It’s the first week of December, so we’re bringing a brand new edition of the GamerSushi Show, back in our shorter and more frequent format. If we can keep rolling with this, you should see one of these bad boys each and every week.
In this edition, we cover a whole slew of topics, including a brief look back at 2010, and a look forward at the titles we’re going to be playing in an effort to close the year out strong. We also tackle the release of Epic Mickey, one of the Wii’s new flagship titles, and discuss the game’s virtues and a couple of its shortcomings, including third person video game cameras and why it seems so hard for developers to get it right. After that we tackle a new game from Nick (which Anthony dominates) and then take a look at Game Informer’s list of 30 Characters that Defined a Decade.
So, as you can see, just because things are shorter does not mean we don’t have anything to talk about. Once again, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 12: Characters and Cameras
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Get your popcorn ready. Bobby Kotick’s got a bright idea for you.
Ever since gaming content distribution has moved online in a significant way, I’ve wondered privately why video game studios haven’t taken full advantage of this by capitalizing on their audiences with video content. Since it’s ridiculously hard these days to get a video game movie produced, why don’t video game studios take this development into their own hands?
With great looking game assets and competent studio directors, there’s no reason someone like Konami, Bungie or Naughty Dog couldn’t take their popular franchises and create an in-game graphics movie out of the cut scenes, extending their stories or telling side stories. At a proper price point, this would be cheaper than producing a movie, and much cheaper than going to a movie for consumers. I imagine a 90 minute Uncharted movie would sell millions online, but I could be naive about this.
Well, we appear to be inching in a slightly different direction, if Activision CEO Bobby Kotick’s latest comments are to be taken at face value. You see, Kotick thinks that if Blizzard took the cut scenes from the already released Starcraft II and put them all together at once, gamers would pay up to $20 or $30 for them. Say what, Bobby Kotick? Check the jump for the quote. Continue reading Activision Wants to Sell Gaming Cut Scenes as Movies