Half of 2013 has come and gone, and maybe it’s just me, but this year already seems like it’s offered us some huge surprises — almost too many, if my nasty backlog is any indication. Fortunately, July is the month that we can sort of start catching up, putting old titles behind us in preparation for the blitzkrieg of the fall.
That’s not to say there aren’t any new titles worth playing, though. Between The Last of Us, Animal Crossing 3DS and Company of Heroes, we’ve had our hands full. You’ll see these guys making appearances in our monthly top 10, along with some old classics. So here we are, the top 10 games we’ve been playing for the last 30 days.
What do you guys think of this list? What are you playing right now? Go! Continue reading The GamerSushi Power Rankings: July 2013
As part of our summer schedule, I’m happy to bring you guys a new edition of What We’re Playing. Like I imagine many of you guys are doing, I’ve been diving headlong into an ancient backlog for the time being, partly because there’s a break of game releases (besides the Last of Us, of course) and partly because I’m preparing to auction off a few items in preparation of new console releases. Next up on my list: Final Fantasy VI.
The most interesting thing that I’ve been experiencing in Final Fantasy VI at the moment is how great the illusion of freedom actually is, for a game so old. For any of you that are unaware, a critical moment comes halfway through the story that results in the destruction of the world, rearranging/reshaping it and scattering your party members far and wide. Once you resume control, you can go after them in almost any order, or go tackle some of the game’s many sidequests, or just go face Kefka in his mighty tower. Continue reading Enjoying the Freedom in Final Fantasy VI
Hello, fine GamerSushi friends. In continuing with our summer schedule, today is “Did You See This”. Naturally, with another E3 come and gone, the industry is still buzzing and writing some fantastic pieces on the things they saw last week, so that’s where we’re headed — and more specifically, to Ryse.
For those that are unaware, Ryse is one of the games that was highlighted by Microsoft at the XBox One press event. Developed by Crytek, Ryse looks like God of War had a baby with Gladiator and Dynasty Warriors, offering historical-looking action and dozens of quick-time events.
Only the quicktime events play themselves. Continue reading Ryse: When Games Play Themselves
Welcome to Pixel Count Tuesday, everyone. Let’s get to polling.
Sorting through your video game backlog is like fighting a hydra. Every time you knock out a Witcher 2, a Dead Island pops up to take its place, right next to the Ni No Kuni head you were already aiming at next. And that’s not to mention the Final Fantasy VI head that’s been staring at you for nigh on 2 years.
At some point, you’ve got to step back, take a deep breath and get yourself more organized. For me, backlogs require a plan of attack. I can’t just fight through these games with a devil-may-care attitude, willy-nilly. I have to schedule, prioritize and move through them in the right order.
So my question to you guys is this: how do you prioritize your own gaming backlog?
Continue reading Pixel Count: Prioritizing Your Backlog?
I’ve thought a long time about how to write this. I knew I would need a Final Fantasy article honoring its 25th year in existence (if we go by the Japanese release dates), but I wasn’t sure what the angle should be. I’ve already written so very many posts about Final Fantasy that the readers probably think I am trolling them. I’m not. It’s just my favorite game (as you might have noticed) and it’s the one that always gets my blood pumping. But I’ve conveyed that already, many times before. I thought about letting the whole thing go by, but that didn’t feel right either.
So rather than talk about the past of Final Fantasy, which admittedly was when people still cared about the series, I’ve decided to talk about the future of Final Fantasy and what I think I can be done to salvage the once-proud franchise. There are tons of articles out there about this very subject, but I hope you will agree that I have shown enough credibility regarding Final Fantasy to make my voice stand out against the cacophony of chaos currently clouding the Internet like a sudden squall. (See what I did there?) Continue reading Final Fantasy: Forging The Future
I’m a huge fan of Final Fantasy VI, it being my favorite game of all time and everything, but apparently there is something I’ve never know about it: it can be broken in the most bizarre and fun ways possible. A user on the SomethingAwful forums (via 1UP) named Elephantgun posted the below video, which not only shows him having an airship in the opening minutes of the game, but also causing the game to go completely haywire when he uses Relm’s Sketch skill against an invisible enemy. See for yourself:
Pretty crazy, right? Are there any games out there that have similar glitches that you like to use? Have you ever discovered any yourself? Hit me!
I am now 30 years old, the alleged average age of video game players. I’ve been playing video games for as long as I can remember, dating back to the Atari, arcade games at the mall, the NES all the way to the PS3. I’ve seen a lot in my time. I’ve played a lot. Some only once. Some more times than I would care to admit. My loyalties have shifted from Nintendo to Sony to my current state as a free agent gamer who tries to avoid fanboy wars. I play games because I love them. And the following is a list of the games I love the most.
This isn’t meant to be a greatest of all time list or most influential list or anything silly like that. These are my favorite games, the ones that I want to play over and over again, even at the expense of playing the newest games on the market. Simply put, these are the games that constantly call out to me, like Jacob Marley to Scrooge: “Play me again, Anthony! Play me again!”
Enjoy your glimpse into my gaming soul: Continue reading Top Six: Anthony’s All-Time Favorite Games