Over the last couple of years, the indie games scene has been given the spotlight in a major way. With shockingly good titles dropping on Steam, PSN and XBLA, more people have access to these off-the-beaten-path games than ever before. And with the recent influx of games like Journey, Fez, Trials Evolution, Super Meatboy and Botanicula, plus a slew of cheap downloadable mobile titles, it looks like this won’t be slowing down any time soon.
But are people giving these smaller titles too much slack, just because they’re indie? That’s the question that Game Front’s Jim Sterling poses in his new article, Are We too Generous to Indie Games. In it, he wonders if people give passes to indie games simply because they’re not made by Activision or EA — and as such, let indie games get away with a lot more grievances than most games.
This is definitely an interesting question, and one we sort of touched on in the as of yet unreleased podcast. There’s this idea going around that just because something is small and charming, it’s better — and if you don’t like an indie title, it’s because you love Call of Duty or Halo too much to appreciate a title like Fez’s nuances.
I honestly don’t know how I feel about this viewpoint. While I recognize that some of the gaming community is indeed soaking up everything indie, I also think that some of these titles are totally worthy of the praise that they’re getting. I also think that yes, it is fair to cut some slack to a game that you paid only a few dollars for as opposed to one that requires a $60 entry fee. I absolutely don’t expect as much out of something that didn’t take much of an investment as I do out of something I have to spend an ample amount of money to play.
So what do you guys think? Are people too forgiving of the flaws in indie titles? Are they given too much slack? Sound off!
Source – Game Front
While it’s true that the majority of the video game playing masses don’t even come close to finishing games, I think it’s a point of pride among some sections of the population to finish every game we come across. Indeed, I’m kind of infamous around the GamerSushi offices for getting 100% completion in almost every game, so it shames me to say that there are some games I don’t manage to beat.
My most embarrassing failure is Limbo: that’s right, the amazing downloadable game from 2010 is on my list. I got to the tire puzzle in the industrial section of the game and got stuck there long enough to lose my flow and stop playing. Along my gaming career there have been plenty of other games but this is the most egregious.
What about you guys? Any games you didn’t finish? Go!
Another year of gaming has gone by, which means it’s time for us to reflect on the games that really made 2010 stand out all its own as one to be remembered. This trip around the sun has produced some clunkers, disappointments, triumphs, wins, fails, works of art and everything in between. We saw quality releases from January through December, and a few surprises that threw us for a major loop in the best way possible.
To create this list, the GamerSushi staff (myself, Nick, Anthony, Mitch and Jeff) all made our own individual top 10 lists. From there, Nick used the powerful science of magicmatics to conjure up a final list, based on some mumbo jumbo he did with a point system. What you see is something like an average of all of our lists together, and one that we’re all happy with, minus a few honorable mentions of course.
So, without further ramblings from myself, I present the Top 10 games of 2010!
Continue reading GamerSushi Top 10 Games of 2010
As promised, here’s yet another edition of the GamerSushi Show, 3 weeks in a row! Seriously, you should be impressed with us, because I am. And I am not easily impressed.
Anyway, I actually didn’t make it to this podcast as I had family in town, but the other dudes are more than capable and ended up having a great discussion on the year 2010 in review. There’s a big discussion about the VGAs, the biggest disappointments of 2010, as well as its biggest surprises. Naturally, since I’m not there, it probably means it was maybe the greatest podcast ever of all time, so please listen to it and tell everyone how much better it is without me.
There probably won’t be a podcast next week because of Christmas, so don’t hold your breath. We’ll let you guys know if it’s coming or not, it just depends. In the mean time, check out this podcast and enjoy its gaming goodness.
And, as always, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 14: The 2010 Recap
Podcast: Play in new window | Download
Subscribe: iTunes | Android |
Ah, Thanksgiving time. The time of the year where we show our thanks by way of a gluttonous feast, with food fit for a king. Also, there’s that whole Black Friday thing, where we shove our money in our ears and buy everything that’s marked down in price. But that’s almost a different holiday altogether then, isn’t it? Greed Day, or somesuch.
However! We, the kind and wise overlords of GamerSushi, wanted to stop and take a quick look at the gaming year so far. In the spirit of the holidays, we had a hand-to-hand combat battle to determine the things that we are most thankful for in 2010, so that we could benevolently share them with all of you, our loyal fellow gamers and all around awesome dudes.
So, without further ado, here’s our top six gaming things we’re thankful for in 2010. Continue reading GamerSushi Top Six: Things to Be Thankful for in 2010
For movies, it’s said that there is a “10 minute rule” of sorts, which dictates that a film has just that amount of time to convince you of whether or not it’s worth your attention. Usually in that first 10 minutes, you’re kind of like “OK, I’m not sure if I’m feeling this talking dog”, or “those lovable sidekicks better solve that alien mystery”. You know, normal movie stuff. The interesting question though, is: how does the 10 minute rule apply to video games? This is the very idea that a new feature on Gamasutra discusses, titled History, Mystery and Story. It’s a cool look at how games tend to try and capitalize on this concept, and that it has to differ from story games to games in other genres.
It seems to me that while the time in minutes would have to be different, the general idea behind the 10 minute rule would be largely the same. Whereas a movie is just a 90 to 120 minute experience, games typically range anywhere from 5 to 50 hours, depending on what you’re playing. So does the 10 minute rule scale up because of the longer nature of games? Or is it about the same? When you think about the way modern games work, the first 10 minutes places you right in the middle of a boring tutorial. It’s interesting to think about the idea that maybe the majority of people lose patience and make up their mind that early on. Honestly, the only game that had me convinced within 10 minutes in recent years would have to be Limbo, which grabbed me right from the get-go and still hasn’t let go, months later.
So what is your guys’ opinion on this issue? How long does it usually take a game to grab you? Are you typically more or less patient? How long will you give a game before you throw away interest?
Source – Gamasutra
Fresh off a successful Summer of Arcade, which included the critically and commercially acclaimed Lara Croft: Guardian of Light and Limbo, Microsoft is offering an October thank you gift for those of us who might have missed out on these or any other games on XBLA. It’s quite simple:
During the month of October, spend 2400 Microsoft Points on Arcade games and/or game add-ons and you’ll get 800 Microsoft Points added to your membership as a thank-you gift.
Now for those of you without an abacus, 2400 Microsoft Points is $30 and 800 Points is $10. So spend $30, get $10 back. Not too shabby a deal and I am already off to the races by buying Breath of Death VII. Okay, it’s not exactly a rousing start since it only cost $1, but I have the whole month to do it. It’s a marathon, not a sprint.
However, if you, like me, are baffled as to what to purchase, check out this handy list of The 23 Best XBLA Games from the nice folks at GamePro. There were quite a few gems on there that I wasn’t aware of, so it might come in handy in helping you decide what to buy.
Is anyone else going to partake in this offer? Any games you love that you recommend I pick up?