It’s sad that more and more these days, the phrase “boss battle” seem to be getting removed from our vocabulary as avid gamers. Really, with so many shooters getting the green light over traditional games, there just doesn’t seem to be room left for great boss fights in most of the titles that we play. There’s something to be said for tackling a well designed boss, which is why I think Batman: Arkham Asylum resonated so strongly with me as an old school gamer.
Well, consider me stoked up on boss battles again, since I just spent most of the weekend marathon-ing Castlevania: Lords of Shadow. The game is not shy about throwing boss after boss at you, and I was in geek heaven because of it. I’ll save some more details for the incoming review, but let’s just say I liked them.
So, since it’s fresh in my mind after completing the game, I thought I’d bring the question here: what are some of your favorite boss battles you’ve faced in games? Any that were particularly memorable because they were frustratingly hard? Sound off!
Spike’s Video Game Awards were last night, and for the most part I think the accolades handed out were fairly accurate. Besides doling out some weird monkey statues, the VGAs also played host to a smattering of game announcements from the obvious (Halo: REACH), to the puzzling (Green Day: Rockband), and finally to the completely mind-blowing. If you missed the first few minutes of the awards show like I did, you may have missed this trailer. I don’t want to ruin the surprise, so take a gander.
I’ve had one hell of a couple of weeks. I’ve been busy, tired, and working like crazy on a number of things. But in the middle of it all, I managed to get in a playthrough of Batman: Arkham Asylum, and boy was it worth it. As a few of you know, especially those that read Mitch’s review, the game is a blast, has an excellent story and some quality stealth gameplay. But something about it bothered me: its length.
While I think the game is maybe one of the best of this year, it is just simply too short for the money that people are expected to pay for it. To me, the game is totally worth $30-$40 simply because of its quality, but $60 is just asking too much for a game that only takes about 8 hours or so to beat. Sure, there is replay value in the challenges and Riddler puzzles, but does anyone else see this as an issue in terms of rising game costs?
To me, this is exactly why people tend to gravitate towards sequels and multiplayer games- the $60 price point is just too much for an impulse buy, or for a game that will only take one weekend to finish. So, what do you guys think about this issue? Go!
Why are super-hero games so hard to get right? You’ve got tailor made settings, abilities and bad guys that you can just lift straight off the funny pages. Seems like an easy sell, right? Well, if you’ve been paying attention to the number of below-average super-hero games this generation, this task seems like a trickier prospect to pull off than at first glance.
The problem with most super-heroes is that they’re just that: super. When you think about it, every comic book character is practically invincible. Superman only has kryptonite to fear, and Spider-Man has his astonishing reflexes to fall back on. Only one comic book crusader has the right amount of limitations to make a challenging video game: Batman.
He’s almost perfect for a developer to take a hold of. No super-strength, no bullet-proof skin. He’s only got his wits, his body, and a handy assortment of gadgets. Many studios have tried to make the lightning strike with Batman, and now it’s Rocksteady’s turn to put the Dark Knight through his paces. Continue reading Review: Batman: Arkham Asylum
It’s time for our monthly “what are you playing” quiz, so you all know what that means.
Right now, I’ve been working my way through a couple of games: Batman: Arkham Asylum and Shadow Complex. The interesting thing about those is not only are they two of the better games I’ve played all year, they are actually very similar in style. I know there was a big discussion about the cliche term “Metroid-vania” (or Castleroid if you’re feeling saucy), and these two titles definitely fit the bill.
They both function in the same way, letting you explore a large complex, gaining access to it more over time as you learn new abilities or find new weaponry. It’s actually very interesting to see the juxtaposition between them, as one is 3D and one 2D, and both equally as enjoyable.
So, have either of you guys gotten try these out yet? And what are you playing as of this weekend?
So, I’ve been skeptical but still hopeful about Batman: Arkham Asylum up until now. Well, you can officially put me aboard the crazy train for this game, after this new gameplay video featuring the challenge rooms. These really show off the “invisible predator” game style that the creators are going for, and it’s unbelievably Batman. I worried that this was just going to be a simple beat-em-up, but this video is like Solid Snake with a grappling hook. And it’s awesome.
It’s a shame that there hasn’t been a truly great Batman game in a while. But wait! Apparently, someone is going to try their hand with the new game Batman: Arkham Asylum. Overjoyed? Maybe not, but it gets better…
In news that can only be described as totally kick-ass, Mark Hamill is going to be reprising his vocal role as the Joker for the game. If you’re not sure what this means, it’s actually totally awesome.