We’re keeping the podcast rolling this week with a new episode, in which Eddy experiences a halucinatory fever dream and leads us all on a magical adventure in which we learn a bit more about ourselves. Nah not really, we mostly just talk video games and troll each other, like we do.
We gab a bit about the new iPhones, Kickstarter, Saint’s Row 4, now that I’ve gotten a chance to dig in to it, Grand Theft Auto 5 and how Rockstar is trying to kill Anthony, and a few more things besides. It’s an excellent cast as always, so listen, rate and be awesome. See you soon!
0:00 – 1:54 Intro
1:55 – 8:50 iPhone 5S and 5C
8:51 – 20:56 Kickstarter
20:57 – 30:09 Saint’s Row 4
30:10 – 38:25 GTA 5
38:26 – 46:53 Steam Family Sharing
46:54 – 57:37 Brothers: A Tale of Two Sons and Shorter Games
57:38 – 59:49 Outro
Kickstarter is something that isn’t going to go away any time soon, what with the massive success that so many games have seen on that service.
While Kickstarter may have worn out its welcome with me personally, there are some cool projects that have come through, like Double Fine’s two games, Broken Age and Massive Chalice, or FTL.
As awareness about Kickstarter has grown, there have been some massive funding undertakings, so I think it’s probable that at least a couple of Sushians out there have Kickstarted something. So, what have you put your money towards? Anything you regret Kickstarting now?
Every year, the video game industry is rocked by a handful of events. Or more specifically, a handful of games that become events in and of themselves. No, I don’t mean blockbuster game releases (although the Modern Warfare 3 drama was something to behold in 2011), but rather games that become a story themselves, the release of which affects the trends and discussions of the entire industry as a whole.
In a new feature, MCV takes a look at 7 Games that Shaped 2012, where study the games that most affected the marketplace. The focus of this list is pretty interesting: Borderlands 2 proving that retail is still a powerful force, Double Fine and Kickstarter changing the way a number of indie games (and a few AA titles) are produced and released, and the quality tipping point of small, downloadable games with titles like Journey and Walking Dead. Each of these things has played a huge role in 2012 in terms of shaping the industry, and I’m curious to see what it means in the future.
Although some of the stuff on the list doesn’t quite apply to those of us in the States — like Mass Effect 3 and the collapse of GAME — Mass Effect 3 is still just as notable this year because of how it affected the discussion of art and the consumer. It’s one of the more memorable times we’ve seen a creator change a product after its release in order to cater to what consumers wanted from it.
So, what do you guys think the biggest game stories of 2012 were? What other games affected the industry this year? Go!
By now, we all know about Double Fine’s landmark Kickstarter campaign, which netted them millions of dollars from gamers seeking a classic adventure game. Even though this has spawned a number of copy cat attempts and some obnoxious reporting from other video game websites (do we seriously count Kickstarters running short of their goal as news, now?), I’ve been on the edge of my seat waiting for an update from Tim Schafer about the progress of the project.
Well, here it is. If you’ll recall, part of the funding for the project was going towards a documentary of the game-making process, as filmed and created by 2 Player Productions. Funding the Kickstarter gives access to these documentary pieces, giving an in-depth look at every stage of development. But if you didn’t fund the project, fear not — Double Fine was gracious enough to release Double Fine: Adventure: Episode One for free.
While we don’t see a whole lot of the game in development at this point, it’s certainly a well made introduction to the entire series, giving a run down on Tim Schafer’s background in the adventure genre, as well as the reactions at the studio upon seeing the success of the Kickstarter campaign.
What do you guys think of Episode One? Who else backed the Double Fine Adventure? Go!
Kickstarter. It’s the newest buzzword. And not just in the video game realm, but in every realm. Anyone anywhere that has a dream can take to this crowd-funding service in order to make their pet project a reality, and now artists all over the world (and all over the talent spectrum) are heading there in droves. After Double Fine’s successful Adventure project, Kickstarter was heralded as the savior of the industry, in that it could provide a new method for publishing titles that don’t always get their fair shake. But are people hopping to Kickstarter too quickly on both sides?
A few weeks back, Ben Kuchera had a nice editorial on PA Report about the Ugly Side of Kickstarter, looking at what all goes into a successful Kickstarter venture. Not only are there a ton of fees that supporters (and project leads) are unaware of, but frankly, many of these people don’t understand how to spend your money in the right way. And what happens to the first crowd-funded game that severely disappoints its backers? What then? Continue reading GamerSushi Asks: The Kickstarter Process?
Although it’s already starting to become cliche just how many people are using Kickstarter to fund any damn thing in the world (why do people need $30,000 to produce a podcast – seriously), every now and then a project will rise above all the noise and show us something very cool.
On the heels of Double Fine’s Adventure game, The Banner Saga, by Stoic, promises us a Strategy RPG title, made by industry veterans, which happens to feature a mature story and some truly breathtaking art. Seriously, just the visuals alone were enough to sell me on the project, before even reading any of the impressive facts about it. I’ll let you watch the trailer.
The game is scheduled for release in June 2012, and just $10 nets you Chapter 1 of the game. I have to say, the whole thing really has impressed me, and I’ll probably be throwing some support their way – plus, it’s based in Texas, which is awesome.
What are your guys’ thoughts on The Banner Saga? How do you feel about the new fad of putting everything on Kickstarter? Go!
I love when you see something so simple yet so brilliant that it kind of blows your mind. Tim Schafer has been in the spotlight quite a bit this week, what with his Psychonauts 2 shenanigans with Notch and all. But this actually goes a step further:
Tim Schafer is letting you (meaning us) finance Double Fine’s next game, a classic point-and-click adventure. Normally, a game like this would have little chance of being put into production by a publisher, so he’s taking the game straight to fans on Kickstarter. Rather than blather on about it, I’ll let Tim tell you about it himself.
And there you have it. For $400,000, Double Fine will make an old school adventure game, and the fans get to be a part of the process. Meanwhile, all of it will be documented by 2 Player Productions, the dudes behind the Minecraft/Mojang documentary.
It’s hard for me to express just how excited I am about this. While I don’t think it’ll necessarily change gaming as we know it, it certainly opens the door to start developers down that path. They would answer to fans and cut out the middle man completely. At the same time, what we’re seeing of the game isn’t being dictated by marketing, but rather an in-depth documentary crew. It’s just a little bit rad.
So what do you guys think of this? I’ve already donated some money. The numbers are already past 100k in the first day of the campaign, so I don’t think they’ll have any problems hitting it. Do any of you think you’ll join?
Edit: At the time I published this, the Kickstarter was at 122k, up from 90k when I started writing/donating.