Halo Wars was first introduced back at X06 with all the hype and subtlety of a flash grenade blinding your senses. Since then, the FPS turned RTS game has seen numerous delays and revisions before finally hitting store shelves in March 2009. So, was it worth the wait? Did the game live up to the Halo brand? How well does this console RTS play? Let’s talk about that.
Continue reading Review: Halo Wars
When I was younger, reading a video game review in a new magazine or on a Web site was one of the most exciting experiences I could have as a gamer. To finally find out if the game I had been waiting for was worth playing was a moment of fear, excitement and trepidation. However, most of the joy has left this ritual in the last generation. Why is that? Because I already know that the score is going to be about 7.5 or above. It’s set in stone.
You see, these days, our perception on good video game reviews has changed. While the scale is supposed to theoretically range anywhere from 0 to 10, most often, the scale seems to start at about 7.5-8. As a result, what used to be a good score for a video game has changed, and expectations are through the roof for every AAA title. The real question is this: when did an 8.5 become a “meh” score in gamers’ minds?
Continue reading The Upward Trend In Video Game Reviews
GameCop vs. LameCop is a feature where Anthony and I argue about video game issues, playing the role of either the GameCop or the LameCop as we do so. We switch roles each time. The GameCop has your best interests as gamers at heart, while the LameCop is just what he sounds like: a total loser.
This week, we tackle several issues including GTA IV’s DLC dong, Resident Evil 5 and the problem with reviewing video games too early.
Continue reading GameCop Vs LameCop #5