Aiden Pearce is a dork. He’s also “The Vigilante”, the hacker who takes matters into his own hands on the streets of Chicago in Watch Dogs, the new hit from Ubisoft. Watch Dogs is a fun, enjoyable take on the open-world genre, even if it lacks in genuine originality or innovation. But the more I’ve played, the more I’ve enjoyed my time in our newest digital sandbox.
Except where Aiden is concerned. The gameplay of Watch Dogs is pretty damn good, but the story and Aiden’s character are pretty horrendous. Slight spoilers for Watch Dogs ahead: Continue reading The Dork Knight Rises in Watch Dogs
Just because nobody seems to even care about waiting for E3 anymore, CD Projekt RED drop a metric ton of info about the Witcher 3: Wild Hunt earlier today, including this awesome trailer. It’s actual in-game footage (albeit with fancy cuts) as opposed to the CG-only trailer from last year. It has everything you’d expect from a Witcher game and it also looks super rad. I know CD Projekt RED said they’re drawing some inspiration from Skyrim this time around and I can definitely see that. The Witcher 3: Wild Hunt will come out on February 25, 2015 and will be available on the PlayStation 4, PC and Xbox One.
Dead Rising 3 was apparently only a timed Xbox One exclusive as the third (ish) chapter in Capcom’s wonderfully silly zombie-slaying franchise is coming out to Steam in Summer 2014. Not only in it getting a PC version but it’s also coming with all the standard Steam bells and whistles. This also coincides nicely with the news that the Xbox One controller can now be used on the PC. I’m excited for some co-op action and a better framerate when I finally get my hands on this. Who’s with me?
From Software announced a three-part DLC campaign for Dark Souls 2 today. This is the first time a Souls game has received any kind of significant DLC, so that’s kind of exciting news, even though DS2 is my least favorite of the three games so far. I’ll probably still pick up the season pass, though, because I’m an addict.
The first Dark Souls did actually have DLC – included free with the “prepare to die” edition – but it was designed so that the mission unlocked once you were pretty far into the game and only if you had a particular item. I missed it during my first play through and didn’t make it far enough into NG+ to take a crack at it.
Anybody else besides myself and Anthony playing the newest entry in the Souls series?
After weeks of testing in the CTE (Community Test Environment) the Battlefield 4 “netcode” improvements are being rolled out to every version of the game today in a patch according to a new post on Battlelog. The “netcode” patch improves (among other things) the server tick-rate, or how often you computer receives new information from the server. Battlefield 4 previously had a tick-rate of 10hz, or ten updates a second (industry standard for FPS games is 30-60).
Over the weekend I played a healthy amount of Mario Kart 8 and I can firmly say that this is the most fun I’ve had with the series in a long time. This game feels like a perfect evolution for the series with new features that make sense and a lot of returning mechanics from the previous games that are implemented in clever ways. The new hover segments, where the tires on your vehicle turn sideways and you float a foot or so off the ground, manages to feel like an integral part of how you play in Mario Kart 8 and not just a new gimmick to put on the back of the box. Hovering turns the gameplay on its head, sometimes literally, and forces you to think differently, like purposely bumping into other races to get a speed boost instead of avoiding them.
It helps that Mario Kart 8 is an amazing looking game and even in local two-player splitscreen it still delivers a 60 frame per second performance. Across the eight different cups are 32 tracks, 16 new and 16 returning and all have been tweaked to take full advantage of the different modes of transportation. In one race alone you might be underwater, gliding through the air and hovering upside down. Mario Kart 8 keeps you constantly engaged by changing up the progression of the race so you never feel like you’re just going through the motions. The soundtrack is nearly fully orchestrated this time and is a huge improvement over the music of Mario Kart Wii. Continue reading The Sheer Joy of Mario Kart 8