We gripe quite a bit about the homogenization of games on GamerSushi. One of the most disappointing things about this past generation has been the way publishers and developers have shifted to providing game experiences that feel all too similar. We’ve been through the laundry list of complaints before: RPG mechanics married with Call of Duty style shooting, games that lead you down cut-scene filled tunnels, etc.
However, in the last year or two, we’ve finally had a bit of a break from the attack of the video game clones. With creative titles like XCOM, Monaco, Papers Please, Journey, Walking Dead, Hotline Miami and more, it seems like we’re slipping out of that mid-generation funk of tired, boring military games. And as time goes on, I feel like I keep seeing more reasons to be excited about upcoming games, as people are finally turning the corner. Don’t get me wrong, the shooter will always be popular — but we’re finally seeing more of the variety that the generation started with.
So, with that in mind, let’s have ourselves another edition of Pixel Count. This week, we’re talking about the game types we miss most, and that we hope to see more of in the near future. Start casting your votes and tell us why in the comments. Go!
2012 was a surprisingly robust year for gaming. While we didn’t quite get the bombardment of sequels to huge franchises that we’ve come to expect, we got a year filled with unique titles. 2012 was filled with strategy games, stealth games, new IPs and a new bar for emotional engagement in our favorite medium. Even the sequels found a way to change the game. Suddenly, the industry gave us something we’ve been clambering for what has felt like years — some variety. And what a nice change of pace it’s been.
So, without further ado, here is our list of the top 10 games of 2012. Enjoy, dudes. Continue reading The GamerSushi Top 10 Games of 2012
Every year, the video game industry is rocked by a handful of events. Or more specifically, a handful of games that become events in and of themselves. No, I don’t mean blockbuster game releases (although the Modern Warfare 3 drama was something to behold in 2011), but rather games that become a story themselves, the release of which affects the trends and discussions of the entire industry as a whole.
In a new feature, MCV takes a look at 7 Games that Shaped 2012, where study the games that most affected the marketplace. The focus of this list is pretty interesting: Borderlands 2 proving that retail is still a powerful force, Double Fine and Kickstarter changing the way a number of indie games (and a few AA titles) are produced and released, and the quality tipping point of small, downloadable games with titles like Journey and Walking Dead. Each of these things has played a huge role in 2012 in terms of shaping the industry, and I’m curious to see what it means in the future.
Although some of the stuff on the list doesn’t quite apply to those of us in the States — like Mass Effect 3 and the collapse of GAME — Mass Effect 3 is still just as notable this year because of how it affected the discussion of art and the consumer. It’s one of the more memorable times we’ve seen a creator change a product after its release in order to cater to what consumers wanted from it.
So, what do you guys think the biggest game stories of 2012 were? What other games affected the industry this year? Go!
Source – MCV UK
As much as I love gaming, it’s never been able to elicit a reaction from me other than “I am having fun”. True, most games aren’t designed to be tear-jerkers, but 2012 seems to have bucked this trend and has had a collection of titles that has made me feel something other than elation for my polygonal avatar.
2012 started off strong with Journey, Thatgamecompany’s moving study of companionship and triumph. The end of that game is really well crafted and pulls you and your unknown companion together to overcome the nigh-insurmountable odds you’re facing. I never really thought that co-op, especially co-op with someone I didn’t know, would get to me, but Journey proved me wrong.
That’s not to say that Journey is alone in this, however. Spec Ops: The Line, The Walking Dead and Halo 4 have all given me some pretty hardcore feels. With Spec Ops and The Walking Dead I kind of expected it, seeing as how that was what the talk around those two games was centered on, but actually caring about Chief and Cortana’s story in Halo 4 really surprised me.
Cortana has always been, ironically, the human element of the Halo games, but seeing Master Chief’s resolve falter for just a moment made me remember that, underneath the armor and the genetic conditioning and the implied mental defects, there a real person there. 343 did an excellent job turning the Chief into a sympathetic character, something that the Bungie Halos never really touched on.
Overall I was quite surprised with the narative turnout in 2012. I don’t have high hopes for games, but these four titles really surprised me with their emotional depth. Do you agree that 2012 is a banner year for this? What other games have gotten to you in this way?
Thatgamecompany has a history of making games that bend the rules of what we traditionally associate with games, and their last PlayStation exclusive, Journey is no exception.
For the uninitiated, Journey is a two-ish hour adventure that features a unique twist on co-op: you can see you partner, and he can see you, but you can’t talk to each other, or even send PSN messages. All you can do is do little chirps at one another. Sounds strange right? It might sound even stranger that this foundation makes for one of the most emotionally resonant experiences in modern gaming. Let’s get to it. Continue reading Review: Journey
Welcome to the June Power Rankings page update. If you’re new to this feature, it’s our running list of the top 10 games of 2012, pitted against each other in brutal fashion. Think Wizard Chess, only not as cool. Really, that’s not a fair comparison, since nothing is cooler than Wizard Chess, but the point still stands — these games are fighting for their lives.
Just like the last update, we see some more moving and shaking as new contenders arrive, and old games fade away. Continue reading The GamerSushi Power Rankings: June 2012
One of the newest features of GamerSushi would be the Power Rankings page, wherein we pit the games of 2012 against each other every few weeks or so, in order to see who is leading the chase for that coveted top 10 spot. We’re pretty excited about updating this regularly, and we think it’ll be fun for you guys to get involved. Heck, your comments might even sway our rankings for the next go around.
Anyway, we’ve just given the page its first update, and there is already some moving and shaking going on. Continue reading The GamerSushi Power Rankings Update, Week 2