Over the weekend I put a few hours into the Battlefield: Hardline beta on the PC and, despite all the misgivings I had going into it I actually had a good time. The game is still several months out from release (Battlefield: Hardline comes out October 21) so having a honest to goodness beta instead of marketing tool disguised as one scored EA/Visceral some points. The Battlefield: Hardline beta only features one map (High Tension) and two modes (Blood Money and Heist) and a small selection of guns and gadgets but the infantry-focused combat might have won me over. Continue reading God Helped Me, I Played the Battlefield: Hardline Beta and (Mostly) Had Fun
The tumultuous fracturing of Call of Duty creators Infinity Ward in 2010 represented a significant shift in the first person shooter landscape. Free from Activision, IW founders Jason West and Vincent Zampella and a team of former employees founded Respawn Entertainment and joined forces with EA to create a new franchise.
The result of that union is Titanfall, a multiplayer-only FPS where players can control either the agile Pilots or utilize one of three giant robot suits, called Titans, to duke it out. With a massive groundswell of anticipation surging it to the forefront of the collective gamer consciousness, is Titanfall the new king of first person shooters? Continue reading Review: Titanfall
Want to watch fifteen minutes of glorious Titanfall footage in 4K? Well, you’re in luck as YouTuber JackFrags just posted some Titanfall PC Beta gameplay. Let that soak into your peepers.
The GamerSushi Show is back for another week, but this time the intrepid boys from the States are hosting a different Canadian: Patrick, friend of the show, joined us this week to try and defend Nintendo against our usual merciless onslaught.
Since Patrick is a long-time friend of Eddy, Jeff and Nick, he fits right in. In fact, you might not even notice that a certain other Canadian is missing. *sniff*
So, if you enjoyed the cast, why not let Patrick know by rating it? Thanks for listening, and see you next time!
0:00 – 9:51 Intro
9:52 – 23:23 Titanfall and EA
23:24 – 29:21 Metal Gear Solid: Ground Zeroes
29:22 – 32:40 Square Enix
32:41 – 40:03 Bravely Default
40:04 – 59:50 Nintendo
59:51 – 1:16:25 GTA 5 and games as cultural events
1:16:26 – 1:18:30 Outro
Look guys, I’m sorry I keep writing about Battlefield 4, I really am. This game had a ton of promise leading up to launch and then it promptly fell flat on its face and has been struggling to right itself even since.
A week or so ago I wrote about DICE and EA’s handling of the whole situation (which you can read here if you’re so inclined) and in summation I felt that all that was necessary was admitting that they did wrong by the consumers and apologize. Instead, we’re getting the “Player Appreciation Month” for Battlefield 4, where EA and DICE neatly side-step responsibility for the game’s problems by offering up free Battlepacks, double XP events and shortcut kits.
Take a read through and see what they’re offering. Even if you haven’t played Battlefield 4, I’m sure you’re at least somewhat aware of the game’s issues. Tell me, is the Player Appreciation Month enough to make up for the bungled launch?
While the notion of destructible environments and the real-time evolution of a map has been around since 2008’s Bad Company, Battlefield 4 takes this concept and makes it grandiose in its execution, giving us the type of destruction that was taken out of Battlefield 3 and adding in “Levolution”, events that change the way a given map plays and feels.
Running on a new version of the Frostbite engine and having an increased number of moving parts, does Battlefield 4 stride proudly across the gaming landscape or does it collapse under its own weight? Continue reading Review: Battlefield 4
In the weeks and months after release, EA and Maxis told SimCity customers that an offline version of the game was not a possibility, due to the way the cities were designed to work with one another in a region. Modders quickly cracked that notion wide open, but the developer didn’t say a peep about an offline mode until late last year.
Now, in a sudden reversal, SimCity will finally be available to play offline. Offline mode will be available in Update 10, which is free for all SimCity owners. Since this is coming nearly a year after release, is this a wasted gesture? Sure, offline mode is a nice add but SimCity still has a lot of the problems that plagued it on day one and I’m not sure that offline mode will get disillusioned purchasers back into the game. What do you guys think? Is this enough to get jaded gamers back into SimCity, or is it too little too late?
As much as I think gamers and the gaming press in general are prone to histrionics, the ongoing saga of Battlefield 4 is cause for legitimate concern. While I have faith that DICE will eventually get the game working in almost tip-top shape, the whole process of Battlefield 4, from the
demo Beta in early October to the mangled launch and the current state of the game has been quite the snafu.
The rumor out there is that EA rushed DICE to have Battlefield 4 drop on PC and previous generation consoles (the Xbox 360 and the PS3) on October 29, two weeks before the release of Call of Duty: Ghosts, sacrificing time needed to finish the actual game for a few extra sales. While the actual validity of this fact is up for debate, EA/DICE have a long history of taking potshots at Call of Duty and doing whatever they can to one-up Activision’s FPS juggernaut.
With lawsuits pending, future projects and DLC being delayed and more bugs than you can shake a stick at, has the rocky launch of Battlefield 4 shaken our faith in EA/DICE and cast aspersions on the future of the series? Continue reading The Troubling Future of Battlefield
As the old saying goes, “bigger is better” although in the case of multiplayer shooter games this isn’t always true. While Titanfall may go big in terms of the giant mechs it features, the player count for Respawn and EA’s upcoming sci-fi shooter is a little on the smaller side.
While we’ve know for a while that Titanfall would contain a smaller number of players in matches (the E3 demo had 7 on 7), Respawn founder Vince Zampella confirmed on Twitter that Titanfall matches would max out at 12 humans, so 6 versus 6. The backlash to this news has been kind of over the top, as is the way with the Internet, but is 6v6 really that bad?
Many of the best competitive shooters out there, from Counter-Strike to Halo, have always had smaller matches because with more people things just get a little too hectic. Battlefield is one of the only games to pull this off because that’s their gimmick, but sometimes a full 64 player match can get kinda of crazy. Respawn additionally confirmed that the Titans, while capable of being directly controlled by a player, can also be automated to defend a specific area or follow a person around, so the matches are essentially 12 v 12 with some AI enemies padding things out.
I played Titanfall at PAX Prime 2013 and I honestly didn’t notice that it was a smaller game. With all of the AI enemies constantly dropping in, the action felt fast and frenetic and captured the feeling of being a small part of a larger battle. I’ll wait to actually play the game proper before making my judgement, but given how Titanfall felt at PAX, I imagine 6 v 6 will be just fine.
What do you guys think about this? Did the Internet overreact? Are more players essential, or do you prefer things to be a bit more…intimate?
Source – Vince Zampella Twitter
While I’m enjoying Battlefield 4 a lot, I’ll be the first to admit that the game is broken. While DICE has brought out 13 server-side updates and two-client side patches (with more to come) since the October 29 release date, their next-gen shooter is in a sorry state of disrepair.
Even though China Rising just launched this past Tuesday, work on Battlefield 4’s remaining expansions (and other DICE projects, presumably the Mirror’s Edge prequel and Battlefront) have been halted until the majority of the issues with the game have been sorted out. While the previous client-side patch solved the Commander EMP blur effect and the sound bugs on maps like Golmud Railway, there continues to be a large array of problems on every system.
China Rising was apparently too far along to postpone (no word on Second Assault which is an Xbox One timed-exclusive) which is why it stuck to its original release date. DICE recently held a double-EXP event and gave players a 3.4x scope for the 1911 pistol which was formerly a developer-exclusive attachment as a way to make up for the issues that have been plaguing the game.
To editorialize a bit here, I’m a massive Battlefield fan, but the sorry state of Battlefield 4 (and the fact that EA put it on sale for $30 on Black Friday/Cyber Monday) has made me really wary of pre-ordering Battlefield games in the future. I have a huge amount of respect for DICE, but every Battlefield game has been messed up on launch to varying degrees. While DICE has demonstrated that they are working hard on these issues, and postponing work on future projects and DLC is a good move, the fact that we’re over a month after launch and the game is potentially just as, or more, messed up now as it was on day one is a pretty big black mark on their record.
Has anyone else been playing Battlefield 4? What do you think of this move by DICE/EA?
Source – Polygon
Battlefield 4 launched last Tuesday on current generation consoles and the PC and it’s been kind of a bumpy ride. There are things I really love about the game that will still persist after all of the instability has been patched, so let’s cover the bad stuff first.
When Battlefield 4 came out last week, it was virtually unplayable, and that didn’t change until the evening of November 3. To start there were severe rubberbanding on every server and more often than not the servers or the game itself would crash. This is frustrating considering that Battlefield 4 has a very deep unlock/ranking system, even compared to the previous games in the series. When you lose essential unlocks like the defibrillator and have to unlock it five more times before the game actually lets you complete a round and save your stats, it gets pretty annoying.
Fortunately, that has pretty much been ironed out. The netcode is still wonky, what with enemy players killing you while you’re behind cover or even before they round a corner and the rubberbanding still persists when flying air vehicles. In short, DICE and EA are continuing their sterling legacy of making every Battlefield game virtually unplayable for about a week. Even though they’re working hard on it (there have been about six server-side patches in the last week with more to come) having to wait a week to play a game is always a demoralizing experience. Continue reading The Rough Launch of Battlefield 4
We’re back after a week break, but can you blame us? We needed time to digest Rockstar’s latest magnum opus, GTA 5. As you can imagine, a large portion of the cast is taken up by this game, but we only talk up to the first heist, so there’s not a huge risk of spoilers.
Other than that we talk Valve’s Steam announcements (outside of the Steam controller that hadn’t been revealed yet), I heap some love on Nintendo for the Wii U and Windwaker HD and the fact that Apple payed EA to give them the exclusive launch of Plants vs Zombies 2, and apparently that’s a big deal?
Anyways, you know the drill by now, listen, rate and come back next week (hopefully) for another installment of the GamerSushi Show!
0:00 – 6:27 Intro
6:28 – 21:40 SteamOS, Steam Machines
21:42 – 26:58 Next Gen Transfers
26:59 – 31:09 Wii U and Wind Waker HD
31:10 – 37:25 EA and Apple “Non-troversy”
37:26 – 1:01:07 GTA 5
1:01:08 – 1:03:48 Outro
You guys probably knew this was coming, but after Battlefield 4’s strong showing at the EA press conference yesterday, there’s no way I could pass up sharing this.
DICE showed off a 64-player Conquest mode match on a map based in Shanghai, displaying the revamped Commander mode (which you can do through a tablet as well as in-game), Levolution, and a few things besides. While the gameplay is live, the players are quite obviously following a script, but overall it’s a great trailer. Have a watch!
So yeah, consider me super impressed by Battlefield 4! EA had a great press conference, even if they did spend a little too long on sports (which I understand, even if it’s the genre of games I find the least interesting). What do you guys think of Battlefield 4’s multiplayer? Looking good?
Last week’s revelation that EA had acquired the exclusive rights from Disney to develop new Star Wars games was only the first drop in what is likely to be a slow trickle as new information slowly comes to light. Today, our Bothan spies have returned with more news regarding EA’s intentions towards the fabled franchise.
As reported last week, Bioware, DICE and Visceral are the 3 EA studios being granted first crack at the galaxy far, far away. Of those 3 though, it appears DICE is the flyboy who gets to go into the garbage chute first. EA just opened DICE LA (no, my caps lock is not stuck) in, you guessed it, Los Angeles. The studio will be “a key cog” in its Star Wars plans and is located very close to Activision, with a clear purpose: Continue reading EA Opens Star Wars-Focused DICE LA Studio
After Disney shut down LucasArts, we were all left wondering why would pick up the Star Wars torch and bring new games to the market. Turns out we didn’t have to wait long because earlier this week, Disney announced that Electronic Arts has acquired the exclusive license to make core Star Wars games. Disney will retain the rights to make social and casual games for Star Wars.
EA wasted no time in announcing that DICE, BioWare and Visceral will start making Star Wars titles, presumably due to coincide with the new movies starting 2015. Here’s what EA Labels President Frank Gibeau had to say about this deal:
“Every developer dreams of creating games for the Star Wars universe. Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”
So there you go guys, it looks like we’ll be getting Star Wars titles that aren’t just movie tie-ins, but three unique products that have their own story-line and characters. What do you guys think about this? Anyone want to take my bet that Visceral will end up with Star Wars 1313? Go!
Source – StarWars.com
Battlefield might have yielded to Call of Duty when it comes to being the overall king of mutlipayer first-person-shooters, but in my mind, you just can’t beat the crazy action that comes with a typical Battlefield match. Jumping over a tank in a dirt bike and throwing C4 on it, or nailing a helicopter with a well-placed RPG shot: these are things that only happen when a game allows for the type of randomized chaos that Battlefield revels in.
With the recent reveal of Battlefield 4, I thought I’d break down my hopes and fears for the game. While it has been two years since the game proper has come out (or will be by the time 4 drops), the most recent DLC, End Game, just came out. Is it too soon for another Battlefield? What can DICE realistically change in that time? What should they change? Continue reading Battlefield 4 Wish-List
GDC is going on this week, and apparently Konami and EA were bursting at the seams to announce their games and couldn’t wait for E3 to roll around. Both Metal Gear Solid 5: The Phantom Pain (a combination of the previously announced Ground Zeroes and, of course, The Phantom Pain) and Battlefield 4 were revealed with accompanying trailers. Metal Gear Solid 5 is just below, with Battlefield 4 after the jump.
While the writing might have been on the wall for a while, it still came as a bit of a shock this past Monday when John Riccitiello left his position as EA’s CEO. Citing lower than expected financial targets, Mr. Riccitiello’s turn as EA’s CEO will officially be done on March 30, where he will be replaced by Larry Probst (EA’s former CEO from 1991-2007) for the interim. Riccitiello said this about his departure in a letter to the company:
This is a tough decision, but it all comes down to accountability. The progress EA has made on transitioning to digital games and services is something I’m extremely proud of. However, it currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued in January, and we have fallen short of the internal operating plan we set one year ago. EA’s shareholders and employees expect better and I am accountable for the miss.
As part of his separation agreement, Riccitiello will receive 24 months of payment, which is not a shabby deal, all things considered. Continue reading John Riccitiello Leaves His Job as EA’s CEO
As the announcement of Battlefield 4 draws every closer (seriously, they just teased the reveal trailer on Twitter), the last piece of DLC for Battlefield 3, End Game, has hit. With dirtbikes, Capture the Flag, and Air Superiority, End Game is throwing a lot at the wall. Does it all stick? Luckily for you, I’ve made a video summarizing my thoughts on End Game. Give it a watch, will you?
It’s not exactly the best way to close out Battlefield 3, but it’s not awful, either. As a final piece of DLC we could have gotten much worse. Unlike Armored Kill, I could see the maps from End Game easily slotting in alongside the Aftermath, Karkand, and vanilla maps. Has anyone else been playing End Game on PC? Any YouTube experts want to give me some constructive criticism? Go!
Time for another edition of Random Encounters, where I share my thoughts on a variety of subjects that are currently on my mind:
1. I have no proof and only baseless Internet speculation, but I can’t help but wonder if Assassin’s Creed 4: Black Flag was originally a side-story like the Ezio trilogy and was rebranded as a numbered sequel in order to take people’s mind off the bitter disappointment that was Assassin’s Creed 3. It just seems odd that the AC 4 is in roughly the same time period and is a prequel, which means it might not even forward the Desmond story set in the future. We will have to wait and see, but if that is the case, it’s kind of disgusting, akin to Square Enix allegedly releasing Final Fantasy Versus XIII as Final Fantasy XV. Continue reading Random Encounters III