GamerSushi Asks: Favorite Game Soundtrack?

final fantasy vii

It’s no secret that I’m a big fan of game music, mainly Square Enix games, naturally. I’ve shared my favorite moments in game music with you several times, but I’ve never asked you, dear reader, what game music moves you. The reason for my asking is Eddy and I have both been on a game soundtrack kick, but we didn’t realize the other was doing it also until yesterday.

Eddy has been uber-productive at work while listening to the Final Fantasy VII soundtrack, no doubt rocking to One-Winged Angel and Jenova, if he has any sense. Meanwhile, across the country, I’ve been jamming with the Chrono Cross soundtrack, drifting away on memories of a game played 10 years ago. Which is why we think game soundtracks are so awesome to listen to. In a way, it allows you to replay and revisit those awesome moments in your head. Frankly, there’s nothing like it.

So, that being said, what game soundtracks do you like to listen to when you want to set a certain mood, such a nice stroll down memory lane or something to pump you up before a night out on the town? Are there any hidden gems we need to listen to? Speak now!

Chrono Cross Game Blog Part VII: 20th Time Is The Charm

Chrono Cross Viper ManorHaving just obtained the key to Viper Manor from Dipshit, the Dragon Keeper and World’s Worst Rent-A-Cop, Serge, Kid and Nikki are ready to explore the grounds and maybe, just maybe advance the plot an iota or two. Now, an iota is a unit of measurement rarely used in reference to story advancement, but it’s late and I would rather be playing Halo: Reach, so things might get a little trippy in this post. Continue reading Chrono Cross Game Blog Part VII: 20th Time Is The Charm

Chrono Cross Game Blog Part VI: The Stupidest Man Ever

Welcome back! When we last left off, I had just made the pivotal decision to go with Miki as my guide into Viper Manor, in order to figure out just what in the hell is going on around here. So, I thought it would be best if I actually tell Miki about my decision. She thanks me and tells me to head to the very originally named Shadow Forest to look for Nikki, the wayward rock star. I thought she was going to guide me! I feel betrayed and hurt. Is this what pain feels like? Continue reading Chrono Cross Game Blog Part VI: The Stupidest Man Ever

Chrono Cross Game Blog Part V: A Magician, A Dancer and A Frenchman Walk Into A Bar…

Welcome back! To refresh you, we are in Termina, searching for a way to break into nearby Viper Manor. We already met Guile, a Magus-reject in a bar and are now looking for other possible allies in our effort to penetrate (Insert Beavis and Butthead laugh here) the fortress-like mansion.

Heading left, we come to the Termina docks. We meet a human overseer…overseeing the work of demi-humans. Ah, slave labor exists in Another World. How quaint. Seems this is a prerequisite for most fantasy/sci-fi. There are signs everywhere for a festival coming up and I climb aboard a wooden ship docked nearby. Apparently, Miki and Nikki, two popular musicians, are going to give a concert on the ship. But Nikki is, you guessed it, missing! Miki has been searching for him, but to no avail as he disappeared into the Shadow Forest. How foreboding! Continue reading Chrono Cross Game Blog Part V: A Magician, A Dancer and A Frenchman Walk Into A Bar…

Chrono Cross Game Blog Part IV: The First Disappointment Is The Worst Disappointment

Welcome back! When we last left our heroes, they were heading to Termina, the largest city on the El Nido archipelago. But to get there will require a brief journey through Fossil Valley, a place that sounds like a track from Mario Kart.

Turns out there are some soldiers who are excavating the area and apparently are in need of an exorcist? A few lies later and I am past the guards, who clearly have no idea what an exorcist looks like. PROTIP: They’re usually wearing a white collar and carry a crucifix. It seems there is a spooky howling noise and the soldiers want me, the alleged exorcist, to make it stop. Personally, it sounds like the wind to me, but maybe that is due to the limitations of the PS1’s sound card.

Walking up to a very large fossil of a dragon, when a skull bounces up to greet me. Suddenly, I wish I had done more drugs in my youth.The skull claims that he can tell Serge is dead, which is partially true, at least in this world. He wants me to help him find the rest of his body. Sounds like Castlevania II: Simon’s Quest but with slightly better graphics. How do I know this guy is on the up and up? Answer: I don’t, but what the hell else am I going to do right? It’s not like I’m stuck in a parallel dimension or anything, far away from home and my loved ones. So now I have a HEAVY SKULL. Jealous, much?
Continue reading Chrono Cross Game Blog Part IV: The First Disappointment Is The Worst Disappointment

Chrono Cross Game Blog Part III: Revelations, Puns and Mojo

Okay, back for another blog post! OMG. The music is back. Must…resist…tranquil beauty…of song…

Whew. Made it back to Lizard Rock, which, if you recall correctly, is where we nabbed those Komodo Dragon Scales for Leena, AKA Spiteful Bitch. Sorry, still bitter. Allegedly, the enemies here are supposed to be tougher because we are in an alternate world, but not for me and my uber-party of Serge and…Poshul. *Shudder*

So we arrive back at Arni village, but no one seems to recognize Serge! What can this mean? Is he in Hell? Purgatory? Did he fly on Oceanic Airlines? Is Poshul really Hurley? How do I know so much about Lost and only have watched it once? Most of the people in Arni are the same, but there are some differences, like the tavern is now a flower shop. I wonder if Aeris works here? There is still a group of thieves calling themselves the Radical Dreamers causing some havoc in Termina, so some things are the same in both worlds.

A visit to Serge’s house shows that things are quite different here. The house is empty and Serge’s room is a junk room. Hmm. Mystery! As I exit, some guy who claims to live there tells me to get out. About time! I’ve always wondered how RPGs let people get away with walking into stranger’s homes and ransacking the pots and family treasure chests. Just seems kind of klepto-ish to me. Anyways, this dude says he has lived here for 5 years, which freaks even Poshul out. Trust me, a freaked out Poshul is not something you want to experience sober. Continue reading Chrono Cross Game Blog Part III: Revelations, Puns and Mojo

Chrono Cross Game Blog Part II: Pink Puppies and Rejection

Welcome back! We last left Serge as he was about to start murdering poor, defenseless Komodo Dragons in order to secure a piece of ass. What a great start for our heroic…uh…hero.

Before I head off to commit genocide, I run back into the local tavern to gather some info. Nothing too exciting going on, but I did find a Heckran Bone. Remember that pink dog? *Sigh* I guess I will go ahead and have him join my party. You know, for posterity. What follows is a transcript of exactly what Poshul says when you offer him the Heckran Bone: “Sergiepoo? A p-p-pretenth!? F-F-or I!?” Already, I am regretting this decision and wondering if I can somehow boot him from the team. The music that plays when the game tells you that Poshul has joined you is directly from Chrono Trigger, so I guess all is forgiven. Maybe these Square guys know what they’re doing after all.

I travel just a little bit south to Lizard Rock, a jungle/beach area that has not aged well in the last decade, thanks to decaying polygons. The enemies here are no match for my New Game +, so fret not, dear readers. The real challenge is sneaking up on the Komodo Dragon Pups. The little bastards see you coming a mile away and run off at the first sign of trouble. I’ve had a change of heart and decided they all need to die for this. I manage to trap one in a cave and it’s time to fight! A few quick hits later and that kick ass music from Chrono Trigger is playing again! That sure hits the sweet spot.

Okay, one scale down, two to go. The second one leads me on a merry chase, but fares no better than the first once I catch it. One more to go! This is a little too easy. I might be feeling guilty about this again…NOT! The third Pup goes down faster than Paris Hilton and my quest is complete.
Continue reading Chrono Cross Game Blog Part II: Pink Puppies and Rejection

Chrono Cross Game Blog Part I: Clubbing Komodo Dragons

Okay, time to get serious about this. Chrono Cross, the sequel to Chrono Trigger, released on the PS1 ten years ago, which is exactly how long it has been since I played it. My impressions back then were that it was a great RPG, but a poor sequel to Chrono Trigger, one of the greatest games of all time. Let’s see how I feel about it a decade later.

First off, in the olden days, the X button was cancel and the O button was confirm. Just starting a new game is a trial of my patience, one I seem to be losing by the amount of spittle I am forced to wipe from the TV screen by the time I actually get things going. Oh, thank God, there is an option to change the configuration. I thought I was going to have to kill myself. Also, no using the analog stick here, which is another source of frustration. You know, they made the past seem so quaint in Back to the Future, but the reality is much more abrasive. Like a cheese grater to my testicles.
Continue reading Chrono Cross Game Blog Part I: Clubbing Komodo Dragons

Chrono Cross Game Blog Part 0: Chrono Trigger Recap

Before I get fully invested in Chrono Cross and start this gameblog off properly, I thought it would be helpful if I gave a little background in what Chrono Cross and it’s predecessor, Chrono Trigger. You see, Chrono Cross was made pretty much to tie up the ONLY loose end from Chrono Trigger. CT managed to weave a fairly tight story, leaving only thing incomplete. What is that thing? Read on to find out.

Chrono Trigger was the story of a boy named Crono, who lived in the kingdom of Guardia in the year 1000 A.D. His friend Lucca, an inventor (of course) and a spunky princess (is there any other kind these days) also hail from that time period. Through a malfunction of Lucca’s latest invention, the trio find themselves moving back and forth through time.

They venture to the Middle Ages, which is in 600 A.D. and meet Frog, a swordsman transformed into a human-sized frog by a dark wizard named Magus. Then, they go forward in the future to 2300 A.D., where the world is a bleak wasteland. There, they discover that in 1999, Lavos, a parasitic monster, emerged from beneath the ground and rendered the planet a lifeless husk. Depressing, right?
Continue reading Chrono Cross Game Blog Part 0: Chrono Trigger Recap

Great Moments In Video Game Music: Chrono Cross – Dream of the Shore Near Another World

I thought I would do a random post about a song I listen to at least once a week and I will do other posts with other great songs at intermittent intervals.

This is from Chrono Cross, the “sequel” to Chrono Trigger that appeared on the PS 1 back in 2000. A great RPG that got pooped on (even by me) for derailing Chrono Trigger’s story, but one aspect that held up over time was the music, this track in particular. The mournful, melancholy drone can make even the most jaded weep and the most superficial suddenly finding themselves contemplating the complexities of the universe.

Enjoy!

[youtube]http://www.youtube.com/watch?v=ROKcr2OTgws[/youtube]

Great Betrayals In Gaming History

Ever been playing a game and everything is moving along swimmingly: health is full, skills are maxed and victory is within your grasp, when all of a sudden, the game turns on you, like a digital Brutus. Et tu, PS3?

This has happened to me a few times and while I tend to not get too caught up in things like that, there are a few instances where the wound in my back from the knife still feels raw. And no, I’m not talking about crap where your favorite series, long exclusive to one console, suddenly becomes multi-platform. That’s not betrayal, that’s business.

One such example is Final Fantasy VII, kind of the most obvious one, so we can start with that. Aeris dies. *GASP* Well, yeah, and while it made some people cry (I call them “pussies”), it made me emotional for a whole other reason: I had spent quite a long time leveling her up earlier in the game and those hours were now wasted! I felt like the game was saying to me, “Sorry, Anthony, maybe you should have taken up another hobby, one that won’t wave its junk in your face and leave you crying in a heap on the floor, numb to all feeling except for the new rug burn on your face!” Or something like that, it got garbled in the translation.

Another time where I felt like the game was out to get me was Devil May Cry. I had spent time, blood and tears building my skills, honing my craft and kicking tons of demon ass in order to be ready for anything the final boss could possible throw at me. And what do I get? A complete change in game mechanics, where it turns into Star Fox 64! How lame is that? Developers: dance with the girl you brought, ok? Don’t change things at the very end just to be able to add another bullet to the back of the box.

But the final betrayal that still stings, that really pisses me off, that actually gets to me emotionally is Chrono Cross. See, in Chrono Trigger, which I played about a dozen times, the game has a nice happy ending. Chrono and Marle get married and become king and queen of Guardia. Until Chrono Cross.

When Chrono Cross starts ten years after Trigger and Guardia, which, if you will remember, we just left happily ever after, has been DESTROYED. That’s right and by their seemingly peaceful neighbor, Porre, too. In fact, to rub a little more salt into this gaping wound (minds back out of the gutter, please), in Trigger, you did all kinds of good deeds and even left the mayor of Porre as a kind and generous man.

You don’t find out the truth until late in Chrono Cross, but it you eventually meet the ghosts of the three main characters of Chrono Trigger. And though countless theories abound, it would appear that they decided to KILL OFF the characters before the game even starts. So much for being a sequel to Chrono Trigger.

The only pain I feel that comes close to this horrific betrayal is when I watch Alien 3 and see Newt and Hicks dead BEFORE THE MOVIE FREAKING STARTS. This is the gaming equivalent and I have to tell you, it hurts. I didn’t play Chrono Trigger over and over again in my youth just to have those characters butchered OFF-SCREEN shortly after I reach the end of the game! Bad Square Enix!

So that’s my outpouring of pain. Do you guys have any stories where a game has treated you like a doormat after you lovingly invested hours in it?