As nostalgic as it is to pick up an old game and go retro for a bit, often times it’s a bit risky. While we do love those old games and the kinds of flavors they bring to us, games have progressed so much in terms of gameplay, design and more obviously, graphics. That’s why you never know what you’re going to get when you pick up an old game. Will you find a title that has gotten better with age like a fine wine, or pick up a clunky mess that was only good because it was the first of its kind, and has since been passed by much better endeavors?
Just the other night I finally caved in and re-downloaded one of my favorite titles from last generation – Splinter Cell: Chaos Theory. I’m not sure what made me do it, but it was probably the combo of playing a new sneaking game such as Batman: Arkham Asylum, as well as JJ buying it, so I knew I’d have a buddy to do some co-op with. Speaking of co-op, the two player missions in that game were mind-numbingly good for their time.
So how did they (and the rest of the game) stack up?
My brother, Evan, lives in the Seattle area, so of course he attended PAX. Nick, Eddy and I might have gone, except we were busily working on a Smooth Few Films mystery project. Maybe next year? Anyways, enjoy his extremely detailed report on the con! He only had to fight off a bit of the flu to bring it our way.
I think I understand what a journalist must feel like at times: There was so much going on that I just want the chance to tell people about it all, because you could go through the entire show for all three days and still not run out of things to see.
Man, this seems like it was the year to go to PAX in Seattle. If you didn’t know, the huge gaming convention happened last weekend. I went last year, but was unable to attend this year, and I had to avoid the news because it was just going to make me depressed, hungry and angry. Yes, all three of those.
One of the big games that I wish I could have seen in person was Mass Effect 2. Bioware was rocking a nice demo from the game, and you can watch it in all its glory. Who else is getting ridiculously anxious for this game, due early next year? Just me? Ok then.
Ah, the Left 4 Dead 2 boycott. One of the sillier boycotts around. Even though the footage from the new game is continuing to look better and better, and news of DLC for the first game is still pumping out, yes, the boycott for the sequel continues. While the official Steam group is content on making noise, Valve so far has done very little in terms of an official response, until now.
Apparently, the video game developer flew out the leaders of the boycott to get some hands-on time with Left 4 Dead 2, and even to see some of the behind-the-scenes info regarding the new DLC. I have to say, that’s about as good of a response as a boycotting group can hope to get, so major props to go those guys.
The funniest thing to me about the whole deal is the comments and accusations from fellow boycotters, accusing the leaders of selling out by going to Valve. Isn’t this the kind of thing you want to see from the developer? Anywho, I know we’ve talked about it before, but what do you guys think of Valve flying out these dudes to check out Left 4 Dead 2?
Hello and welcome to Cross-Contaminated Media, a short series on video game franchises that have taken their fictional settings and expanded them into books, comics, and film. As the video game industry becomes even more wide-spread, we’re seeing a lot of companies try their hand at developing their intellectual properties by taking them off of a game disk and put them into forms of media that are less graphically intensive, but require more attention on the story and characters.
Of all the companies currently trying their hand at pursuing different avenues of story-telling, Halo is the one that stands out to most people as the current leader of this pack. When we popped Halo: Combat Evolved into our X-Boxes for the first time, we were vaguely aware that there was some history behind this game, at least according to the small preface in the manual. There was some planet named REACH that had been destroyed, Humanity was fighting a losing battle with a genocidal alien hegemony, and the character you were going to be controlling was the last of his kind, a genetically engineered super soldier.
But why had these events come to pass? The story of Halo was preceded by 25 years of brutal warfare and intrigue, and those of us who were engrossed by the game’s universe could only scratch at the surface of the story. Microsoft, perhaps being aware at the great selling power their new IP possessed, had had the foresight to employ Eric Nylund to write The Fall of Reach, which told of the beginnings of Master Chief’s career as a soldier and of the destruction of REACH. The Fall of Reach went on to be a New York Times Bestseller, and the stage was set for a variety of Halo licensed media to continue the story outside of the games.
I’ve had one hell of a couple of weeks. I’ve been busy, tired, and working like crazy on a number of things. But in the middle of it all, I managed to get in a playthrough of Batman: Arkham Asylum, and boy was it worth it. As a few of you know, especially those that read Mitch’s review, the game is a blast, has an excellent story and some quality stealth gameplay. But something about it bothered me: its length.
While I think the game is maybe one of the best of this year, it is just simply too short for the money that people are expected to pay for it. To me, the game is totally worth $30-$40 simply because of its quality, but $60 is just asking too much for a game that only takes about 8 hours or so to beat. Sure, there is replay value in the challenges and Riddler puzzles, but does anyone else see this as an issue in terms of rising game costs?
To me, this is exactly why people tend to gravitate towards sequels and multiplayer games- the $60 price point is just too much for an impulse buy, or for a game that will only take one weekend to finish. So, what do you guys think about this issue? Go!
If there’s one classic video game mascot that has his fans clamoring for a return to the days of old, its Sonic the Hedgehog. The speedy blue Erinaceidae has suffered more than his share of bad games over the past few years, and every time Sega has tried to change Sonic by adding new game-play mechanics and annoying side-kicks, the more it seems obvious that Sonic does what he does best in a simple side-scroller. Indeed, the most enjoyable parts of Sonic Unleashed were when you were controlling Sonic as he speeds through the day-time stages, whipping past beautiful vistas.
The new Sonic game, which is tentatively titled “Project Needlemouse”, is due for release in 2010, being built from the ground up in an all new HD 2D engine. No systems have been confirmed yet, but a PSN and an XBLA release is safe to assume. Check out the teaser, and get ready to have your hopes dashed once more.
If there’s two things I love, it’s Star Wars and shooting people in the face. Thankfully, a nice group of modders calling themselves blackMonkeys shares my love of sci-fi warfare and are hard at work on a total conversion kit for Call of Duty 4 called “Galactic Warfare”, which takes the silky smooth game-play of CoD and fits it in with classic Star Wars imagery.
The trailer for the mod showcases Stormtroopers and Rebel fighters battling it out in Mos Eisely, and it looks like everything that I hoped Battlefront II would be. With the future of the Battlefront series in limbo, I’m looking forward to trying this out when the mod is complete. Check out the video:
This may be the first time that I can remember that I tuned in to specifically watch what is essentially a very elaborate commercial, but this is probably worth it. Who else is going to be watching this?
Poor Valve, they just can’t seem to catch a break. Hot on the heels of the Left 4 Dead 2 boycott debacle and the newly brewing Team Fortress 2 item-deletion snafu comes the news that the new Left 4 Dead campaign, Crash Course, is going to be free for PC users, but will cost 560 Microsoft Banana Bucks for 360 users.
Is Valve heading for another ill-deserved boycott? Maybe not, says Left 4 Dead writer Chet Faliszek. According to Chet, the decision to charge for the X-Box 360 mission lies solely with Microsoft. As Mr. Faliszek tells it, Steam is Valve’s distribution platform, so they can charge whatever they want, even give stuff away for free. Microsoft of course owns LIVE, so pricing for downloadable content there is a whole different ball game.
I think that we can all agree that piracy sucks. The worst aspect of this type of digital high seas shenanigans is that companies are forced to punish legitimate customers to make sure that their games are harder to pirate. Most recently, EA tried to regulate piracy by forcing all copies of their games to include SecuROM, possibly the most draconian form of copy-protection currently available (with the notable exception of the Sony BMG CD copyright scandal).
The most infamous of the SecuROM stories was that of EA’s Spore, Will Wright’s procedurally-generated creature creator simulator from last year. The digital lock-down on Spore enforced a three-install limit upon the game, much to the lament of the internet savvy. As a result of this heavy-handed maneuver, Spore ended up being the most pirated game of 2008 with over 1.7 million downloads.
So, what did the games industry take away from this horrendous back-fire?
We like to do a lot of gaming social activities around these parts. Random questions throughout the week to find out more about what’s going on with you guys, the occasional “Would You Rather”, etc. Well, there are a few simple questions that we’ve never asked to really find out what makes you gamers tick, going all the way back to the beginning and most simple of queries.
One game that seems to be slipping under everyone’s radar this holiday season is Dead Space: Extraction, an on-rails prequel to last year’s surprise hit. Visceral Games is making every effort to ensure that their Wii based outing is set to match up with the chills and thrills that players felt when they explored the USG Ishimura as Isaac Clarke.
On-rail shooters definitely play to the Wii’s strengths, and the transfer from the 360 and PS3 doesn’t seem to have affected the awesome atmosphere of the derelict ship we all know and fear. Check it out:
Infinity Ward has released another Modern Warfare 2 multi-player footage video, and I can’t believe how amazing this game looks. The user interface has been completely changed, and the new blood splatter effect that replaces the traditional pulsing red screen when you’re wounded is pretty slick. The guns also look a lot more detailed, and the player models have gotten a complete over-haul. With a good engine in place from CoD 4, it looks like Infinity Ward went a little wild, and we all get to reap the benefits.
Just like the last multiplayer video IW released, this preview is chock-a-block full of little hidden clues as to what you can expect when the game launches November 10th. Keep your eyes peeled after the video “ends” for a nice little surprise.
Here’s something I’m wondering, though. With Modern Warfare being released on three platforms (360, PC and PS3), will it outperform Halo 3:ODST on sales, or will the power of Halo continue to shine through?
I’m sure that many of you are at least somewhat familiar with Red vs Blue, the popular Halo machinima series from Rooster Teeth. Well, it seems the guys got a bit of time to do a ODST crossover with their series. Check out the first segment. As I’ve said before on this site, I’ve been mostly unimpressed with this game until very recently with the “firefight” footage, which is basically horde mode from Gears of War 2. It looks awesome.
Why are super-hero games so hard to get right? You’ve got tailor made settings, abilities and bad guys that you can just lift straight off the funny pages. Seems like an easy sell, right? Well, if you’ve been paying attention to the number of below-average super-hero games this generation, this task seems like a trickier prospect to pull off than at first glance.
The problem with most super-heroes is that they’re just that: super. When you think about it, every comic book character is practically invincible. Superman only has kryptonite to fear, and Spider-Man has his astonishing reflexes to fall back on. Only one comic book crusader has the right amount of limitations to make a challenging video game: Batman.
He’s almost perfect for a developer to take a hold of. No super-strength, no bullet-proof skin. He’s only got his wits, his body, and a handy assortment of gadgets. Many studios have tried to make the lightning strike with Batman, and now it’s Rocksteady’s turn to put the Dark Knight through his paces.
Are you eagerly awaiting Final Fantasy XIII but still aren’t too clear on its new combat system? Here’s a nice little video out of Gamescom that gives a short and sweet overview of the fighting mechanics of the next Final Fantasy. The English localization is still being worked on, but I’d imagine that this game is (finally) close to being done.
I’ve never actually played a Final Fantasy game, so I’m excited to give this a whirl. Who else is going to sink their time into some J-RPG goodness?
It’s time for our monthly “what are you playing” quiz, so you all know what that means.
Right now, I’ve been working my way through a couple of games: Batman: Arkham Asylum and Shadow Complex. The interesting thing about those is not only are they two of the better games I’ve played all year, they are actually very similar in style. I know there was a big discussion about the cliche term “Metroid-vania” (or Castleroid if you’re feeling saucy), and these two titles definitely fit the bill.
They both function in the same way, letting you explore a large complex, gaining access to it more over time as you learn new abilities or find new weaponry. It’s actually very interesting to see the juxtaposition between them, as one is 3D and one 2D, and both equally as enjoyable.
So, have either of you guys gotten try these out yet? And what are you playing as of this weekend?
Christmas has come early for you Modern Warfare fans, as some considerate soul has put up a minute and a half of juicy single-player footage. It’s off-screen, unfortunately, and the music is placeholder, (it’s actually the track Scorponok from the Transformers film), but it’s a good indication of the changes from Call of Duty 4. Take a look:
Is this “Sony does everything right month” or something? After a few years of bumps and bruises, the company that built the Playstation and Playstation 2, two of the greatest consoles of all time, finally seem to have gotten their act together. Not only have they dropped the PS3 to a nice and enticing $299 and have tons of awesome games on the horizon, but they’ve also released these terribly self-aware and hilarious ads about it. Nice to see that they can poke fun at themselves.