Ever watch a cut-scene and wish you could skip it, or spell out rude words with bullets during a Half-Life 2 vignette, or resented Call of Duty for the forced interaction in some parts of the game? Typically we’ve focused our ire on developers through forcing us through the rigmarole of excessive padding in games, but PC Gamer recently published an article that suggest that we may be the ones who have caused mainstream gaming to become the frustration fest that it is.
The articles author explores the notion that the reason a game has unskippable cut-scenes and forced player participation is because developers are tired of gamers who try to break their games and are resorting to heavy-handed methods to try and engage us. This is backfiring, as gamers are finding more ways to break games, and developers are trying even harder to force us out of the equation (as exemplified by the excellent Call of Duty video embedded in the article).
As terrific as some scripted moments are, there are points where I think a game can become a little too divorced from its main purpose (providing fun through interaction) and turning the player into a “camera dolly”. The article suggests that developers should give us more freedom in games instead of locking us into what they think we should be doing. I actively hated Bulletstorm’s opening scenes because it was just unnecessary BS before I got turned loose into the fun area of the game. I don’t care about the main character’s troubled past, I picked up Bulletstorm to kill dudes. That’s where the game excels, not in the narrative aspect.
What do you guys think? Has the gamer tendency to push the envelope forced developers into using brute force methods to have us play through their perceived perspective? How could games address this going forward? Do you even agree with the article? Go!
Source – PC Gamer (Thanks, Sean, for pointing this out to us!)
Urgh. This is the episode of the podcast where we decided to play a drinking game in honor of our 21st birthday together, so to speak. The results are either brilliant or completely inaudible. For real. You may excuse yourself from this if you don’t want to hear us all embarrass ourselves. Especially me.
Along with the drinking game we play (shots every fifteen minutes plus drinks for podcast memes), we also chat about Skyrim, marrying video games, Battlefield 3, Bulletstorm, goats and donkeys, the Dragon Age 2 demo and difficulty in games. Nick also takes time away from slamming beer and whiskey to deliver a brand new game of grades. The results are not very pretty, but probably hilarious to listen to.
So yeah. Hopefully you don’t hate us after this.
Alright, warnings aside, here’s the podcast. Listen. Rate. Enjoy.
Continue reading The GamerSushi Show, Ep 21: Drunk Cast
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While some may say that the age of the “silent protagonist” in video games is over, there are a few times where I wish that we could return to the days of yore, where our controlled hero just got on with the job and didn’t have a smart-ass remark for everything. Bulletstorm is one of those times. Everyone in this game suffers from a severe form of tourettes crossed with verbal diarrhea. The story in your game doesn’t have to be amazing to please me, but at least make it so I don’t want to jam a power drill through my skull every time I have to listen to one of the characters wax philosophic about dicks.
For a little history, Bulletstorm is a First-Person-Shooter collaboration between Epic Games and People Can Fly where the object of the game is to kill enemies in creative ways to rack up Skillshots. Taking advantage of the Unreal 3 engine, and going out of its way to distance itself from every other FPS on the market, Bulletstorm hopes to carve out a niche with its unique take on FPS mechanics. How well does it fare in that regard?
Continue reading Review: Bulletstorm
Bulletstorm, the demo of which we talked about on our latest episode of The GamerSushi Show, has been taking the piss out of the most popular first person shooters of our day. While the PR team at EA previously took a swipe at Halo 3’s excellent Diorama commercial, this time Call of Duty is on the chopping block with Duty Calls, a cutting look at the tropes Call of Duty employs on a regular basis. What sort of tropes you ask? Let the following list tell you, then check out a video after the jump:
Duty Vision slows down the action so you can unload a storm of bullets
Immersive dialogue from the front lines
Cold, calculated realism
Killing animations motion captured from real actors
True-life reloading system allows for mistakes in putting the cartridge in the gun
Iconic sound effects
Thwart an enemy threat that could topple the country and possibly the world
Significant and historically accurate props Continue reading Bulletstorm Does Another Spoof With Duty Calls
The first month of 2011 is already gone and thanks to LittleBigPlanet 2 and Dead Space 2, we’ve seen two sequels that took their franchises to a whole new level. The month of February, which also happens to be my birthday month, looks like a nice mix of sequels and new IPs for us to blow out hard earned cash on.
Take a look at the list and see if there is anything that catches your eye. For myself, Radiant Historia, a time-travel JRPG on the DS that reminds me of Chrono Trigger, has capatured my imagination and likely my pre-order as well. Are there any games I left off that you think should be on the list? Speak now!
- Dragon Quest VI: Realms of Revelation – DS
- Marvel vs. Capcom 3: Fate of Two Worlds – PS3, Xbox 360
- Bulletstorm – PC, PS3, Xbox 360
- Killzone 3 – PS3
- Radiant Historia – DS