I already talked a little bit about Crysis 3′s multiplayer during the beta, and for the full release my impressions are pretty much the same. Crytek fixed the aim-down-sight issue, but I still just can’t manage to get a good round in.
The single-player of Crysis 3, on the other hand, I’ve been enjoying quite a bit. Set twenty years after the events of Crysis 2, you journey back to a ruined New York as the nano-suited entity known as “Prophet”. A lot is made of what has become of your humanity during the twenty years you’ve been in the nano-suit and whether or not you’re human anymore. Prophet himself isn’t sure, either, constantly stating that he’s sacrificed a lot to battle the alien Ceph.
Shortly after the opening segments in which returning character Psycho busts you out of a CELL containment unit, you’re given Crysis 3′s new weapon, the one that all the pre-release materials made a big deal of: the Predator bow. While being able to stay cloaked even after shooting off an arrow is pretty cool, the bow unfortunately unbalances Crysis 3 a little too much in favor of the player.
There was one topic of conversation that dominated this episode of The GamerSushi Show, and you can probably guess what that is. Sony’s reveal of the PlayStation 4 has the gaming world turned on its head and a three man team consisting of myself, Jeff and Nick dissect the press conference.
Seeing as how the reveal was so dominating, we don’t talk about much else during the show, but we’d love to hear your thoughts on the PlayStation 4! Listen, rate, and come at us, bros!
Last week, we posted about our GamerSushi Community Night in Team Fortress 2. After getting some feedback, we decided to host the game tonight, at 10 PM CST! Give us a roll call in the comments, and let us know if you’ll be there or not. And if you’re late, no worries, you can drop by whenever.
So, who’s joining? And feel free to leave suggestions on what we should play for our next community night! Go!
Update: Server is: 22.214.171.124:27015, we’re playing now!
There are so many outlets to get games these days. Amazon, digital and all the various retail stores that are still left standing. Although the number of places to purchase games is shrinking, there are still plenty of options, all with different sales, bonuses, trade-in credits and promotions to lure your hard earned dollars to their specific business. So rather than wonder any longer, I thought I would ask you guys: where do you buy your games?
It’s a simple question, but an important one. And it can vary, depending on what game you are buying and what platform. If buying on the PC, we all will likely say Steam, but what console games and other times when physical media is the only way to go? Personally, I am all about Amazon. Their trade-in deals are better than GameStop’s and their prices are usually more inexpensive as well. Not to mention that supply is rarely an issue. If I go into GameStop or Best Buy, they are going to have Call of Duty, but what if I am looking for something a tad more obscure? Amazon fixes that issue for me.
Last night at a press event in Manhattan, Sony unveiled the PlayStation 4, officially ushering in the next generation of consoles. The press conference showcased the system’s architecture, which is designed to be simple in response to the criticisms of the PlayStation 3 being too complex to develop on, the controller, the new social aspect of the PS4, and of course, the games.
The PlayStation 4 is running on an x86-64 8-core CPU, just like our wise Bearded One hypothesized two weeks ago during the podcast. It has a next-gen Radeon GPU along with 8gb of GDDR5 RAM and all of the other bells and whistles you’d expect: Blu-ray, an internal hard-drive of an unspecified size, USB 3.0, all that kind of stuff.
The leaked controller from a few weeks back turned out to be completely legitimate. As you can see in the image above, it features a touchscreen similar to the one of the back of PS Vita along with a giant blue bar that performs a Move-type function. The controller also has upgraded Sixaxis and rumble and, thankfully, the shoulder buttons and the analog sticks have been modified. It now has a headphone jack and the all-important, brand spanking new Share button.
When Dead Space 3 was first announced at E3 last year, it was met with a chorus of skepticism. With the addition of co-op and a revamped combat system, this formerly slow-paced horror game looked more like a Gears of War knock-off. Although Visceral games has said repeatedly that Dead Space 3 will still adhere to the series’ roots, developers are known to embellish a little.
The final act of a trilogy carries a lot of expectations, especially when the people making them add a bunch of new features and try to rework tried and true conventions. How does Dead Space 3 fare under the microscope?
Never one to stray from a controversial comment, David Cage, creator of Heavy Rain and the upcoming Beyond: Two Souls for the PS3, caused quite a stir at the DICE summit with some of his remarks regarding the direction he feels the game industry needs to go if it wants to evolve as an art form. Calling it a “Peter Pan-complex”, Cage pointed out that the vast majority of games are made for teens and children and the industry should strive to tackle more mature themes and not just a mature shooter, but expand mechanics beyond jumping, punching and shooting. Basically: maturity doesn’t equal violence.
The Alien franchise is one of those properties that seems like a natural fit for video games. Between a scary, nigh-unstoppable semi-parasitic freak from outer space and ladies (and sometimes dudes) toting big guns in an attempt to eradicate them, you think they’d take to each other like a facehugger and a mushy, warm host body. The recent release of the critically panned Aliens: Colonial Marines by Gearbox and Friends is just another entry into a relatively disappointing list of attempts to bring a worthwhile Aliens game to life.
While part of the problem is obviously due to the choices that publishers and developers have made with Aliens — seriously, the pot luck development of Colonial Marines sounds like a steaming pile of the hottest mess — I’m starting to wonder if part of the problem is also the interpretation of the series as an FPS. Sure, it makes sense — add lots of aliens, give the player big guns, and throw in some jump scares. But what will that accomplish that hasn’t already been done arguably better before by other developers?
The reveal of Bungie’s newest property, Destiny, has had me thinking this week about the nature of hype in the video game realm. With everything from years-out announcements to games that get stuck in an endless development cycle, games that get dropped on us just a few months before release and more, we’ve seen the whole gamut of hype. Sometimes it is a bit much for our poor hearts, methinks.
But while I’m excited about the little snippets that Bungie showed off, I can’t help but feel like maybe the announcement had been just a tad overhyped in the week prior. Bungie explained a little of what Destiny is, but there’s still so much we don’t know, and for a game that seems built around its high concept that we may or may not have seen before, it seems like maybe that information is necessary. In the end, it comes down to strategy, and how each developer feels that they can ultimately sell more copies.
All that to ask you guys today’s poll question. How do you prefer your video game hype? Go!
Over the weekend, I finally jumped into the world of Ni No Kuni, Level 5 and Studio Ghibli’s collaborative take on JRPGs. As has been reported from pretty much the whole world, the game is charming as all hell, from the story down to the monster design. With a great big world to explore and tons of sidequests, the experience is certainly reminiscent of the RPGs I used to play during my summers off of school.
But one of the more surprising reasons for my nostalgia happens to be the game’s cut scenes. Back in the day, one of my favorite parts of a new game was getting to a CG cut scene. These fully animated sequences served as a bit of a reward after a particularly harrowing part of the game, and always kept me on the edge of my seat. The fact that they looked so much better than the game made it all the more rewarding.
It’s “What We’re Playing Monday!” By now you’ve probably read all about the absolute cluster-eff that is Aliens: Colonial Marines, Gearbox’s six-years in the making supposed love letter to the Aliens franchise. What it is when its at home is actually a bland, buggy mess, more akin a budget shooter from earlier in the generation with xenomorphs tossed in.
Picking up sometime after the events of Aliens, Colonial Marines scatters any notion of canon to the wind, with several characters literally hand-waving away plot points in an attempt to get you back to killing xenos without much thought. Characters who are dead come back for no reason, and the mere presence of the Sulaco above LV-426 is enough to get even the most casual Aliens fan’s blood boiling.
After a couple of years of silence, Bungie has spilled the beans on their ambitious, imaginative project, Destiny. In one of their famous ViDocs, the house that built Halo unveiled its new shared-world shooter. While it’s hard to know what it is exactly at this point, the implication seems to be a persistent online sandbox world, where the players have an affect on the world and the story. It sounds like an MMO, but also with a few elements such as DayZ.
Bungie plans to unfold this universe over the course of 10 years. And what a universe to play in. I could go on and on about the art style, which reminds me of both Halo and Mass Effect, but with a touch of ruin seen from something like Enslaved. While most of what we see in the video is concept art, we do get a couple of bits of gameplay towards the end. You should really just watch it for yourself.
What do you guys think of Destiny, upon its first reveal? I have to admit, it’s a bit bittersweet to see the game’s scope and style, knowing that I had a chance to be at Bungie for all of this. I’m curious to see what else they have in store for us, and what other things they’ll release about the game in the coming months.
Welcome back to The GamerSushi Show, where a three-man team consisting of Eddy, Anthony and Jeff lull you in with their sultry voices as they talk various bits of gaming news and other sexy stuff.
Since this cast was recorded on Valentine’s Day, there’s kind of a running joke throughout. I’ll leave it up to you to find out what it is, though. In terms of actual topics, the trio talked 9GN, some gaming news including the new Batman game and Destiny, what would happen if Telltale tackled the Aliens franchise, the PS4 controller, and polished it off with a nice discussion about what they love about gaming. I wish I had been able to get in on that last topic, because it’s a really good one.
Alright all you gamers out there, you know how this goes. Listen and rate, and let us know what you love about gaming!
0:00 – 3:50 Intro
3:51 – 8:15 Anthony’s 9GN article
8:16 – 9:40 Site updates and streaming
9:41 – 17:45 Gaming news round up
17:36 – 20:59 Could Telltale tackle Aliens
21:00 – 26:44 PS4 touchscreen controller
26:45 – 56:09 Things We Love About Gaming
56:10 – 1:01:15 Outro
Last month, our Counter-Strike: Global Offensive game night was a rousing success. There were around 20 GamerSushi folks in and out of the server over the course of the night, and at one point we had a pretty healthy (although maybe a bit one-sided) 9 versus 8 match going.
Getting the crew together was so fun, we thought we’d try to start doing it twice per month, especially now that KillKill’s server is up and running. For our next game night, we’re eying Team Fortress 2. We expect mayhem.
Here’s how to sign up: if you haven’t joined the GamerSushi Steam Group, you should do that. Then in the comments, tell us what days/times would be best for you next weekend. We’ll do our best to set up a game time that works for as many of you guys as possible.
Also, you should wish Anthony a happy birthday today. Go!
2/23 Update: We’re playing this tonight at 10pm CST. Who’s in?
It’s almost here and the excitement surrounding it is palpable: on Wednesday, February 20th at 3PM PST/ 6PM EST, Sony will unveil “The Future of Playstation” and the masses are teeming with anticipation. Although I was initially expecting this press conference to be a huge letdown by having it turn out to be a new model of the PS Vita or something regarding Playstation Plus, all signs seemingly point to the PS4.
You probably know all about Telltale’s adventurous take on The Walking Dead, which released in 5 episodic installments over the course of 2012. Taking a comic book series and a TV show known for its zombie scenarios and making it anything other than a first person shooter might have seemed like an odd move to some, but Telltale clearly saw past the horror and straight to the humanity of Walking Dead’s world — and that sometimes, humans are the scariest creatures of all.
In a departure from our normal reviews, all four of the GamerSushi writers have contributed to this piece. As you may know, Walking Dead was our number one game of 2012, so we wanted the review to reflect that high place that we’ve given it. To review the game, each of us have written about the one aspect that makes this game stand apart, and why we personally chose it as our game of the year. Enjoy!
First up is the word that a successor to Batman: Arkham City is in the works and will be coming out this year! Warners Bros. Interactive announced it quietly during an earnings call with the actual reveal coming in a few months. Rumors are abound about what the next Arkham game will be about, with Rocksteady either going back to the Silver Age of comics for inspiration or not being involved with the project at all. Arkham City and Arkham Asylum scribe Paul Dini will definitely not be returning, however.
Like many franchises before it, Dead Space 3 has been coming under fire for its sudden shift in tone. Where the first two games were heavily geared toward survival horror, Dead Space 3′s added co-op partner and upgraded arsenal supposedly give players more ways to take down armies of necromorphs than ever before. Even though our very own Mitch insists that the game still has its own share of scary, there are others who disagree.
Naturally, there are pockets of gamers that are extremely upset over this change in mechanics to a game that they love dearly. To some, it’s “selling out.” But Gears of War honcho and former Epic Design Director Cliff Bleszinski has some different ideas about what’s happened to the Dead Space franchise. In a recent Dead Space 3 blog post, Bleszinski calls the game an evolution of the franchise, and uses that term endearingly. And according to him, “You can either fight it or embrace it.”
For Did You See This Wednesday, we’re talking about a subject that I know is near and dear to many of your hearts: applying for a job in the gaming industry, as brought to you by Naughty Dog. I resisted the urge to make a doggy style joke in the title, in case any of you are wondering. Puns!
Naughty Dog, creators of games such as Uncharted and the upcoming Last of Us, have released an amazingly helpful guide for game industry hopefuls. Resumes and Portfolios: The Naughty Dog Way breaks down what the developer expects to see from potential employees, including a list of what they like in a portfolio, and the kinds of qualities they’re looking for. In a beloved industry with a notably small pool hiring only the best talent, this kind of guide is more than welcome.
Sorting through your video game backlog is like fighting a hydra. Every time you knock out a Witcher 2, a Dead Island pops up to take its place, right next to the Ni No Kuni head you were already aiming at next. And that’s not to mention the Final Fantasy VI head that’s been staring at you for nigh on 2 years.
At some point, you’ve got to step back, take a deep breath and get yourself more organized. For me, backlogs require a plan of attack. I can’t just fight through these games with a devil-may-care attitude, willy-nilly. I have to schedule, prioritize and move through them in the right order.
So my question to you guys is this: how do you prioritize your own gaming backlog?