After the well-publicized falling out of Infinity Ward and Activision, the Modern Warfare franchise returns with (presumably) the final chapter in the world-devastating saga. There is no question that this game would sell a ton of copies, but the real question is can the remnants of Infinity Ward, along with a little help from their friends at Sledgehammer, maintain the quality that the fans demand? Continue reading Review: Call of Duty: Modern Warfare 3
Psst. You got that itch? That little feeling in your hands, the one where you just ache to throw a plasma grenade at somebody and feel that awesome tingle of joy when it sticks to their body and you watch them run around like they just found out they were adopted before they explode? Yeah, me too.
Sadly, we have another month to go before Halo: Reach hits store shelves, so I can’t do anything about your desire to blow people up or LOCK BLOCK them, but I can give you a small taste of what you will be doing for the next few months. Enjoy and remember…the first hit is always free:
Bioshock is ditching the seas and heading to the clouds. We’ve known for some time that the original Bioshock developers, Irrational Games, have been working on a super secret project. There were even rumors of it involving the skies. But nobody could have guessed that they were working on a new Bioshock title that changes the locale of the conflict from the underwater realm of Rapture to the sky fortress known as Columbia.
Bioshock Infinite takes place in the early 1900s, when American imperialism was at an all time high and years before the construction of Rapture in the 1940s. Whether or not this is going to be considered an official prequel to the other two games, or if it’s just taking the role as a spiritual successor to them remains to be seen, but from the trailer it’s easy to tell that we are going to be dealing with the same themes of power, utopia and control. The city of Columbia is perched atop flying airships and great huge balloons, and it is gorgeous and fascinating to look at.
It’s no secret that I was not grabbed by the first Bioshock game, but the new Bioshock Infinite trailer and its setting have me itching to see more… but unfortunately, it doesn’t release until 2012. I guess that gives me plenty of time to go back and finish the original. What do you guys think of all of this?
Also, go ahead and get your “Skyoshock” jokes out of the way in 3…2…1…
Since it’s yet again been a slow news week, it seems that it’s already time for a new edition of Would You Rather. A few weeks back, we did an RPG version of the game, which got lots of awesome responses from people. It was great to see all the positive feedback, and to learn a little bit more about what makes the fellow Sushi-ers tick. So, we thought we’d bring it back, this time with a different genre: FPS games.
For the uninitiated, in Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.
But beware, lest your answers suck mightily. In which case, Anthony and Mitch will kidnap you to trap you inside of Nick’s beard. You don’t want to know what other kinds of creatures lurk in there. I know this firsthand.
We gamers can tend to be a finicky bunch. We are armed with intelligence, a bit of free time, and a huge passion over a hobby/lifestyle that we feel terribly protective of. Naturally this is going to lead to a few scraps here and there, things that gamers don’t always see eye to eye on, whether that is with other gamers or the industry at large.
But how many of the battles we fight are really worth arguing about because they are legitimate issues, and which ones do we actually need to drop? Last week, Koku Gamer posted a slightly tongue-in-cheek yet interesting article bemoaning 5 things gamers need to get over. In my mind, it’s actually spot on, and I’m saying that as somebody who has griped about one or two of the things present.
Today’s WTF is actually a good one. Maybe your reaction to this Breach gameplay video will be the same as mine: “Wait, this is a 15 dollar XBox Live Arcade game?”
Cover. Destructible environments. Pretty impressive graphics (though this video is taken off screen). Coming in June/July for only 1200 Microsoft points. There’s not really much else to say, except that this might be a day one purchase for me, and the very thing that holds me over with Bad Company 2 while I wait for Halo: Reach. I have to say that they’ve won me over with just one video, which is funny considering I haven’t even heard of this until now.
Given how much I’ve been absorbed into Battlefield: Bad Company 2 lately, I’ve had some time to do some thinking. Namely, I’m reminiscing on all the great multiplayer shooters of days gone by, thinking fondly back to the amount of time I’ve invested into each one. There were highs, lows and rage quits galore, sure, but a truly great multiplayer shooter is a dime a dozen. They’re not always easy to come by.
So, it got me thinking: what was my favorite multiplayer shooter of all time? What one game or franchise, when stacked up against all the others, provided what I felt to be the long-last memories that only a special game can bring. That’s why I decided to create this nifty poll.
Eventually, Counter-Strike won the match for me. As fun as everything else is, I just can’t get away from all the time I sank into CS for all those years. Even now, I find myself tempted to play it, even after all the time I spent using it to make Leet World. So, you should vote and tell us what your favorite multiplayer shooter of all time is. Go!