Over at Gamasutra, Cliffy B says he’ll “never make another disc-based game for the rest of my career” and that developing for PC is “where [he’s] going to wind up”.
In a pretty astonishing move yesterday, Square Enix announced Collective, a new crowdfunding platform that allows indie developers to pitch and create games for some of their old, dormant IPs. With Collective, Square Enix is basically allowing indie developers to rouse some of their sleeping properties, with Anachronox, Fear Effect and Gex going up for grabs. Developers that create games for these will receive a majority of their profits if Square helps publish, and all of the profits if Square does not.
To me, this is an inspiring, fascinating idea, and one that makes total sense. If you’re a developer with a huge backcatalog of IPs, some of which you know for sure you don’t have the resources or interest in resurrecting, why not hand them over to the community to see what comes out of it? It’s incredibly forward thinking of Square Enix, and I’m dying to see if other companies follow suit. In particular, I can’t wait to see what folks do with Anachronox, an often-overlooked cyberpunk noir RPG that had a rich atmosphere, ripe with potential.
So my question for you all on this Friday of Asking Things is this: if you had a chance to resurrect an old, long unvisited property, what would it be? What are some old games that you’d love to see more of, and would you change anything about how they’re presented? Let’s call this an impromptu game jam. Go!
When I first heard about Hotline Miami, I didn’t quite understand the attraction. My assumption was that it was just a gruesome beat-em-up with the old-fashioned pixellated visual style so common in indie games these days. I just wasn’t that interested in a game that appeared to involve nothing more than bashing in the heads of an endless number of goons. However, when I had a chance to pick it up on sale over the holidays for $2.50, I figured it couldn’t hurt to give it a try. I was pleasantly surprised to discover that Hotline Miami is stranger and far more challenging that I was originally expecting, and I knew within a few hours of gameplay that it was worthy of a place on my personal top ten games of the year.
Over the last couple of years, the indie games scene has been given the spotlight in a major way. With shockingly good titles dropping on Steam, PSN and XBLA, more people have access to these off-the-beaten-path games than ever before. And with the recent influx of games like Journey, Fez, Trials Evolution, Super Meatboy and Botanicula, plus a slew of cheap downloadable mobile titles, it looks like this won’t be slowing down any time soon.
But are people giving these smaller titles too much slack, just because they’re indie? That’s the question that Game Front’s Jim Sterling poses in his new article, Are We too Generous to Indie Games. In it, he wonders if people give passes to indie games simply because they’re not made by Activision or EA — and as such, let indie games get away with a lot more grievances than most games.
This is definitely an interesting question, and one we sort of touched on in the as of yet unreleased podcast. There’s this idea going around that just because something is small and charming, it’s better — and if you don’t like an indie title, it’s because you love Call of Duty or Halo too much to appreciate a title like Fez’s nuances.
I honestly don’t know how I feel about this viewpoint. While I recognize that some of the gaming community is indeed soaking up everything indie, I also think that some of these titles are totally worthy of the praise that they’re getting. I also think that yes, it is fair to cut some slack to a game that you paid only a few dollars for as opposed to one that requires a $60 entry fee. I absolutely don’t expect as much out of something that didn’t take much of an investment as I do out of something I have to spend an ample amount of money to play.
So what do you guys think? Are people too forgiving of the flaws in indie titles? Are they given too much slack? Sound off!
Source – Game Front
I’m always on the lookout for something different (yes, even though I play Call of Duty) and I’ve been hearing about Bastion, an upcoming downloadable action-RPG by Supergiant Games, an indie developer, for some quite. So I finally decided to take a look see at what all the fuss is about and honestly, I am intrigued and looking forward to its release on PSN, Xbox Live and PC this year.
I don’t know much beyond this: I kinda love the art style, the isometric viewpoint brings back fond memories of Super Mario RPG and the constant commentary is going go be awesome or super annoying within the first 15 minutes. Have a look:
[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=fqQE6f2BzTs[/youtube]
What say you? Seem like an interesting concept? Or just a lame gimmick? The narrator has plenty to say, what about you?