Ubisoft Announces That Assassin’s Creed Will Have No New Game in 2016

It feels like one of the collective wishes of the Internet has been granted today as Ubisoft announced, hot on the heels of the release of the refreshingly good Assassin’s Creed Syndicate and ahead of the motion picture adaptation, that Assassin’s Creed will not have a new game in 2016.

In a blog post titled “A Message from the Assassin’s Creed team“, Ubisoft talks about how after the release of 2014’s less than critically acclaimed Unity the team wanted to step back from their schedule and reexamine the development pipeline for the series. Continue reading Ubisoft Announces That Assassin’s Creed Will Have No New Game in 2016

Assassin’s Creed: Syndicate is a Great Return to Form

Assassin’s Creed is the gaming world’s whipping boy for the case against annualized releases. While Call of Duty pulls this trick as well, the sheer scale of an Assassin’s Creed game means that the stress fractures brought on by a quick turn-around are more readily apparent.

Last year’s Unity could be seen as the tipping point in the series. With a buggy launch and a poor reception, despite its decent co-op mode, Unity left the series balancing more closely to irrelevance than ever. Ubisoft needed to right the ship with the follow-up title, and thankfully Syndicate was the shot in the arm Assassin’s Creed needed. Continue reading Assassin’s Creed: Syndicate is a Great Return to Form

Top Six: Franchises of the Current Generation

Current Gen

Even though this current generation of video game consoles isn’t wrapping up for at least another year, the new generation looms over the horizon. And thus, this warrants a look back at our recent past to honor the best of new franchises we were introduced to this gen. The list is based mainly on what franchises I found to be most compelling over the years. These opinions belong solely to me, but please feel free to list your own in the comments!

First, the games that didn’t make the cut. There are some awesome games here, but they just didn’t move me enough to make the list. All of them are still fantastic, though.

Honorable Mentions: Assassin’s Creed, Demon/Dark Souls, Gears of War, Saint’s Row, LittleBigPlanet, Borderlands Continue reading Top Six: Franchises of the Current Generation

Pixel Count: Franchise Sabbaticals

Video game timelines are funny things. On one end of the spectrum, you’ve got the annual release titles — the familiars of our hobby, such as Call of Duty, Madden, Assassin’s Creed, Mario and the like — and on the other side of the spectrum you have the folks that release games when they’re good and ready — the Valves and Square Enixes of the world. Today’s post concerns the first group.

With the recent quality dip of franchises such as Assassin’s Creed, the underwhelming “next gen” (but still the same old) gameplay of Call of Duty: Ghosts and the staleness of other titles like Mario or Madden, it seems like there are quite a few annual releases in need of a good old fashioned sabbatical. Don’t get me wrong, I don’t dislike these franchises. Far from it. I just think that perhaps an extended break might give developers a chance to come back to the table with fresh eyes and maybe a few gameplay or art tweaks that might reinvigorate things again.

Take Madden, for instance. I’m a dude that loves watching just about any random NFL game I can find on TV, but you almost couldn’t pay me to play a Madden game. Here’s the game of football — a rough-hitting, edge-of-your-seat, strategy-on-the-fly sport played by athletic gods — and EA manages to make a game that feels boring. Contrast that with something as historic as Mario or Zelda, two imaginative franchises that don’t quite excite the way they used to (unless they go retro or reboot one of the older, better games in some way), and it starts to feel like maybe it’s time for these guys to rest just a little while.

So without further ado, here’s today’s Pixel Count. Get your votes on and tell us what you think in the comments! It doesn’t even have to be a yearly release — just a franchise that you think might benefit with some rethinking.

Which franchise needs to take a sabbatical?

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GamerSushi Asks: The Continuing Story?

Mass Effect 3

There are two types of franchises in video games: the ones like Final Fantasy, where each game is a completely separate world with new characters and new experiences and the ones like Mass Effect where there is a continuing narrative that flows from game to game. These two aren’t the only franchises that are like this of course, but they are two of my favorite and I think they best represent the example I am trying to make. So I wanted to ask the GamerSushi Universe which type you prefer.

Each has its own strengths and weaknesses. With Final Fantasy’s template, you know every time that you are getting something radically different from the previous game. Sure, certain themes and elements will be the same, but it’s kind of exciting to get immersed (or annoyed) by a whole new world with new characters to fall in love (or hate) with. Not to mention new gameplay ideas and mechanics that seem revolutionary compared to the previous entry. Far Cry 3 is a great example of this. There is a downside to this, though: as we saw with Final Fantasy VII, sometimes the game is so popular that deviating from that story will only irritate its legion of fans. Final Fantasy VIII is all but forgotten by Square Enix these days. It was only years later that they thought to capitalize of FF VII’s success, but by then it was too late. Continue reading GamerSushi Asks: The Continuing Story?

Review: Assassin’s Creed 3

assassins creed 3 review

The most appealing aspect of the Assassin’s Creed series is the ability to experience different periods of human history through a sci-fi wrapper. Thanks to the prolonged presence of Renaissance Italy’s Ezio Auditore, the need to travel to a different era was reaching a high. Thankfully for Assassin’s Creed 3, Ubisoft moved the clock up a few hundred years, dropping you in Revolutionary America in the moccasins of Connor Kenway (real name Ratonhnhak√©:ton) a half-Mohawk, half-British assassin.

With a new setting, a new engine and the possibility of wrapping up the modern day storyline of Desmond Miles, Assassin’s Creed 3 seemed poised to make the same sort of leap that the series did with Assassin’s Creed 2 back in 2009. Did Ubisoft manage to pull it off, and can Connor replace the venerable Ezio? Continue reading Review: Assassin’s Creed 3

Review: Assassin’s Creed: Revelations

assassins creed revelations review

A yearly release schedule is a tough notion for any game, let alone one as deep and time-consuming as Assassin’s Creed. We were all pleasantly surprised to get Brotherhood so shortly after Assassin’s Creed 2, but the prospect of Revelations seemed to burn a lot of people out.

Focusing on the later years of Ezio Auditore’s life, the game moves out of Renaissance Italy to Constantinople where Ezio tries to find the keys he needs to get into a secret vault built by Altair, the assassin from the original game. Throwing in new gameplay concepts and an upgraded multiplayer mode, does Revelations deliver or does it fall flat like so many missed Leaps of Faith? Continue reading Review: Assassin’s Creed: Revelations