Clear Skyrims Ahead


I finally finished Skyrim this past weekend.

Not entirely, mind you. I didn’t 100% it or anything crazy like that. But I finished what I wanted to out of it, which was the Thieves Guild, Dark Brotherhood and the main quest lines. I put 65 hours into it, got to level 37, plundered tons of caves, stole EVERYTHING from everyone I could and slew more than my fair share of dragons. I got more than my money’s worth out of the game. Indeed, if you do the math, I got more than an hour for every dollar I spent on it. Bethesda may be buggy, but they give you the bang for your buck.

Now though, after hours and hours of juggling weight limits (the most annoying thing about the game), arrows in knees and killing falmer, I am done. I love the game, but there comes a time when you have to put it aside for a while and I have reached that point with Skyrim. It’s such a massive game that I wish there was a 6 month moratorium on all new releases so we all could really delve deeply into its dense dungeons. I started and stopped that game several times since I bought it on Day 1, but it’s all over now. I might go back to it sometime, but no time soon, I can assure you. The biggest obstacle on my backlog is gone and I feel lighter for having it removed. On to greener pastures…like finally finishing Dark Souls…oh God.

What about you guys? Did you get your fill of Skyrim? Is there any game on your backlog that hovers over you like a scythe? What do you need to finish before the fall onslaught hits?

Gaming Press Gets Firsthand Look at Skyrim

Skyrim Dragon

Skyrim, oh Skyrim. Why you got to look so fantastic?

It seems that the gaming press got an awesome firsthand look at one of this year’s most anticipated releases, Elder Scrolls V: Skyrim, over the weekend. Multiple outlets are talking about how awesome the game looked in motion, how impressive the new engine was, and the overall improvement of the game’s interface and even NPC interactions. Let it be known that I hate these people for getting to see this game so early.

My favorite preview of the lot would have to be the write-up that Joystiq did. Inside, you’ll find information about how alive the towns looked with NPC activity and the way that combat works (each hand is mapped to a different trigger). However, I think the most curious part of the previews would have to be the description of the dragon attack, which Bethesda swears is completely unscripted.

From the VG247 preview:

Howard made a point by saying that the game’s dragon fights are real-time.

“The dragons, I promise you, are unscripted. I don’t know what he’s going to do, I don’t know where he’s going to go. They are our big boss fights,” he says.

OK, so imagine the cougar from Red Dead Redemption… except it’s a mother effing dragon. Yeah.

Anyway, these previews got me even more jazzed up to get a taste of Skyrim this fall. What are your thoughts?

Source – Joystiq and VG247

“Class-less” Skyrim Details Emerge

I know most of you are still busy trying to finish every last quest in Oblivion, but you might want to pause and take a look at some of the changes VG247 has revealed that will be featured in The Elder Scrolls V: Skyrim, due to be released in November. Some of them will likely ignite a fire on the Internet not seen since…well, it happens all the time, so nevermind.

For starters, you don’t pick a class when the game starts. Also, now you get to pick Perks, just like in Fallout 3 and Fallout: New Vegas, which should be a nice touch when applied to the fantasy setting. They are cutting the number of skills fro 21 to 18 and you can either specialize in certain skills or be a jack of all trades, which is always my choice.

Combat will be more tactical than “ATTACK, BLOCK, ATTACK” and you can dual-wield certain weapons, which sounds pretty bad-ass. The way NPC’s interact with you will change based on how your character is built, in addition to challenging NPC’s to duels, just like Red Dead Redemption, but without guns, I hope. It sounds like Bethesda is not content to rest on their laurels, nor turn Skyrim into a fantasy Fallout, which is a nice realization. For more details hit the link.

What do you think of the changes announced so far? What would you like to see done differently? Commence comments!

Source: VG247