What We Learn From First Person Shooters

Counter-Strike

I have a love/hate relationship with first person shooters. As much as I complain about “shooter fatigue” and how I’m tired of playing the latest Halo: Code of Duty clone, it’s undeniable that the FPS genre accounts for some of my favorite games as well as my most adrenaline-packed and enjoyable gaming moments.

One of my favorite multiplayer experiences ever happens to be Counter-Strike (1.6 and Source both get lumped together in my brain, I played them both equally), so naturally, any article about it is going to grab my attention. It’s good, then, that the folks at Joystick Division came up with a funny collection of Five Things We Learned from Counter-Strike. I found that some of these were definitely true for me, such as discovering that there are hundreds and thousands of people out there that are infinitely more skilled than you are, and that people will blame the best person in the server of cheating as soon as it’s acceptable to do so. On more than one occasion, I saw my brother get banned from servers for being too good, as it were.

Anyway, I thought I’d post this and open up the discussion a bit. What other nutty things have we learned from FPS games, including Counter-Strike, that you think ought to be added to this kind of list? Go!

Source – Joystick Division