The Making of AC: Brotherhood’s Multiplayer

AC: Brotherhood Multiplayer

As much as I still love a good old-fashioned bout of death match and the ever-exciting game of capture the flag, Assassin’s Creed: Brotherhood’s multiplayer mode was something fresh and new to sink my teeth into. It took the normal humdrum affair of online play and flipped everything on its head. You weren’t a super assassin out killing other super assassins – you were being hunted and could only defend yourself long enough to run away, rather than engage. You couldn’t just run through a match killing everyone in sight – you gained points for the more methodical, well-placed kills. All of these things enthralled me as I played, and I hope to see more out of it in the franchise in the future.

It’s because of my love for this multiplayer mode that I was excited to see a feature about it up on CVG about how AC: Brotherhood’s multiplayer was made. I was pleasantly surprised to find out that it was the team behind Splinter Cell’s fantastic multiplayer mode, the beloved Spies versus Mercs game mode that was so spellbinding at the time of its release.

If you’re banking on being a game designer of some kind in the future, I’d highly suggest reading this. I love their breakdown of the design process and just how the mode progressed over the course of several years (yes, years).

So what are your thoughts? What other types of multiplayer modes do you wish we’d see more of? Personally, I’d love to see better variations of CTF, or perhaps something more along the lines of a super-powered Juggernaught mode that we find in Halo. Go!

Source – CVG

GamerSushi Asks: What Are You Playing?

Assassin's Creed Brotherhood

Since many of us in the good ol’ States have just had a weekend of revelry, merriment and turkey eating, that means we’ve all had several days for an abnormal amount of video game playing. Or at least, for me it’s been an abnormal amount.

If you listened to the most recent podcast, you heard us chatting about winter gaming and how for some reason, when it gets cold outside, some of just die to start playing more games. Because of that, I finally decided to grab Assassin’s Creed: Brotherhood earlier this week so I would have something to play over the holidays. So far, I’m loving the game, and I’m really surprised by the amount of content in it. What’s more surprising to me, though, is just how much I love the multiplayer. What I viewed as some tacked on mode is actually quite a bit of fun, and a great change of pace from typical deathmatch fair.

In addition to that, I’ve been playing Prince of Persia: Sands of Time on PSN, and I’m also looking forward to grabbing Gran Turismo 5 in the next couple of weeks. What about you guys? What are you playing this weekend? Go!