I bought Firewatch a few months ago when it went on sale. I’d been really looking forward to the game before it came out because I loved all of the promotional art, and I was hoping that it might deliver a gaming experience that matched that obviously high level of design.
However, the initial reviews were a bit lukewarm, so I didn’t pick it up immediately when it came out. When I did finally buy it, it sat on my PS4 unplayed for a few months because I have more games than I have time to play them. (This is also true about books, movies and TV shows, much to my annoyance; if I could freeze time, I’d use my powers to catch up on pop culture.)
I finally played through the game a few weeks ago, and I can definitely see why the reactions were so mixed. It’s gorgeous to look at, and it’s am ambitious hybrid of storytelling and interaction, but unfortunately all of that good work is undermined by flawed storytelling. I’m going to go into nitty-gritty spoilers here, so if you care about such things, now is the time to stop reading. Continue reading Firewatch Promises, but Doesn’t Follow Through
Kept you waiting, huh?
It’s true, your eyes are not deceiving you…the GamerSushi Show is back with its long awaited 94th installment. The lives of the GS editors (and special guest Eddy) finally had a night we could all get free for casting, so we fired up the mics, went through three different calling software services and talked about what we’ve missed since our last show.
There’s a brief recap of some news like the Assassin’s Creed delay and then we talk about Destiny: The Taken King, Firewatch and Metal Gear Solid 5, among other things.
It has been a while, so here’s how it goes: listen, rate and give prayer to the great gods of Askarn that we will return before too long. Thanks for listening!
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When faced with adversity, most of us would like to imagine that we would face our problems head on and confront them. In reality though, the most appealing path is to get as far away from your issues as possible and hope that the distance means you won’t have to deal with it, at least for a little while.
This is the case in Firewatch, a first person adventure mystery game from Campo Santo. In the Summer of 1989, playable character Henry takes a temporary job as a fire lookout in the Shoshone National Forest in Wyoming, far away from civilization and his own personal hangups back in Colorado. Continue reading Talking Up a Storm in Firewatch