BioWare Alienating Fans in Mass Effect 3? Your Thoughts, Please

bioware alienating fans mass effect 3

Forgive the sensationalist headlines folks, but this is something I’ve been seeing more and more of recently. After Mass Effect 2 toned down the series’ RPG mechanics and tuned up the shooting aspect, there’s been a small but vocal minority complaining that BioWare is abandoning its fans in favor of the dudebro Gears of War audience.

While Mass Effect 2 was way less RPG than its predecessor, it still retained the story and dialogue-focused elements that made the first one such a success. My least favorite parts of the original Mass Effect were the clunky hidden dice-roll combat and the obtuse stat and inventory systems. I loved the story and seeing the ways my Shepard could interact with everyone and I considered the RPG aspects to be a necessary concession to way that the game needed be built. I never considered those mechanics to be an integral part of the Mass Effect experience and I was perfectly fine with the changes they made to 2.

Apparently I am alone is this opinion because a recent article I read on FMV Magazine demonstrates how strongly people feel about this. The writer of the article makes the argument that Mass Effect’s gameplay shouldn’t be made to appeal to a wider player-base, that its inherent RPGness are what makes it a great game. If I’m reading the article correctly, the writer believes that Mass Effect can’t have a great story if its gameplay apes that of Gears of War or other third-person shooters.

Wait, what? I’m sure that I’m reading this wrong, because that makes no damn sense to me. Because the game is now a third-person shooter with RPG-lite elements, it will be all explosions and fist-bumping? Making the argument that story has to be sacrificed because the controls are being tuned to deliver a more shootery experience doesn’t click with me.

I could be wrong in my interpretation of the author’s statements, but that’s how it reads to me. What do you guys think? Will Mass Effect 3’s adherence to more twitch-based gameplay ruin the story (somehow)? Can you sacrifice RPG mechanics and still have a character-driven plot?

Source – FMV Magazine