Sackboy and his Sackbot’s have struck again, with another gem that makes me feel inadequate about my creativity. Using the beta, an adept gamer has created “Sackfighter Dogfight”, a game that owes more than a little to Sega’s classic jet-fighter shooter. Complete with barrel rolls, cinematic camera movements and even a gun that can overheat, LBP 2 just shot up high on my want list. Take a look at this:
What say you? Impressed yet? This thing isn’t even out of beta and it’s making that calculator from the first game look like child’s play. Anyone going to get this? Do you have any game ideas you want to share?
The summer drought of gaming is upon us. Naturally, this means it’s time for another “Would You Rather” feature, since gaming news has pretty much slowed to a crawl unless it’s related to the Halo: Reach Beta. So, it’s time for some more getting-to-know-you type features.
In Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.
Don’t let your answers suck, though. We will judge you harshly. Like, we might call you bad names and stuff.
I seriously can’t tell you guys how much I’m anxiously awaiting the beta for Halo: Reach, hitting on May 3rd. When that glorious day rolls around, I’ll be a zombie, doing nothing but thinking, eating, and sleeping in a way that is pleasing to the Master Chief. I would consider it no great secret that something about Halo multiplayer hits a special sweet spot for my competitive gaming tastes, and I can’t wait to jump back into it. Honestly, it’s almost like Christmas for me.
Complete fanboy antics aside, an embargo finally lifted on the preview that lots of major gaming sites got to experience with the game. As a result, everybody and their mom that got to play Halo: Reach is finally able to write about it, shedding some light on the details about the game’s multiplayer and how it is going to feel in our nerdy clammy hands.
I think the most interesting write-up I read about the beta would be from Kotaku, who gave a great run down of some of the multiplayer features. The things I’ve read both excite and concern me. Right now, the pros are: class-based weapon and equipment load-outs, fall damage, no dual wielding. Cons: jetpacks for everyone that chooses the loadout and the new armor lock ability, which seems to combine trip mines, EMPs, and bubble shields into one.
Anyway, if you’re even mildly interested in the Reach beta, I’d highly recommend checking out some of the previews of the multiplayer that are dropping all over the net. So, how do you guys feel about Halo: Reach? Excited or meh? Go!