Watch Dogs will be upon us very soon, and as such Ubisoft is rolling out walkthorugh videos detailing what you’ll be doing in the game come May 27. The most recent video showcases the multiplayer modes, which range from asymmetrical mobile app versus in-game combat (which I saw at last year’s PAX Prime) to a four-on-four objective-oriented mode. Check out the multiplayer offerings of Watch Dogs below:
Is it just me or does Competitive Decryption Combat look like a ton of fun? What do you guys think about this glimpse at Watch Dogs’ multiplayer modes?
Today the Game Boy, Nintendo’s handheld gaming brick, turns 25. While the use of the name was discontinued with the introduction of the DS, for a lot of us the name “Game Boy” will forever by synonymous with handheld gaming.
I owned both an original Game Boy and one of the transparent versions. I never owned a Game Boy Color, Advanced or any of the other models, but I’ll always remember playing Pokemon Red, Blue and Yellow or Super Mario Land on long road trips, watching in horror as the battery indicator on the side slowly faded.
While Nintendo has struggled in the home console space for a while, they’re always brought their A game to handhelds, and the Game Boy was a fine start to that tradition (I may be viewing the Game Boy through rose-tinted glasses). Do you have any fond memories of the original Game Boy? What was your favorite game on that system?
Yesterday was a sad day for gaming soundtrack aficionados and Halo fans everywhere. Marty O’Donnell, the composer of the soundtracks for Halos Combat Evolved through Reach and the upcoming Destiny, was “terminated without cause” by the Bungie board of directors on April the 11, according to his Twitter account. Bungie released their own statement titled “There are those who said this day would never come” on Bungie.Net, saying that Marty had parted “as friends” and wished him luck in his future endeavors.
While we might never know the full story behind this, it’s a shame to see Marty let go from the company that made him a household name to millions. Marty’s score for the Halo games that Bungie developed will always have a place in my music collection and I’m sure that Destiny’s music will be just as iconic.
What do you guys think about this? Are you sad to see Marty go? Do you think he’ll land on his feet fairly quickly?
Sources – Marty O’Donnell’s Twitter, Bungie.Net
Fans of Patrick‘s last appearance in the days of yore of the GamerSushi Show (well, episode 83 actually) will be overjoyed to learn that the site’s most Easterly Canadian is back for another go.
Given Patrick’s stance as a Wii U supporter, it’s fortunate that we brought him in to discuss the massive Super Smash Bros. info-dump that came out this week. We also talk about out impressions of the Hotline Miami 2: Wrong Number trailer and break down the beneficial changes Blizzard has brought to Diablo 3 for the new expansion, Reaper of Souls.
So listen, rate, give us five stars on Twitter and we’ll be back in your ear holes soon!
0:00 – 1:06 Intro
1:07 – 13:19 Super Smash Bros. Nintendo Direct
13:20 – 17:49 Hotline Miami 2: Wrong Number trailer
17:50 – 26:07 What we’re playing
26:08 – 37:05 Diablo 3: Reaper of Souls
37:06 – 39:50 Jeff’s Titanfall obsession
39:51 – 42:10 Outro
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The tumultuous fracturing of Call of Duty creators Infinity Ward in 2010 represented a significant shift in the first person shooter landscape. Free from Activision, IW founders Jason West and Vincent Zampella and a team of former employees founded Respawn Entertainment and joined forces with EA to create a new franchise.
The result of that union is Titanfall, a multiplayer-only FPS where players can control either the agile Pilots or utilize one of three giant robot suits, called Titans, to duke it out. With a massive groundswell of anticipation surging it to the forefront of the collective gamer consciousness, is Titanfall the new king of first person shooters? Continue reading Review: Titanfall
Ever since the Nintendo 64, each new Nintendo console has brought us a new Super Smash Bros., Nintendo’s hot franchise-on-franchise brawler. We’ve known that a version of Super Smash Bros. for the Wii U has been in the cards for a while (along with a 3DS version), but thanks to this new Nintendo Direct with Smash Bros. series director Masahiro Sakurai we now know that we’ll be seeing the newest iteration in Winter of 2014 (I assume they mean Q4) with the 3DS version hitting this Summer.
In addition to the release dates, this Nintendo Direct features information on new characters, online play,the 3DS-exclusive Smash Run mode and a few new characters, so check it out!
If this trailer is any indication then the music in the games themselves will be straight bangin’. Smash Bros. games are always good nostalgia trips, and I think that the tripping mechanic has been removed this time around and that makes me a happy camper. What do you guys think? Is Super Smash Bros. for the Wii U and 3DS shaping up pretty nicely?
This post was written by my girlfriend, Laura, who is a long-time gamer. She mostly plays on Nintendo platforms, but enjoys the occasional iOS title as well. She’s currently working as a web developer and enjoys many nerdy things including Doctor Who. You can follow her on her Twitter account, @euphorialjc.
Monument Valley is a charming iOS puzzle game from a London developer called ustwo. It was released last Thursday (April 3) and features levels inspired by MC Escher drawings.
The game is fairly short, with a very minimal story and only 10 levels, but what it lacks in length, it makes up for with beautifully crafted sound and crisp, colorful visuals that feel almost reminiscent of TGC’s 2012 hit, Journey. Each level could easily stand alone as a fantastic piece of art for your living room, and there is something very smooth and serene about how the levels move and shift as you work your way through its puzzles and optical illusions. Continue reading The Impossible Architecture of Monument Valley