Ryse: Son of Rome is an upcoming Xbox One third-person action title being worked on by Crytek, makers of Crysis, Far Cry and hopefully at some point in the future a Y: The Last Man video game because that fits with their motif.
Since the game has been in development for several years and changed direction a few times, it stands to reason that the team would have been through a crunch or two. According to the Ryse Twitter account, the team has been served some 11,500 crunch-time dinners during the game’s development.
Besides being a rather large number, it’s also an odd thing for a game’s Twitter account to bring up. Sure, crunch happens, but I don’t think it’s a stat the public needs to know about. People who are much better at math than me totaled that up to about 58 days of crunch during the game’s development time (assuming the Crytek team is about 200 people). Continue reading #RyseFacts Tweet About Crunches Backfires
Hello, fine GamerSushi friends. In continuing with our summer schedule, today is “Did You See This”. Naturally, with another E3 come and gone, the industry is still buzzing and writing some fantastic pieces on the things they saw last week, so that’s where we’re headed — and more specifically, to Ryse.
For those that are unaware, Ryse is one of the games that was highlighted by Microsoft at the XBox One press event. Developed by Crytek, Ryse looks like God of War had a baby with Gladiator and Dynasty Warriors, offering historical-looking action and dozens of quick-time events.
After six years and hundreds of over-taxed PCs, the Crysis series is coming to a head with its third installment. Running on a new version of the CryEngine, the latest entry in the franchise takes you back to New York to finally unravel the mystery of the Ceph and the nature of their connection to the main character, Prophet.
Ah, Crysis, the most mythical of beasts in the PC herd. Running Crysis on maximum setting was kind of like spotting a unicorn. We all knew a guy who said he had done it once, but deep down we knew he was lying.
Don’t get me wrong, I played Crysis (on low) and I loved it. Sneaking around a huge jungle island, fighting Koreans and aliens and taking to the Battlefield inspired multiplayer arenas held a lot of fun. Unfortunately, Crysis had a really high barrier for entry and it wasn’t widely played during its time; even when Crytek tried to optimize the engine for the Crysis Warhead and Crysis Wars, the game still chugged processing power like no tomorrow.
Now Crytek is back with a new engine and they have consoles in their sights. Does Crysis 2 succeed in being the best of both worlds, or has Crytek traded their PC cred for the console market? Continue reading Review: Crysis 2
GDC 11 happened last week, and it seems that one of the highlights of the show was when Epic demoed its next gen ambitions behind closed doors. The demonstration ran in real time and had a Blade Runner-esque feel to it, astounding gaming press viewers who went on to report about it on their respective sites.
As impressive as the screenshots are, I couldn’t help but think that Crytek essentially does the same kind of thing now with its various iterations of CryEngine. And wouldn’t you know it: Crytek confirmed its awesomeness with a brand new CryEngine 3 video demonstration.
If there was a way to display the face I made when I saw this demo via text, I would have just pasted it here and not bothered with any kind of setup. Seriously, just watch it. Then we can drool together in the comments.
Dang. I always knew that Crysis sported itself some pretty graphics. Gorgeous, even. But I didn’t realize the original Crysis was such a groundbreaking smash of a hit in terms of narrative. Or at least, that’s what its writers and creators seem to think.
Earlier this week, Crysis 2 writer Richard Morgan called out Modern Warfare 2 for its story and its narrative. Then, he proceeded to follow that up with a shot at Halo, calling its archetypal characters “bullshit”. While it’s one thing to nip at the heels of the big dogs, it seems that Crytek isn’t quite done taking shots at other games. A new interview with the company’s CEO, Cevat Yerli, has now added Uncharted 2 to the list of giants that Crysis 2 is trying to fell with its stones of wordy criticisms. Here’s what Yerli had to say about the game.
It’s really great, and that’s an alternative style, but I don’t think they do justice to the medium of game. I think Mass Effect 2 is doing a better job to the game market, although it’s a completely different style to us, rather than Uncharted 2 or Modern Warfare, for that matter.
Say what you will about whether or not Richard Morgan or Yerli is right about any of the stuff they’ve made bold claims about with Crysis 2… but these dudes are dropping some major gonads down on the table. I mean, seriously, this game’s story had better start blowing some mothers out of the water with its brilliance when this game comes out.
Personally, I think their comments about Modern Warfare 2 are totally justified, and the ones about Halo slightly less justified (but not wrong), but calling out Uncharted 2 as not doing videogames justice seems a little out in left field for me. And this is coming from a guy who loved Mass Effect 2 just as much.
What do you guys think? Are these guys biting off more than they can chew? Have they been right about their comments?