. Sure, we’ll do our Top 10 Games of 2012 list within the next week, but before that we bring you the Sushis, our roast, celebration and general send-up of the previous year’s highs and lows.
In the 2012 Sushis, we mock the disappointments, high five the best multiplayer experiences and give solos to the unsung heroes of one of the generation’s most interesting years yet.
It’s a sad fact that when you have the highs of a year, there will unfortunately be lows. With so many big name titles getting their next iteration last year (and in some cases, wrapping up a planned trilogy) it was inevitable that gamers at large would be let down by some of them. Not saying that these games were bad across the board, but when you wait fifteen plus years for something, well, expectations tend to be a little inflated.
So, here’s a list of games I’ve put together that generated the most stink during 2012. This isn’t me saying that I think these games are awful, but rather these are the games that critics and players won’t stop bashing. Let’s put it to rest once and for all. What was the biggest disappointment in gaming for 2012?
Every year, the video game industry is rocked by a handful of events. Or more specifically, a handful of games that become events in and of themselves. No, I don’t mean blockbuster game releases (although the Modern Warfare 3 drama was something to behold in 2011), but rather games that become a story themselves, the release of which affects the trends and discussions of the entire industry as a whole.
In a new feature, MCV takes a look at 7 Games that Shaped 2012, where study the games that most affected the marketplace. The focus of this list is pretty interesting: Borderlands 2 proving that retail is still a powerful force, Double Fine and Kickstarter changing the way a number of indie games (and a few AA titles) are produced and released, and the quality tipping point of small, downloadable games with titles like Journey and Walking Dead. Each of these things has played a huge role in 2012 in terms of shaping the industry, and I’m curious to see what it means in the future.
Although some of the stuff on the list doesn’t quite apply to those of us in the States — like Mass Effect 3 and the collapse of GAME — Mass Effect 3 is still just as notable this year because of how it affected the discussion of art and the consumer. It’s one of the more memorable times we’ve seen a creator change a product after its release in order to cater to what consumers wanted from it.
So, what do you guys think the biggest game stories of 2012 were? What other games affected the industry this year? Go!
Source – MCV UK
As excellent as Mass Effect 2’s Lair of the Shadow Broker was, BioWare might have shot themselves in the foot when it comes to post-release DLC. While it would be unrealistic to expect that every piece of Mass Effect DLC would be up to the same standards, it kind of laid the implication that any quests given to the player outside of the main game would advance the story, or at least fill in some background information.
To BioWare’s credit, Mass Effect 3: Leviathan did dredge up a more fleshed-out history of the Reapers, but the newest effort for Mass Effect 3 DLC, Omega, doesn’t add anything new to the story, or change your perception of the established characters you’ll be interacting with.
Shepard is contacted by Aria T’Loak, the Pirate Queen of the space station Omega, to help her take her throne back from Cerberus, who threw her out before the main campaign of Mass Effect 3. Because of Aria’s dislike of your squadmates, you’re going in without any familiar faces from the Normandy. I’ve never bought into the character of Aria as much as BioWare seems to want me to, and being saddled with her for a couple hours just demonstrates how one dimensional she is. While the end of the Omega campaign has her softening a bit, for most of the time she grunts and threatens her way through dialogue sections, being so predictable that a new character, Nyreen the female turian, calls her on it. It doesn’t help that the voice actress behind Aria, Carrie-Anne Moss, sounds like she’s collecting a paycheck for most of her lines, only occasionally dipping into having any emotion besides bored anger. Continue reading Mass Effect 3: Omega is a Non-Essential Side-Story
It’s been more than half a year and I’m still plugging away at the multiplayer mode for Mass Effect 3. While the mode was a little basic to start off with, the various classes and maps that have been added to the game since release has kept its longevity going, and the new pack for Mass Effect 3’s multiplayer, Retaliation, brings a whole new enemy faction into the mix.
If you haven’t been keeping up with the news on Mass Effect 3’s multiplayer mode, Retaliation reintroduces the Collector faction from Mass Effect 2, but this time around they pack an even bigger punch. Collector captains are the brand new foes and in addition to being tougher than the regular Collector trooper, they can also release Seeker Swarms which block your power usage, something that can be downright terrifying when you’re facing down a couple Scions or a Praetorian.
New player classes have also been bundled with Retaliation, including a turian Havoc (a jetpack-using close combat class) and a volus Adept and Engineer. Yes, those little balls of asthma are now playable, and they’re just as hialrious as you expect. Watching a volus roll around and blast Collectors is quite the sight, especially considering they can’t take cover and just sort of stand behind most obstacles (which works because of their short stature). Cerberus and geth also get new types added to their lineup in the form of the whip-using Dragoon and the grenade-launching Bomber, respectively.
BioWare could have let Mass Effect 3’s multiplayer languish, but they’ve shown a surprising amount of dedication to it. They even put up a whole new web portal for stat tracking, including the brand new N7 challenges. Even though this is the last pack for multiplayer, new classes will continue to be added. While there are still server problems and synchronized kills from the large enemies continue to be frustratingly random and Vanguard-inhibiting, this new feature for the Mass Effect series is still going strong, and is a large part of why it’s staying high in my personal top ten for this year.
Is anyone else still playing ME3 multiplayer? What do you think of Retaliation? Anyone going to hop back in now?