It’s time for another edition of your favorite game, Would You Rather. We know how much you like talking about yourselves and all, and that’s cool, because we like it, too.
Our last Would You Rather covered the beginning of 2011, looking forward to the year’s major releases. This edition is going to be the “developer dream job” version, tackling questions about the video game makers we know and love. Since many of you are aspiring video game developers, we thought it would be appropriate to see where your tendencies lie as potential future leaders in the industry.
For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.
Don’t let your answers suck, though. There’s a special blacklist going around on our site for sucky comments. Let’s just say those people get fed to the Sarlacc Nick keeps in his closet. And that thing is hungry. So yeah. Answer well. Go!
I’m getting a bit of an EA Louse flashback here, only with less tantrum.
For those who are not aware, Keiji Inafune is the creator of the popular Mega Man franchise, and has been a producer at Capcom for the better part of the last decade. Not only did he create the legendary character formerly known as Rockman, he also worked on Dead Rising, Onimusha, Lost Planet, Street Fighter 2, and Resident Evil 4 and 5. Needless to say, he’s been a staple at Capcom. Which is why it’s a shame to hear that he’s leaving the company, which he announced just last week.
Inafune has actually been critical of Capcom on numerous occasions in the past. He hasn’t always been happy with the direction of the company, and has been vocal about trying to change some of its culture. However, it seems he’s finally decided to part ways and take his talents elsewhere.
It’s funny that in the newest edition of Sessler’s Soapbox, Adam Sessler should talk about the same thing I’ve been saying for a few months, most recently in last week’s feature about JRPG’s: Japanese developers have fallen off the rails. He lays out some of the issues and even mentions what part of the problem is, before offering a few solutions.
What do you guys think about this issue? Are Japanese devs playing catch-up to Western developers?