The original Payday had a solid idea at its core – co-op heists with bad-ass masks – but the execution was kind of lacking. It felt a lot like Left 4 Dead with its waves of cops, but instead of progressing through a level, you were left standing in one spot waiting for a drill to open a safe, or something.
Payday 2 actually took some steps to improve this, but unfortunately the developers shot themselves in the foot with Update 11. While the game has since been patched to fix some of the things that went wrong with Update 11, the game took a step back that will be difficult to recover from. Continue reading Payday 2 and the Perils of Over-Patching
I’ve been gaming for as long as I can remember. I was lucky enough to be a kid during the beginning of the NES revolution, a revolution that we owe to Hiroshi Yamauchi, former President of Nintendo, who died yesterday. Yamauchi is largely responsible for turning Nintendo from a card-game company into the video game giant it is today, thanks to the NES, the brainchild of Yamauchi. He didn’t design games himself, but he was instrumental in crafting what would eventually become the NES.
As sad as it is that Yamauchi is no longer with us, his legacy lives on through the NES and all the great games and memories associated with it. I got my NES when I was 5 years old. I didn’t even know what it was, it just appeared one day, a gift from my mom to my brother and myself. Playing through Super Mario Bros, finding the warp zones, wondering how many damn levels there were in the game…it was a blast. I remember using the Power Pad to play Track & Field and losing to Cheetah over and over until finally resorting to pounding the pad with my fists instead of running on it like we are supposed to. Cheetah went down and my hands ached, but damn it, I won. Continue reading GamerSushi Asks: Favorite NES Memories?
In my 26 years of existence, I didn’t think I’d ever feel bad for standing up a tiny animal made of pixels in a fake video game world, but I did. I said I would be at their house at 6:30 pm, but I missed it, leaving them looking crestfallen and disappointed in me. I felt more than a little ashamed.
This is what Animal Crossing: New Leaf for the Nintendo 3DS has done to me. Let’s review the damn thing. Continue reading Review: Animal Crossing: New Leaf
Even though I’m usually the last person to get excited about another shooter, Superhot looks like an awesome Steam Greenlight project that I could get behind. Not content to follow the Call of Duty formula, Superhot adds an element of time manipulation to all the shooty bits.
Much like some of the mechanics in games like Braid, the action in Superhot only moves forward when you move. Stopping freezes time instantly and allows you to plan your next action, like weaving in and out of frozen bullets.
While the game is clearly incomplete, it’s definitely got a cool look to it. Thoughts? Any other Steam Greenlight projects we should keep an eye out for?
Source – Superhot
Welp, it’s Grand Theft Auto V week here on the Internet, so you can guess what we’re talking about.
Despite our many, many grievances about Grand Theft Auto IV, Grand Theft Auto V has managed to charm me over the last few weeks. I have to give credit to Rockstar for the way that they’ve managed the flow of information about this game, from the screenshots to the trailers to the details about GTA Online. It’s created a bit of a frenzy for a game I never wanted to play, to the point where all this week I’ve been salivating over reviews.
Which leads me to today’s Pixel Count. We’ve all got our methods about how we choose our games, or how we rate them before we’ve played them. I wanted to know how you guys get a sense of a game when it releases. Vote and tell us more in the comments!
I don’t really care for tower defense games anymore. The genre has become over-saturated and stale. But I do love Plants vs. Zombies, so when the sequel was released this last month, I was very excited. The cutesy art style and tough, but fair gameplay appealed to me on many levels. I had a ball with the first game and was eager for more. The fact that the game was now free-to-play with microtransactions didn’t give me a bit of pause. I’ve never once been tempted to buy my way through a game before, so why should PvZ 2 be any different?
Well, PopCap has managed to do the unthinkable because I am very close to dropping $5 just to get to the next area. But not because I am failing. On the contrary, I have beaten all the levels required to access the next area. But in order to progress, you need Stars, which are earned by replaying prior levels you have already beaten and completing certain challenges, which grant you Stars. In the first area, this was not an issue. You needed 15 Stars and I had 8, so I only needed 7 more to get things moving. But when I finished the second area, I had 9 Stars, but now you need 30. So I have to grind 21 levels in order to get the Stars required to play further. Continue reading Plants vs. Zombies 2 Grinds To A Halt
We’re keeping the podcast rolling this week with a new episode, in which Eddy experiences a halucinatory fever dream and leads us all on a magical adventure in which we learn a bit more about ourselves. Nah not really, we mostly just talk video games and troll each other, like we do.
We gab a bit about the new iPhones, Kickstarter, Saint’s Row 4, now that I’ve gotten a chance to dig in to it, Grand Theft Auto 5 and how Rockstar is trying to kill Anthony, and a few more things besides. It’s an excellent cast as always, so listen, rate and be awesome. See you soon!
0:00 – 1:54 Intro
1:55 – 8:50 iPhone 5S and 5C
8:51 – 20:56 Kickstarter
20:57 – 30:09 Saint’s Row 4
30:10 – 38:25 GTA 5
38:26 – 46:53 Steam Family Sharing
46:54 – 57:37 Brothers: A Tale of Two Sons and Shorter Games
57:38 – 59:49 Outro
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Sushians! The dreaded fall abyss approaches.
You know, the one that we’re all going to disappear into while we’re busy playing games. The first harbinger of doom comes in the form of one Grand Theft Auto V, which somehow is only a few days away. I’m not really sure how that happened, but I’m not complaining about it. After that, we’ll have games like Watch Dogs, Batman: Arkham Origins, AC IV, Battlefield 4 and then some.
But before all that, what are you guys playing right now? To prepare myself for battle at the moment, I’ve been diving into Saint’s Row IV, trying to finish it in a mad dash just in time for GTA V. I’m also trying to wrap up Brothers: A Tale of Two Sons, and hope to knock out Call of Juarez: Gunslinger sometime in the near future as well… but my eyes are often bigger than my stomach when it comes to gaming.
So what about you guys? What are you playing while you await the inevitable fall madness? Go!
It seems that Microsoft’s sharing plan for the Xbox One was a good idea, or at least Valve seems to think so. The great and beneficent software company announced today that it will be bringing this feature to Steam next week in Beta form.
The way this works is that once a computer is added to a certain Steam account’s “authorized” list, they can play games from that library on their own account, and earn achievements and badges and whatever other crazy gimmick Valve decides to add next.
When the original license holder wants to play, the person using the game is given a couple minutes to either buy the game for themselves and continue playing or save and quit so the account holder can play.
Seems like a pretty smart idea, and knowing Valve it will be implemented in such a way as to cut down on trolling. It’s designed for close friends and family members to play each others games, so be prepared to politely ask your friends to added to their authorized list.
What do you guys think about this move by Valve? Is it awesome? Is it terribad? Is terribad even a word? Yes. Yes it is.
Source – Steam
Do you ever miss the old days, when it seemed like every kid had tons of unwanted games, ready for some no-strings-attached swapping? Growing up, I remember having tons of friends in our neighborhood who were always looking for something new to play, and would gladly trade their games for some of my old, unwanted ones. As I’ve gotten older, that community trading aspect gradually faded, except with close friends.
Enter 99 Gamers, a new trading community built around the idea of swapping games with other gamers for free. 99 Gamers was built with that old school neighborhood flavor in mind, and is built around letting its users send their games to each other for free. Continue reading Introducing 99 Gamers, the Game-Trading Community
From Netflix to Apple to Amazon to your local cable provider, sometimes it seems like every company in the world is at war — and your TV is the battleground. While Microsoft is certainly unleashing its own bombardment with the TV capabilities of the Xbox One, Sony surprised the entertainment world today with their own announcement of PS Vita TV, a set-top box similar to the Apple TV.
When it hits Japan, the PS Vita TV will be able to stream services like Hulu, will be priced similarly to Apple TV, and will also allow gamers to play PS Vita games on their TV by way of a Vita slot in the back of the console. It’s an interesting idea, one with some intriguing possibilities — if there’s a similar content lineup when this thing hits North America, there’s no telling how big of a presence Sony could have in the TV streaming realm.
In light of this news, I’ve been wondering how you guys TV. There are so many options these days, and so many relate to gaming systems, I thought I’d throw it out there. Vote and hit us up in the comments!
In the last few years, some of the most striking, emotional experiences I’ve had in games have come from stripped down, simple titles. Titles like Journey or Bastion, which give the player one simple goal, and execute the carrying out of that goal in a skillful, artful manner.
Brothers: A Tale of Two Sons is a new title from Starbreeze Studios which does just that. The best way to describe Brothers is that it’s a single player co-op game, one in which you control two brothers simultaneously, with each analog stick on a controller, along with its triggers. While it sounds simple enough, trying to solve puzzles with two characters at the same time can be a decent enough challenge of your dexterity and brainpower.
But the more striking thing is how much the game conveys with no dialogue whatsoever, just gameplay. Continue reading Emotional Simplicity in Brothers: A Tale of Two Sons
Aaaand…we’re back. After our traditional Summer break we return to the mics to bring you the latest installment of the GamerSushi Show where we talked about how much we missed eachother. Not really, it’s mostly dick jokes, video games and the Benedict Cumberbatch name-generator, which is where I got the title for this episode.
When we recorded the cast last Wednesday, I had just come back from PAX, so I give an in-depth breakdown of what I saw and played. Well, more accurately I have to be gentle lead through the discussion, but we all know I’m bad at just talking about stuff.
Seeing as how we’re back, you should definitely listen to the cast, rate the cast, and enjoy the cast. We’re back on the regular schedule, more or less, so we’ll see you next week!
0:00 – 11:44 Intro
11:45 – 20:39 Dark Souls
20:40 – 42:59 PAX Prime
43:00 – 54:18 Microsoft and the Xbox One
54:19 – 1:13:24 Nintendo’s Missteps
1:13:25 – 1:30:06 Saint’s Row IV
1:30:07 – 1:31:46 Outro
1:31:47 SEKRIT PODCAST STUFF
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Open-world games are hugely popular. Ever since Grand Theft Auto III, it seems most franchises try to take a stab at it at least once, with mixed results. The masters of the genre are the ones that give you so many things to do that you become paralyzed by the freedom of choice. Although sometimes this can be a good thing. If everything is fun, then maybe you just do whatever is nearest to you, until eventually you have done it all.
The point is, there are many ways to approach open-world games. Grand Theft Auto V is drawing close and I will be anxious to see if they are able to give us enough tasks to keep us busy, as they failed to do in GTA IV. I am currently playing Fallout: New Vegas in the meantime and I am taking a slightly different approach to the game than I have in the past. When I play Skyrim, Oblivion or Fallout 3, I tend to avoid the main quest as much as possible, doing all the side tasks that I can until I am suddenly weary of the game and then I race through the main story as fast as possible before the game drives me insane. Continue reading An Open-World Game Draws Near! Command?
We’ve been in this current console generation for so long that I’ve almost forgotten what it’s like to anticipate the release of a new system — the way I eagerly latch on to any news about release dates, original IPs, sequels and features. Something about it takes me back to when I was a kid, playing a Nintendo 64 for the first time in a mom-and-pop (or really just an old nerdy dude) video game shop, marveling at the flying cap and my first glimpse at 3D done the way it was always meant to be. I felt like an extension of the controller. Like I could do anything in Mario’s shoes. Continue reading GamerSushi Asks: Next Gen Plans?
And we’re back. Over the next week or so, you’ll see us returning to our old form and regular posting schedule. So let’s get to chatting about cool video game stuff.
Many of you know of my love for the Final Fantasy series. Although it’s not quite as intense as a certain other GamerSushi contributor, I do consider the series formational as a part of my youth, and really helped me explore my love of story, characters and all things fantastic.
That’s why I was excited to see a new documentary focusing entirely on the beginning of the Final Fantasy series, and Square’s roots as a company. It’s a really interesting look at gaming as it was a few decades back, and how RPGs first entered the scene. Even if you don’t love FF, I’d definitely recommend a look at some of its founders.
I’m back from four days of video games, panels and D&D down in Seattle, the home of PAX Prime. My shoulders are sore, my eyes are aching because of expose to dim lighting and bright neon and I can’t feel my feet, but I had an awesome time checking out some unreleased games.
Here’s a quick rundown of what I saw, I what I thought of it! Continue reading PAX Prime 2013 Round-Up
September is the official first month of Fall and with it comes the official start of blockbuster games season. It’s not overflowing with gaming goodness and there is a legitimate reason that we can point to: Grand Theft Auto V. Perhaps you’ve heard of it? Check the list and poll of games below and then meet me after the jump to discuss September’s offerings in further detail:
Continue reading Pixel Count: Most Anticipated September Release
Yes you read that right, GamerSushi will have a small, one-man presence at PAX Prime down in the Emerald City this year. It’s rather a last minute thing, but I do have to give a shout-out to a couple people for making this happen; they know who they are (no Anthony, it’s not you).
I’m going to be on the show floor and attending panels and definitely trying to get my maple syrup-covered mitts on some next gen hardware. Both the PS4 and Xbox One (so hard not to just type Xbone) will be on the show floor showing off a plethora of games. I’m most interested in InFamous: Second Son and Dead Rising 3, but I’d be happy to get my hands on whatever.
Is anyone else going to PAX this year? If you are, what are you hoping to see? If you see me on the floor, come say hi! I’ll try not to be super socially awkward (no promises). Follow GamerSushi on Twitter for updates when I can spare them.
This last week saw the release of Saint’s Row IV, the sequel to the irreverent, goofy, completely ridiculous sandbox crime series that lets you blow up just about anything in just about anyway possible. As if the games weren’t already insane enough, this version of the series has added in superpowers with which to visit havoc upon the citizens of Steelport, in addition to its new alien overlords.
While the first few missions of SR4 took me a bit of getting used to (the game makes you waddle through quite a bit of set-up in order to get to the first open world gameplay), once it unleashes you in the digital, Matrix-style Steelport, where you’re constantly testing the world’s parameters— things kick up quite a few notches. I’m already in love with the power glitches, a gameplay element quite similar to Crackdown’s agility orbs, which beckon you to jump to new heights to get stronger and faster. We’ll see how the rest of the game unfolds.
So what about the rest of you? Who else picked up Saint’s Row IV this last week? What are your thoughts on the game so far? What’s your character like? And did you choose the Nolan North voice? Sound off, Sushians!