Well, now that EA has finally revealed the more-meager-than-most-would-like-list of games that are available as a free download to compensate for any hardships caused by the unmitigated disaster that is Simcity, it’s time to find out from our dear readers what game they are going to choose! I know some people were expecting more from this, such as perhaps choosing any EA game on origin, but come on: it’s EA. We’re lucky they haven’t convinced our banks to double-charge us for Simcity. The list is below:
With Dead Space 3 firmly in our rear view mirror, Anthony and I thought it would be a good idea to give the series a send-off in podcast form. This is something we’re looking in to doing more of as a site where we dedicate an episode to our favorite games or series, so let us know what you think.
Fair warning, as we’re talking the Dead Space series as a whole, this podcast will contain a ton of spoilers for every game in the franchise, so beware if you haven’t played them yet. Also, I’d like to apologize up from about the stress my microphone put on my “s” sounds. What you’re hearing is after I’ve tried to reduce the noise, so you can image how painful it was at first.
Anyways, listen to the podcast, rate the podcast and be sure to leave any parting thoughts on Dead Space if you wish. Until next time!
Welcome to the monthly Power Rankings, gents. If you’ll recall, we’ve changed the Power Ranking format in 2013 to reflect our current “What’s Hot” list, regardless of the year the game was released. These are the games we keep coming back to collectively, salivating as we play… OK, that last part might have been an exaggeration, although I hear Mitch does get very excited about necromorphs.
Speaking of necromorphs, 2013 is already rolling with a handful of new games that have made their appearance on this month’s Power Rankings, including Dead Space 3 and Crysis 3. Next month’s list will be even wackier in terms of shake-ups, if Anthony’s recent Pixel Count is any indication. We’ve also been dipping our toes into some older ponds, including the zany urban warfare depicted in Saint’s Row 3, as well as the magepunky slums of Midgar in Final Fantasy 7.
Here are GamerSushi’s top 10 most played games right now. Feel free to tell us we’re the crazy ones, and tell us what would be on your list. Continue reading The GamerSushi Power Rankings: March 2013
The announcement that Dead Space 3 has a microtransaction option was merely the opening salvo in what appears to be an all-out assault on your wallet by EA. The publishing giant revealed today, via Develop, that they plan to make microtransactions a major part of their strategy by including them in all future releases, at least for the foreseeable future. But let’s face it, much like an unwanted house guest, once these things get in, they are never going to go away.
CFO Blake Jorgensen, speaking at Morgan Stanley Technology, Media and Telecom Conference, said:
“We’re building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business.”
When Dead Space 3 was first announced at E3 last year, it was met with a chorus of skepticism. With the addition of co-op and a revamped combat system, this formerly slow-paced horror game looked more like a Gears of War knock-off. Although Visceral games has said repeatedly that Dead Space 3 will still adhere to the series’ roots, developers are known to embellish a little.
The final act of a trilogy carries a lot of expectations, especially when the people making them add a bunch of new features and try to rework tried and true conventions. How does Dead Space 3 fare under the microscope? Continue reading Review: Dead Space 3
Like many franchises before it, Dead Space 3 has been coming under fire for its sudden shift in tone. Where the first two games were heavily geared toward survival horror, Dead Space 3’s added co-op partner and upgraded arsenal supposedly give players more ways to take down armies of necromorphs than ever before. Even though our very own Mitch insists that the game still has its own share of scary, there are others who disagree.
Naturally, there are pockets of gamers that are extremely upset over this change in mechanics to a game that they love dearly. To some, it’s “selling out.” But Gears of War honcho and former Epic Design Director Cliff Bleszinski has some different ideas about what’s happened to the Dead Space franchise. In a recent Dead Space 3 blog post, Bleszinski calls the game an evolution of the franchise, and uses that term endearingly. And according to him, “You can either fight it or embrace it.” Continue reading Cliff Bleszinski on the Evolution of Franchises
A common concern with horror games is that adding another person into the mix will negate the scares, kind of like watching a scary movie with a friend and making fun of it to lessen the tension. While Dead Space 3 might seem like more of an action game with two players tearing up necromorphs together, there are a couple neat tricks that developers Visceral Games pulls to make the experience a little more frightening.
Throughout the game, the co-op partner playing as second banana John Carver will experience hallucinations that the person playing Isaac Clarke won’t see. It’s up to Clarke to protect Carver as he works through these visions. This is a pretty cool way to make co-op a bit more difficult as during these moments players can’t help each other defeat the enemies they are fighting, meaning that Isaac needs to hold off the hordes by himself while Carver does the same.
Communication is key during these parts, and this is one of the many ways that co-op feels integral to Dead Space 3. While there are the standard puzzles like holding a piece of equipment down while one player climbs up or re-routing computer programs simultaneously, going through Carver’s co-op exclusive missions make the co-op campaign of Dead Space 3 that much more enticing.
Has anyone played Dead Space 3? Are you doing it co-op, or are planning to do so?
We’re back with another one of our block-rockin’ casts, bringing you all that hot gaming discussion we know you love. Nick even makes a cameo appearance on the cast, so fans of his bearded tones get a little treat this week.
This is one of our longer casts as we get into discussions about the newly announced Assassin’s Creed 4, Dead Space 3 and microtransactions, Ni No Kuni, racism and Borderlands 2, the next generation and the possibility of the Wii U being DOA. So yeah, there’s a lot of gabbing going on here.
Listen, rate, comment; we’re all old hands at this, but I like reminding you anyways. Enjoy!
0:00 – 7:37 Intro
7:38 – 13:18 Assassin’s Creed 4
13:19 – 19:08 Games getting better or worse with time
19:09 – 30:48 Dead Space 3
30:50 – 43:33 Ni No Kuni and JRPGs
43:34 – 55:59 Tiny Tina, Borderlands 2 and racism
56:00 – 1:07:14 PlayStation 4 and the Next Xbox
1:07:15 – 1:10:25 Rayman Legends goes multiplatform
1:10:26 – 1:18:26 Outro
Time for some Pixel Counting!
January was a decent month for games: DmC and Ni No Kuni both landed with sizable critical acclaim, but other than those two, the month was bare. It was a good time to catch up on your backlog or even take a break for a bit, maybe read a book or two to pass the time. Two great games in one month is probably ideal.
Well, no more of that. February is here and it’s not “ideal”: it’s here to kick some ass. There is about a half-dozen worthy titles dropping during the shortest month of the year (and my birth month) and while the quality of a few may be in question, there is no doubt that us gamers will have a nice buffet of gaming goodness to sample from this month. Shall we take a look at the menu?
Dead Space 3 will be hitting our screens very soon, but some news about the game dropped this week that may sour your anticipation. According to Eurogamer, Dead Space 3’s new workbench, where you can custom-make your weaponry, will include a microtransaction store for buying some additional resources.
While players will still be able to scavenge the materials for themselves or use scavenger bots to gather crafting resources in-game, real-world money can always be used to circumvent the collection process. This doesn’t mean that eager players can drop a ton of cash at the beginning of the game and get all the top-tier weaponry; they still have to wait for those guns to be unlocked as part of the narrative progression.
Even though this is the first instance of microtransactions in Dead Space, giving quick boosts for cash is nothing new in EA titles. Mass Effect 3 had this, as did Battlefield 3 and I wouldn’t be surprised if SimCity has something similar. What do you guys think about this? Is this a harmless addition for those of us flush with cash but strapped for time? Is it a foul on EA’s part to try and get their mitts into your wallet after you’ve already bought the game?
Source – Eurogamer
The news that Dead Space 3 would have optional co-op has been met with a giant “Meh” from both the Internet and the two resident Dead Space fans (myself and Mitch) here at GamerSushi HQ. We like Dead Space for the isolation, the fevered combat and creepy atmosphere. It’s difficult to understand how Dead Space 3 can replicate the best parts of the previous two games with a buddy next to you.
Well, we might have shrugged indifferently too soon because Visceral has been cooking up something pretty unique for us and it is quite intriguing, even for a skeptic like myself. As revealed in EGM’s preview of the game, Isaac Clarke and his new partner, John Carver, will both have terrifying hallucinations. Separately. In the demo described in the article, one player saw creepy toy soldiers, while the other saw nothing unusual. Then Carver has terrible visions of shadowy children trying to kill him, but it is all in his head. While this is going on, Isaac has to protect Carver from the necromorphs who are taking advantage of Carver’s vulnerability to attempt to slice him to pieces. If either player fails, it’s game over. Intense, no?
I have to be honest, I still don’t know if I like the idea of co-op, but good on Visceral for trying something unique. The visions remind me a bit of Eternal Darkness, an overlooked gem on the GameCube that had your character going slowly insane, resulting in scares such as your memory card being wiped or the volume on your TV being turned way up or way down. Dead Space 3’s terrors seem to be less meta than that, but it does give me hope that Dead Space 3 might still be scary to play, even with a friend. The preview doesn’t state if these are scripted events or will happen randomly, but the idea that your partner could also be your undoing is a novel one.
What say you? Does this assuage your doubts about Dead Space 3 or are you still on the fence? Comment below!
You might have noticed today that Dead Space 3 is in the news for comments coming from EA that they thought the first two games were “too scary”. The Internet at large, being the hyperbolic creature that it is, jumped to all sorts of conclusions about the direction the game is taking and the changes EA is forcing on it.
But is that actually what was said in the interview? Apparently not, as the headline associated with the article in question is quite different from EA’s comments. The original story over at MCV had the headline EA research said Dead Space 1&2 were too scary, but right down in the article, this is what the EA rep being interviewed, Laura Miele, actually said: Continue reading Dead Space 3 and the Voice of Reason
EA’s E3 2012 press conference seemed prime for backlash, what with the DLC-promoting intro and the stale showing of some of the games, but the negative reception that surprised me most was directed at Dead Space 3. That franchise has kind of a soft-spot in my heart and I felt that many other gamers shared my affection but after the co-op footage showed off a new direction for the game, things kind of went south in the public’s eyes.
Visceral Games just put out a whopping 20 minutes of Dead Space 3 gameplay footage, so you can decide for yourself on whether or not Dead Space 3 is changing for the worse.
So, what do you guys think? It’s just a first glance, but how is DS3 shaping up for you? Will the third title cap off an excellent series? What do you think about the fact that EA has said that Dead Space 3 needs to sell five million copies to keep the franchise going?
The timing worked out pretty well this year with Episode 50 being both the Drunk Cast and our E3 predictions show and Episode 51 as the book-end for both of those events. Sadly, a lot of our guesses about E3 2012 were off the mark, but that’s all right, I’m sure our next-gen console predictions will come true some day.
We start this cast of with a nice game of Grades, bringing back Anthony’s famous “GAME TIME” clip for the first time in a few shows. We talk about the Big Three conferences and then dip into the various games that we saw and what intrigued us. We fit in a little industry news at the end too, just as a special treat.
I’m sure that you know the drill by now, but listen, rate and enjoy the podcast. Don’t be dicks to each other and we’ll see you soon.
0:00 – 3:10 Intro
3:11 GAME TIME (grades)
3:12 – 15:30 Microsoft
15: 31 – 26:11 Sony
26: 12 – 38:48 Nintendo
38:49 – 43:47 Watch Dogs
43:48 – 47: 22 Star Wars 1313
47:23 – 52:35 Tomb Raider
52:36 – 56:03 Dead Space 3
56:04 – 56:39 Assassin’s Creed 3
56:40 – 57:00 Gearbox Studios
57:01 – 57:20 Need for Speed
57:22 – 57:53 EA are jerks
57:54 – 58:25 New old-school Final Fantasy
58:26 – 1:00:42 Jason Rubin trash-talks Saint’s Row
1:00:43 – 1:02:36 Outo
With all of the big presentations over, the time has come for us gamers to sort through the R&B performances, the awkward jokes and the motion controls and get to what really matters to us: the games.
Now that we’ve had a chance to watch the trailers and read the stories coming out of E3 2012, it’s time to ask: what was you game of show?
There are no secrets in the video game industry, which is why we knew about Dead Space 3’s co-op mode almost a week before its official debut at the E3 press conference. Even though we knew it was coming, we didn’t know what it would look like, so the six-minute on stage demo was enough to get a good idea. Here’s that demo so you can watch for yourself:
So what do you guys think? Is it a little too action packed for your taste? How will Visceral Games maintain the horror with two people running and gunning? How does new character John Carver compare to Isaac Clarke? Speak up!