Dead Rising 3 was apparently only a timed Xbox One exclusive as the third (ish) chapter in Capcom’s wonderfully silly zombie-slaying franchise is coming out to Steam in Summer 2014. Not only in it getting a PC version but it’s also coming with all the standard Steam bells and whistles. This also coincides nicely with the news that the Xbox One controller can now be used on the PC. I’m excited for some co-op action and a better framerate when I finally get my hands on this. Who’s with me?
From Software announced a three-part DLC campaign for Dark Souls 2 today. This is the first time a Souls game has received any kind of significant DLC, so that’s kind of exciting news, even though DS2 is my least favorite of the three games so far. I’ll probably still pick up the season pass, though, because I’m an addict.
The first Dark Souls did actually have DLC – included free with the “prepare to die” edition – but it was designed so that the mission unlocked once you were pretty far into the game and only if you had a particular item. I missed it during my first play through and didn’t make it far enough into NG+ to take a crack at it.
Anybody else besides myself and Anthony playing the newest entry in the Souls series?
After weeks of testing in the CTE (Community Test Environment) the Battlefield 4 “netcode” improvements are being rolled out to every version of the game today in a patch according to a new post on Battlelog. The “netcode” patch improves (among other things) the server tick-rate, or how often you computer receives new information from the server. Battlefield 4 previously had a tick-rate of 10hz, or ten updates a second (industry standard for FPS games is 30-60).
In what is sad news for our current gen consoles and PCs but good news for our time and wallets, Batman: Arkham Knight, Rocksteady’s conclusion to their Arkham Trilogy, has slipped from a late 2014 release date into 2015.
Over the weekend I played a healthy amount of Mario Kart 8 and I can firmly say that this is the most fun I’ve had with the series in a long time. This game feels like a perfect evolution for the series with new features that make sense and a lot of returning mechanics from the previous games that are implemented in clever ways. The new hover segments, where the tires on your vehicle turn sideways and you float a foot or so off the ground, manages to feel like an integral part of how you play in Mario Kart 8 and not just a new gimmick to put on the back of the box. Hovering turns the gameplay on its head, sometimes literally, and forces you to think differently, like purposely bumping into other races to get a speed boost instead of avoiding them.
It helps that Mario Kart 8 is an amazing looking game and even in local two-player splitscreen it still delivers a 60 frame per second performance. Across the eight different cups are 32 tracks, 16 new and 16 returning and all have been tweaked to take full advantage of the different modes of transportation. In one race alone you might be underwater, gliding through the air and hovering upside down. Mario Kart 8 keeps you constantly engaged by changing up the progression of the race so you never feel like you’re just going through the motions. The soundtrack is nearly fully orchestrated this time and is a huge improvement over the music of Mario Kart Wii. Continue reading The Sheer Joy of Mario Kart 8
The GamerSushi Show makes a glorious return after an unintended week break, shortly before we take a longer, intended break. As we remind you in the cast our post-E3 vacation is coming up, so you will have only one or two more episodes to sooth you in the hot weather. We’ll be back come September, though, as Destiny beckons us to Become Legend™.
In this particular cast, we talk about a bunch of stuff like Transistor, the fact that I bought a PlayStation 4, the life-ruining addictiveness of Hearthstone and a couple recent game announcements.
Download, stream, listen, rate and we’ll see you next time!
0:00 – 1:46 Intro
1:47 – 6:15 Transistor
6:16 – 12:36 Mitch gets a PlayStation 4
12:37 – 20:24 Hearthstone
20:25 – 23:19 Battlefield: Hardline
23:20 – 28:11 Halo 5: Guardians
28:12 – 32:39 Console Wars book
32:30 – 34:58 Outro
I’ve been reading Console Wars, a new book by Blake J. Harris that chronicles the rise of Sega during the 90’s. It’s a delightful book, full of endlessly fascinating details, such as how Target’s lenient return policy allowed customers to return years-old NES’s in order to get credit towards a SNES. Needless to say, this didn’t sit well with Nintendo and it led to Target pulling Nintendo products from the stores for a time. I lived through this era and reading the behind the scenes drama that went on has been very enjoyable. My nostalgia bones are all tingling right now. Continue reading The Eternal War: A Look at the Repeating Console Cycle