Battlefield 4 launched last Tuesday on current generation consoles and the PC and it’s been kind of a bumpy ride. There are things I really love about the game that will still persist after all of the instability has been patched, so let’s cover the bad stuff first.
When Battlefield 4 came out last week, it was virtually unplayable, and that didn’t change until the evening of November 3. To start there were severe rubberbanding on every server and more often than not the servers or the game itself would crash. This is frustrating considering that Battlefield 4 has a very deep unlock/ranking system, even compared to the previous games in the series. When you lose essential unlocks like the defibrillator and have to unlock it five more times before the game actually lets you complete a round and save your stats, it gets pretty annoying.
Fortunately, that has pretty much been ironed out. The netcode is still wonky, what with enemy players killing you while you’re behind cover or even before they round a corner and the rubberbanding still persists when flying air vehicles. In short, DICE and EA are continuing their sterling legacy of making every Battlefield game virtually unplayable for about a week. Even though they’re working hard on it (there have been about six server-side patches in the last week with more to come) having to wait a week to play a game is always a demoralizing experience. Continue reading The Rough Launch of Battlefield 4