Chrono Cross Game Blog Part I: Clubbing Komodo Dragons

Okay, time to get serious about this. Chrono Cross, the sequel to Chrono Trigger, released on the PS1 ten years ago, which is exactly how long it has been since I played it. My impressions back then were that it was a great RPG, but a poor sequel to Chrono Trigger, one of the greatest games of all time. Let’s see how I feel about it a decade later.

First off, in the olden days, the X button was cancel and the O button was confirm. Just starting a new game is a trial of my patience, one I seem to be losing by the amount of spittle I am forced to wipe from the TV screen by the time I actually get things going. Oh, thank God, there is an option to change the configuration. I thought I was going to have to kill myself. Also, no using the analog stick here, which is another source of frustration. You know, they made the past seem so quaint in Back to the Future, but the reality is much more abrasive. Like a cheese grater to my testicles.
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