9 Hours, 9 Persons, 9 Doors and 1 Flash Demo

999

This is just another quick post where I will recount the wonderful time I’ve had playing the Nintendo DS mystery/thriller game: 9 Hours, 9 Persons, 9 Doors, or 999 for short. There’s not much else to say about the visual horror novel other than what I’ve already said, except for the fact that if I had the chance to play this last year when it came out, it probably would have been in my top 5 easily.

Anyway, I know that not everyone has a Nintendo DS, but that doesn’t mean you can’t experience at least a little of this little-known game for yourselves. You see, publisher Aksys Games is currently sporting a playable flash demo of 999 on their official website. It takes you through a little bit of the beginning of the game. Do yourself a favor and check it out if you love mysteries and awesome DS games.

Thoughts? Go!

Source – Aksys Games

Should Games Have More Irreversible Consequences?

Half Life 2

I am a notorious reset-er when it comes to facing the repercussions of my actions in games. This is most prevalent in sports titles, where I reload a save if I think I’m going to lose an important game in my season. This trait of mine also rears its nasty head in RPGs that require big, game-altering choices. While I don’t always reset the game, I’m prone to create several save files, all of which happen at big points in the story, so I can revisit them if I don’t like the outcome. I think I reloaded the Landsmeet in Dragon Age 3 or 4 times, just to choose the one I liked best.

One game where I tried to avoid this sickly habit was Heavy Rain. As the story featured several main characters, you could actually die right in the middle of the game and have the narrative continue, just from someone else’s eyes. Knowing that you could lose somebody you cared about at any moment made some of the mind-bending quick time events that much more intense. As a result, the experience of Heavy Rain was a long-lasting and fondly remembered one for me.

A recent article over at PopMatters about Irreversible Consequences in gaming really got me wondering if this is something that developers should try to achieve more often. Continue reading Should Games Have More Irreversible Consequences?

GamerSushi Asks: Questing for Games?

9 hours 9 persons 9 doors

One of the quirkier things about me is that I occasionally become laser-focused and obsessed on things. Actually, this happens all the time. All of my attention will go to one thing, much like the eye of Sauron, and I will be transfixed upon it until there is some kind of resolution.

Yesterday, Anthony directed my attention to a Nintendo DS game I hadn’t heard of before, called 9 Hours, 9 Persons, 9 Doors (or 999 for short). The game is getting rave reviews, and if it can be likened to anything at all, it would be something akin to Heavy Rain. Basically, you wake up on a freighter, and you have 9 hours to solve a mystery. If you fail, you blow up. If you try to leave, you blow up. Your decisions will cause people to die (including you), and there are multiple endings and paths to figuring everything out.

As a result of reading about this game, I’ve become terribly fixated on it. I’ve basically looked at several Gamestops in my area and near work to try and find this thing used, with no luck. Only two of them even had a new copy near me, and when I went to one of them, they couldn’t actually find it. So I’m considering heading to the other store several miles away to grab it. Yes, I’m aware GameStop has a locator on their site, but so far that has lead me astray many times with other games.

I did this one other time when I searched all over Houston to buy a Dreamcast for $15 several years back, but maybe I’m crazy. My question is: have you guys ever gone on absurd quests like this for games? And have any of you heard of 999?