After Skyrim, I thought to myself, what’s the most stressful, rage-inducing experience I could put myself through? Naturally, a trip to the DMV was my first choice but there were no appointments available. So I went with the next best thing: Dark Souls. The only difference being, with Dark Souls, there is a chance, albeit slim, that I could end up feeling good about myself.
I didn’t quite finish it back when it came out, so I deleted my save and started anew. Thankfully, my skills had not atrophied over time and I quickly cut my way through the first few areas. Even the bosses that once gave me fits found themselves bowing to my mighty sword. The rush you get when clearing an area is like few in gaming. No Achievement or Trophy has ever made me feel the sense of accomplishment that I got when I finally dropped the Capra Demon in the Lower Undead Burg. My next stop is the infamous Blighttown, an area that I have heard horror stories about.
Have you ever stopped a game for a really long period of time and when you came back, you find that you are somehow really good at it now? This happened to me with Pac-Man, as well. I sucked as a kid, but as an adult, I can usually get the high score. Just like I did during GamerSushi Weekend. Seriously, ask the guys, they will tell you. I even called it beforehand, too.
So what about you? What games have you stopped and then picked up again later without missing a beat? Have you stopped a game and then discovered when you come back to it that you have no idea how to play anymore? Do you plunge through or restart?
Daily Deals! Community’s Choice! Flash Sales! Cards! What they heck do they all have in common? Why, the Steam Summer Sale, of course!
Ever since July 11, gamers have been snapping up ridiculous deals and collect cards (or complaining about the deals on the forums and Facebook). Personally, I haven’t picked up anything this year except for Call of Juarez: Gunslinger which was graciously gifted to me by Editormans Eddy Rivas.
Now that the Summer Sale is nearing completion, it’s time to look back and realize that you’ve bought dozens of games that you’ll probably never play. What have you picked up during the sale? Can anyone tell me what cards are for? Go!
Not entirely, mind you. I didn’t 100% it or anything crazy like that. But I finished what I wanted to out of it, which was the Thieves Guild, Dark Brotherhood and the main quest lines. I put 65 hours into it, got to level 37, plundered tons of caves, stole EVERYTHING from everyone I could and slew more than my fair share of dragons. I got more than my money’s worth out of the game. Indeed, if you do the math, I got more than an hour for every dollar I spent on it. Bethesda may be buggy, but they give you the bang for your buck.
Now though, after hours and hours of juggling weight limits (the most annoying thing about the game), arrows in knees and killing falmer, I am done. I love the game, but there comes a time when you have to put it aside for a while and I have reached that point with Skyrim. It’s such a massive game that I wish there was a 6 month moratorium on all new releases so we all could really delve deeply into its dense dungeons. I started and stopped that game several times since I bought it on Day 1, but it’s all over now. I might go back to it sometime, but no time soon, I can assure you. The biggest obstacle on my backlog is gone and I feel lighter for having it removed. On to greener pastures…like finally finishing Dark Souls…oh God.
What about you guys? Did you get your fill of Skyrim? Is there any game on your backlog that hovers over you like a scythe? What do you need to finish before the fall onslaught hits?
I’ll be honest, when I heard that Telltale was releasing 400 Days, The Walking Dead’s first official DLC (excluding the episodes, of course), I may have squeed a little. OK, maybe a lot. Even though I was a little saddened that we were seeing the world through the eyes of a handful of new characters, I was still happy to be stepping back into Kirkman’s zombie-verse, as depicted by Telltale. And once I played it, I wasn’t disappointed.
For any of you that loved The Walking Dead, do yourself a favor and pick up 400 Days. It’s a handful of stories of brand new characters, including a long-haired stoner, an escaped convict, a former drug addict, a young kid on the run and a big sister trying to soften a hard world for her younger sibling. And while the DLC might only be a few hours long, Telltale shows that they’re as efficient as ever in crafting memorable, fully realized characters in such a short span of time.
What amazed me most about 400 Days is just how invested I was in brand new characters, even though you really only spend about half an hour (or less) with each of them. It makes me wish that other studios would start taking notes about how to craft characters, how to introduce them to us right when their lives change, and how to make us identify with them right off the bat. At just $5, the game will easily return what you spend.
Have any of you played 400 Days yet? Thoughts? Go!
Very few games compel me to play them every day. Sure, there are times when I’m obsessed with a game for a few days, but rarely do I log on every day consecutively for weeks at a time.
Animal Crossing: New Leaf is one such game. This is my first experience with Nintendo’s long-running life-simuilator, and it’s got me hooked. For Animal Crossing veterans, some of the experience will be familiar: you collect fruit, seashells and various flora and fauna in your attempt to accrue enough bells to stay out of debt with Tom Nook.
The kicker this time around is that you’re the mayor, and as such you can build public works and enact ordinances to change how your town functions. I typically play Animal Crossing on the bus to work at 8:00 am, but the shops don’t open until 9. With the “early riser” ordinance, I can force the shops to open at 8. The only downside is they close a little earlier, but it’s better than having to wait until lunch to sell my pockets full of goodies.
Animal Crossing: New Leaf isn’t typically the sort of game I play. It’s cutesy and there’s no combat, but it’s deep, addictive and a heck of a lot of fun. Because the game keeps track of the clock (a long-running feature of Animal Crossing) this is a title you can play for years on end if you want. In terms of value for your money, there’s few games that can offer that.
Who else is playing Animal Crossing: New Leaf? What did you name your town? Does anyone want to come visit Assville?
Half of 2013 has come and gone, and maybe it’s just me, but this year already seems like it’s offered us some huge surprises — almost too many, if my nasty backlog is any indication. Fortunately, July is the month that we can sort of start catching up, putting old titles behind us in preparation for the blitzkrieg of the fall.
That’s not to say there aren’t any new titles worth playing, though. Between The Last of Us, Animal Crossing 3DS and Company of Heroes, we’ve had our hands full. You’ll see these guys making appearances in our monthly top 10, along with some old classics. So here we are, the top 10 games we’ve been playing for the last 30 days.
What do you guys think of this list? What are you playing right now? Go!
According to the letter, Broken Age got pretty large; so large in fact that internal predictions at Double Fine put the game’s release in July of 2014 with a significant amount of content being cut. Instead of releasing a smaller game at a later date than promised, Double Fine will be selling the first half of Broken Age through Steam Early Access in January of 2014 to fund the rest of the game.
Backers will still get their full game as promised; what the Steam Early Access will do is open the game up to people who didn’t back the game on Kickstarter and will hopefully create the revenue Double Fine needs to finish it off. Double Fine thought it would be improper to get money from an actual publisher or go back to Kickstarter.
So what do you guys think? If you’re a backer, what’s your take on this?
Anyone that’s played Mark of the Ninja or Don’t Starve by Klei knows that these guys are some talented developers with a knack for creating some crazy fun games. Mark of the Ninja, a 2D stealth game, is one of the more creative titles I’ve played in years — and probably some of the best stealth gameplay in this generation. And while I haven’t played Don’t Starve, I’ve heard the alpha access, community building and the fun take on survival gameplay made the title an interesting experiment that’s worth taking part in.
Klei’s newest game, Incognita, announced yesterday, sounds just as ambitious as their previous titles — with a brand new take on stealth. Taking inspiration from XCOM, a game that I fell in love with, Klei is aiming to make Incognita a turn-based tactical espionage game, where information is power.
One of my most anticipated games of the year, Company of Heroes 2, is finally out, and it’s being met with some pretty good review. Well, the number at the end of the review is good, but if you actually read the review, it paints quite a different picture.
Despite the praise heaped upon the multiplayer of Company of Heroes 2, and the new Theater of War missions which work a lot like an RTS version of Modern Warfare 2’s Spec Ops mode, a lot of criticism is heaped on the campaign. I can’t quite speak on CoH 2’s campaign yet, but I find it odd that a review would focus on the negative aspects of a game and then spend a little bit of time talking about the good parts and give it a pretty good score. Check out the reviews below:
Now, I don’t want to seem like I’m criticizing, but if I’m going to give a game a high score I’d list the good things in detail instead of the bad parts. I’m still looking forward to trying out some Company of Heroes 2, but what about you guys? What do you think about these reviews? Are you going to give CoH 2 a try?
As part of our summer schedule, I’m happy to bring you guys a new edition of What We’re Playing. Like I imagine many of you guys are doing, I’ve been diving headlong into an ancient backlog for the time being, partly because there’s a break of game releases (besides the Last of Us, of course) and partly because I’m preparing to auction off a few items in preparation of new console releases. Next up on my list: Final Fantasy VI.
The most interesting thing that I’ve been experiencing in Final Fantasy VI at the moment is how great the illusion of freedom actually is, for a game so old. For any of you that are unaware, a critical moment comes halfway through the story that results in the destruction of the world, rearranging/reshaping it and scattering your party members far and wide. Once you resume control, you can go after them in almost any order, or go tackle some of the game’s many sidequests, or just go face Kefka in his mighty tower.
Giving the Internet an ego boost it did not need, Microsoft reversed their controversial polices regarding DRM and always-online as it pertains to the Xbox One, their next-gen console scheduled for release in November of this year.
Giant Bomb reported that multiple sources were suggesting that Microsoft was poised to do the mother of all walkbacks and fundamentally change their approach to used games, DRM and online requirements for the Xbox One. Shortly after that, Microsoft did in fact reveal the changes, which are highlighted below:
The Xbox One does not need to be online at all with the exception of a one-time initialization during set-up.
The Xbox One will not be required to check-in online every 24 hours.
Disc based games will be played from the discs, the same as with the Xbox 360. Installing the game is no longer required.
All downloaded games will function the same when online or offline
No additional restrictions on trading games or lending discs
Hello, fine GamerSushi friends. In continuing with our summer schedule, today is “Did You See This”. Naturally, with another E3 come and gone, the industry is still buzzing and writing some fantastic pieces on the things they saw last week, so that’s where we’re headed — and more specifically, to Ryse.
For those that are unaware, Ryse is one of the games that was highlighted by Microsoft at the XBox One press event. Developed by Crytek, Ryse looks like God of War had a baby with Gladiator and Dynasty Warriors, offering historical-looking action and dozens of quick-time events.
It’s the Season Finale of The GamerSushi Show! At the end of this season of the podcast, we talk about E3 2013: the press conferences, the games, and how we felt about the whole thing!
All five of us assembled like some sort of giant robot or mighty super-hero team, so it’s a pretty great cast. Unfortunately I had to duck out early thanks to work things coming up, but the guys brought it home in grand style.
So, you know the deal. Listen, rate, and eagerly await our return in September (or August, if Saint’s Row 4 has anything to say about it).
Kickstarter is something that isn’t going to go away any time soon, what with the massive success that so many games have seen on that service.
While Kickstarter may have worn out its welcome with me personally, there are some cool projects that have come through, like Double Fine’s two games, Broken Age and Massive Chalice, or FTL.
As awareness about Kickstarter has grown, there have been some massive funding undertakings, so I think it’s probable that at least a couple of Sushians out there have Kickstarted something. So, what have you put your money towards? Anything you regret Kickstarting now?
E3 has come and the Big 3 have shown us what they have in store for us over the coming months. There has been so much news, updates, retractions, clarifications and denials that it is kind of hard to keep track of everything. Still, this has been an eventful E3, one where the details of two new consoles were revealed, where fanboys waged war and where Nintendo did whatever it is they do. Microsoft brought the games, Sony brought the Internet to its feet and Nintendo brought its beloved franchises.
So now that we have a clearer picture of what Microsoft and Sony are going to do with their next gen systems, it only makes sense to take a poll of our loyal readers and find out where your current desires lie. A lot can change between now and release but it seems reasonable to assume that some of you have made up your minds. So tell us in the poll below which system you plan on doing your gaming in the near future. Please leave the reasons for your vote in the comments!
You guys probably knew this was coming, but after Battlefield 4’s strong showing at the EA press conference yesterday, there’s no way I could pass up sharing this.
DICE showed off a 64-player Conquest mode match on a map based in Shanghai, displaying the revamped Commander mode (which you can do through a tablet as well as in-game), Levolution, and a few things besides. While the gameplay is live, the players are quite obviously following a script, but overall it’s a great trailer. Have a watch!
So yeah, consider me super impressed by Battlefield 4! EA had a great press conference, even if they did spend a little too long on sports (which I understand, even if it’s the genre of games I find the least interesting). What do you guys think of Battlefield 4’s multiplayer? Looking good?
Now that Microsoft has sounded off this morning, it’s time for Sony to jump in with their own version of what the next generation of video gaming should look like. As these things tend to go, the conference had its share of highs, lows, hyperbole, hype and exciting moments. But most of all, some shots fired at Microsoft.
Many people said that this year was Sony’s to lose. So how did they do?
Well gents and ladies, E3 is here, which of course means one thing: time for press conferences! The big gaming show is about the only time of the year that I get excited to listen to executives throw a bunch of scripted marketing speak at me, since it (sometimes) means I’ll get to look at some new games — and, if it’s a really good year, maybe some new tech and a few new IPs as well.
So how did Microsoft deliver after all the hubbub they’ve caused in recent weeks with the reveal of the XBox One? Let’s find out.