GamerSushi Asks: Treasure Hunting?

Red Dead RedemptionI tend to be a bit of an obsessive gamer. I’ve written about this a few times in the past, so you probably already know that about me, but I seriously get fixated on the most inane parts of games and will sink hours into accomplishing a certain task. Whether it’s hunting for a certain weapon, achievement, trophy or whatever, I’m not above admitting that I turn into kind of a freak about trying to get things done in games.

In the past, this manifested itself as orb hunting in Crackdown. Right now, it’s revealing its ugly head in the form of mining Red Dead Redemption for achievements. I’m actually considering trying to 100 percent the game, which is something I don’t typically do. The last week or so, I’ve been finding myself just hunting, enjoying the world, seeing the sights, and it’s really quite exciting. Currently, I’m trying to find all the locations in the game, and will probably move to co-op or some of the public free roam items next.

What about you guys? Do you often like to mine games for those extra little rewards? What’s the most you’ve done for an achievement/trophy/unlockable? Go!


Valve Says Let Gamers Fund Games

valveA growing topic within the video game industry this generation has been the rising cost of development. This leads not only to higher prices, but to publishers being less willing to take a chance on new properties. Heck, it was just revealed last week that Crackdown, which sold 1.5 million copes and then some, just barely broke even. To me, this is a primary reason why this generation needs to last for a long time (imagine how expensive the next next-gen games will be), but I digress.

However, Valve’s Gabe Newell has recently spoken about something that he feels is an alternative: gamers becoming investors that fund the making of games. Right now, the current model works with a developer going to a publisher with an idea, and getting a commitment of millions based on the concept. What Gabe is proposing is that gamers would become that investor, thus eliminating the middle man and producing an open relationship between the creative and the consumer.

While I think this is an interesting idea on paper, I can’t really see it working. It seems to me that gamers would only really want to pay money up front for a game that they are sure of, and if there’s that kind of demand, there is probably a publisher willing to back it anyway. I mean, who would fund Katamari Damacy based on the premise of a guy pushing around a ball of garbage? You get the point.

Anywho, what do you guys think of this? Is Valve on to something here?

Source- Kotaku


Leaked: Gears of War 2 Achievements

I want to get this out of the way: I’m kind of an achievement whore.

Combining two things that I love, achievements and Gears of War, InsideGamer has posted a leaked list of Gears of War 2 Achievements. I’ve always been a fan of puns, and there are plenty to be had here including “Tanks for the Memories” and other groan-inducing achievement titles. Apparently, this is only 60 percent complete, and the full achievement list comes on Friday.

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