If everyone else gets to make “Best of the Year” lists, then by golly, so do we. Only, instead of the trite awards that every other site dishes out, we try to be a bit more creative with our end of year awards, bestowing unique honors that bring both shame and glory. That’s right: it’s time again for the annual Sushi Awards.
For those with a keen memory (or that know how to use our search bar), you’ll recall that we did this for 2009 and 2008 as well, so feel free to go over those to remember how awesome those years were, prior to this one.
As with those previous entries, keep in mind that the Sushi awards represent our goofy and snarky take on the year in gaming, for better or worse, chosen by the GS dudes. A proper “best of” top 10 list is coming next week. But for now, enjoy these custom awards and tell us what you think!
Continue reading The 2010 Sushis: A Year Honored and Belittled
Mickey Mouse has become a mascot, so much so that many young people have no real idea that he was once a pretty great cartoon character. Enter Warren Spector and Epic Mickey, a Wii-exclusive designed to relaunch the lovable mouse, while also introducing the world to Oswald the Lucky Rabbit, Walt Disney’s prior creation that he lost the rights to oh so many years ago. Sadly, Mickey and Oswald both deserve better than this.
Epic Mickey starts out as Mickey is pulled into the Wasteland through a series of events brought about by pure mischief. See, in the olden days before Donald Duck, Mickey was the one who was always getting into trouble and it appears that Disney is looking to bring that aspect of his personality back to the forefront. Messing about with Yen Sid’s magic paintbrush leads the Mouse on a great adventure, trying to undo the damage done by the Shadow Blot, which Mickey inadvertently created. Continue reading Review: Epic Mickey
It’s the first week of December, so we’re bringing a brand new edition of the GamerSushi Show, back in our shorter and more frequent format. If we can keep rolling with this, you should see one of these bad boys each and every week.
In this edition, we cover a whole slew of topics, including a brief look back at 2010, and a look forward at the titles we’re going to be playing in an effort to close the year out strong. We also tackle the release of Epic Mickey, one of the Wii’s new flagship titles, and discuss the game’s virtues and a couple of its shortcomings, including third person video game cameras and why it seems so hard for developers to get it right. After that we tackle a new game from Nick (which Anthony dominates) and then take a look at Game Informer’s list of 30 Characters that Defined a Decade.
So, as you can see, just because things are shorter does not mean we don’t have anything to talk about. Once again, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 12: Characters and Cameras
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As we all know, the Game Developer Conference is happening this week down in San Francisco, and there’s a lot of news coming out about Sony’s Move motion controller. While it’s got a few developers excited about the possibilities, one industry veteran doesn’t think too highly about the rush to embrace gaming’s new zeitgeist.
Warren Spector has been in the video game industry for a long time, starting off with Wing Commander in the 1990s, but he’s perhaps most renown for his work on Thief, Deus Ex, and System Shock. With such a history behind him, surely he’s one to listen to when it comes to debating the merits of motion control. As Gamasutra’s new interview states, Mr. Spector isn’t so hot on the idea of motion control, mostly because it’s essentially “throwing away our entire history”. During the “Lunch with Luminaries” event at GDC, something I would give my left arm to attend, Warren had this to say about motion control:
“I think it’s kind of weird…that we’ve sort of said, ‘We’ve go 20, 30 years of people learning how to do this — sitting on their couch and having a good time, and knowing where the buttons are — and we’re saying ‘You’ve got to stand up and wave around and gesture,'”
He goes on to quantify his statement: Continue reading Warren Spector Speaks Truth to Power About Motion Control