Review: Crackdown 2

Crackdown 2Crackdown is one of those games that somehow obtained mythical status among its fervent fanbase, a lofty position almost inexplicable in nature. Originally only noteworthy for the Halo 3 Beta invitation, the open-world super-hero cop game became a cult hit overnight, capturing players with its addictive skill progression and crazy gameplay. Three years have passed, and gamers have been waiting patiently for a sequel. The developer may have changed from Real Time Worlds to Ruffian but there was hopes that Crackdown 2 would retain the same charm that its predecessor possessed. Does Crackdown 2 recapture the magic of the original, or does it play it too safe?

I’m coming at Crackdown 2 with a unique perspective, specifically the one of someone who barely even touched the original. I played a demo of it at EB Games a long time ago for about five minutes, and I remember bounding around buildings until various gang members filled my vaulting body with lead. At the time, I didn’t even have an XBox 360, so I promptly forgot about the game. When I did pick one up a few months later, my chance to get in the Halo 3 Beta had long passed, so Crackdown slipped from my memory.
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