Shooter fans have been used to a very ridged structure in their games so far: you progress through levels, you shoot stuff, you move on. Sometimes you pick up different guns, but mostly it’s an aesthetic change than an actual improvement on your previous weapon, barring the rifle-bazooka trade-up.
What first person shooters haven’t had is the in-depth levelling and obsessive-compulsive stat manipulation of traditional RPGs. Enter Borderlands, a first person role-playing shooter from Gearbox, best known for the PC port of Halo and the Brothers in Arms series. Set upon the dismal dust-ball of Pandora, Borderlands has the player choose one of four classes (Solider, Hunter, Tank or Siren) and starts them off on an adventure to find and open a mythical Vault full of alien weaponry.
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