The dudes behind the upcoming sequel to Bioshock have been hard at work. Recently, they gave an interview about some of the features in BioShock 2 multiplayer, including gametypes and the variety of plasmids available to combatants. While I’m still not super stoked about multiplayer in a game that I feel doesn’t need it, some of the clips they’ve got here are pretty sweet. What do you guys think?
Once again, a case of a game having multiplayer that doesn’t exactly need it in the first place. When Bioshock came out, there was a group of people that, as great as the game was, wanted multiplayer for some reason. I’m not sure what exactly they expected, but I for one love playing great single player games and thought that Bioshock was a perfect example of that golden age of gaming done right.
Well, it seems that the 2K Games dudes are going to deliver a multiplayer experience for the sequel, but luckily, it sounds like they’re going through a lot of work to do it, rather than just throwing everybody in Big Daddy suits. Apparently, each player is going to play a plasmid test subject during the Fall of Rapture. So, basically, the multiplayer helps add to the lore and mythos of the game series as a whole.
If Bioshock 2 has to have multiplayer, it’s probably better that they do something like this that builds more layers onto the story. Hopefully though, the mode doesn’t turn out to be stupid or take away from development of the single player. What do you guys think?