I have a weird love/hate thing with “best of” gaming lists. They’re addictive as anything to read, but a lot of times you want to just slap the writers of them in the face for the way they have ranked the games. While a lot of that is expected and just typical subjectivity, sometimes dudes just get it wrong.
Take GamePro, for instance. While I’m sure they mean well with their new “Best of XBox 360” list, they are sadly, horribly, woefully misguided in the way they’ve placed the appropriate titles. There should be terrible punishments for people that are this far off.
Continue reading A Gag-Worthy “Best Of 360” List
Back in the days of gaming glory, the 8 and 16-bit eras, we gamers didn’t have a whole lot of options when it came to saving games. Games were systematic and based on rote memorization, muscle memory, trial-and-error and the like.
Nowadays, the game saves for you every 10 seconds and even recharges your health and shines your shoes while you wait. Well, not really, but kind of.
That’s why Gamasutra recently posted an article about Save Systems, raising some interesting questions about how they affect gameplay.
Continue reading Saves and Stuff