On the day the newest entry in the Halo series, Halo: Reach, was released, two sounds were heard: the sound of my mind being blown and the sound of oinking high above your heads, as pigs were surely flying. What caused the pork chops to take flight? I, Anthony, someone who was always “meh” towards the Halo franchise and quite frankly, bewildered by the insane amount of love and devotion gamers bestowed upon the series, had reached gaming nerdvana by way of Reach. Satan shivering in Hell? Check.
My experience with Halo began back in my college days at Florida State, where drunken Halo was a common pasttime at a friend of mine’s apartment. However, owning only a PS2 and a GameCube, I couldn’t play Halo worth a darn and no one was about to give me a second to do something as simple as figure out the reload button, so my early contact with Spartans and Master Chief was filled with cursing and frustration. When that happens, I usually just say, “Meh, that game sucks.”
But I kept hearing about it over and over and as Halo 2 was released, I felt like a lone wolf left behind by the pack as they all raced to stores at midnight to buy the sequel and play it all night. Then, when Halo 3 was released and Microsoft suddenly channeled the immortal merchandising and marketing soul of George Lucas, my feelings went from surprise to complete annoyance. How dare this franchise get so huge without my approval? And seriously, Gaming Fuel? Who authorized this? Clearly, some moron didn’t get the memo.
Apparently someone at 343 Industries was taking their crazy pills and signed off on Apt. 117, a cartoon about a “normal, average guy who lives with a Halo fanboy.” Sort of like the Odd Couple, but with more man-boobs. Actually, maybe the exact same amount. Anyways, the trailer for this cartoon recently went up, and you can watch it below if you’re so inclined.
If that didn’t excite you then maybe it’s doing its job, as the cartoon is described as purposely underwhelming. I don’t know if I’ve ever invested my time into being specifically disapointed but hey, this might be a new untapped market. Personally, I think a cartoon dedicated to Spartan 1337 would be better, as his short was the only one from Halo: Legends I enjoyed. Apt. 117 will be hitting Halo: Waypoint on X-Box LIVE soon, making it the only time in history that I will consciously stay far, far away from something Halo. Thoughts?
Since I haven’t been playing very many games in the last few days, I thought I’d live vicariously through you guys. Caught up in the middle of a substantial amount of personal writing, I’ve set my gaming aside just a bit. It keeps nipping at my heels, too, but I try and resist as much as possible.
So, if I weren’t writing, here are the games I would be playing: Halo: Reach (Captain Grade 1, bitches), Lego Harry Potter (I refuse to return it until I get an achievement), Breath of Death VII, Dead Rising 2, and Minecraft, although I might cave and check that one out tonight. On my list for the next couple of weeks: Enslaved: Odyssey to the West, and Castlevania: Lords of Shadow.
Now that the release of Halo: Reach is behind us, did you think that we were at the end of the Halo related posts? We’re not out of the woods yet, kiddies, because Microsoft has a bit of news for us. Hot on the heels of Bungie’s super-awesome swan song, Microsoft and 343 Industries (the folks taking over the Halo franchise) have announced that they have a few plans for Master Chief and pals, and the first step is to ramp up the number of Halo releases we’re going to see. Typically, it’s a fairly long length of time between Halo games, about three years, but the success Activsion has had with yearly Call of Duty releases has been a source of inspiration for MS and 343.
Corporate Vice President for Microsoft Game Studios Phil Spencer recently had a little talk with IGN about the future of Halo post-Bungie and what we can look forward to for the next few years. While Mr. Spencer did say that a yearly schedule wasn’t the rule, he did also state the the long delay between releases is detrimental for fans of the series. Out of sight, out of mind, that sort of thing (ignoring the fact that Halo 3 is still charting on the top ten played XBL games to this day, but anyways). Phil went on the explain exactly how their new business model got its roots from Activision and Call of Duty: Continue reading Microsoft to Increase Frequency of Halo Game Releases
It’s been some time, gentlemen and ladies, but we’re back with another episode of the GamerSushi show. Chalk the delay for this one up to a few things. Namely, the update to GamerSushi 2.0, which sidelined Jeff and Nick on the weekends. Also, Halo: Reach which totally ruined my week, and I’m the dude that edits it. So sue me.
In this episode, we talk about a number of things, including PAX 2010, where Mitch gives us a rundown of all the things he saw and experienced. We also chat about a number of issues including cut scenes in games, Mass Effect 2 and Lair of the Shadow Broker, writing in video games and Alan Wake, and how small games companies are killing it with downloads. At the end, we break into one of my favorite podcast discussions we’ve had, piggybacked off of the conversation about S games.
As always, we had one or two issues during the recording, and this issue resulted in Mitch being dropped from the discussion part of the way through. You’ll hear the glitch associated with that a handful of times. Just blame him for using a free headset he won at PAX.
Although I think I’m going to know the answer for the half of the comments on this one, I’m going to roll with it anyway. It’s been a few weeks since we’ve asked what you guys were up to, and now is as good of a time as any.
For me, I’ve been dealing with Mass Effect 2 DLC, which, seriously, Lair of the Shadow Broker is incredible. In addition to that I’ve also been doing a little bit of Lego Harry Potter (yes, really). And most importantly, the title that has sucked away my life for this entire last week: Halo: Reach. Hopefully a review will be coming soon, but I really love the game, and haven’t been this absorbed in one for as long as I can remember. It’s owning my sleep, my interactions with people, everything. Just the way a good gaming binge should.
So what about you guys? What are you playing? And on top of that, who has Reach and would be up for a community play date sometime soon? Go!
If you haven’t gotten sick of us pointing out that Halo: Reach releases next week, then congratulations, you’re a trooper. As one of the bigger launches of the year, it’s kind of a hard thing to ignore, like King Kong taking a poop on your car. Not that any of us have experienced this, but you get the idea.
For me, there’s nothing quite like the anticipation that builds for a new release that you can’t wait to play. While I’m not the biggest Halo guy out there, I tend to get extremely excited about each new entry’s launch date. Perhaps it’s for nostalgia, and remembering the awesome nights I had for Halo 2 and 3, I don’t know. I seriously can’t wait for the launch of Halo: Reach, and I’m even taking September 14th off from work to play it all day with my brother.
I got just as excited this year when Mass Effect 2 came out, and I remember how antsy I got at work with it sitting on my desk (I picked it up during lunch). The only other release I can really remember getting this jazzed about was Gears of War 2, when I picked it up at midnight to play co-op with my buddy til the early hours of the morning.
So what about you guys? What games have you been most excited to have released in the past? Do you have any launch day ceremonies? What’s the next game coming out that you feel this way about? Go!