When Nintendo released the 3DS in 2011, everyone knew a Pokemon game for that system wouldn’t be too far behind. Game Freak ended up releasing two more Pokemon games for the DS (Black 2 and White 2) in 2012, but those were just holdovers.
The first Pokemon games on the Nintendo 3DS have been released, bringing Pokemon into a whole new dimension. With updated art, new features and a new region, how does Pokemon X and Y fare? Continue reading Review: Pokemon X/Y
Hello, Sushians. I’m writing you guys from the future. Or rather, from the next generation.
Having received my PlayStation 4 last weekend, I’ve been enjoying my fill of it over the last several days. I’ll write something a bit more extensive at some point in the near future, but right off the bat I’ll have to say that I love the machine, and am incredibly impressed with how it does everything promised. It’s quiet, it’s easy, and it just works.
Gushing about the PlayStation 4 aside, however, one of the games I purchased, Assassin’s Creed IV: Black Flag has given me some food for thought. While I’m loving this game much more than I did its predecessor, the let-us-not-speak-of-it Assassin’s Creed III, I can’t help but wonder if game tutorials have gotten too ridiculous. Continue reading Rethinking Tutorials
Between gimmicky Wii shovelware, Red Rings of Death and large price points tainted by giant crab battles, this generation started with something akin to a whimper—and that’s being generous. But as the years went on, we were not only treated to one of the longest generations of console gaming, but also the most fruitful. We saw games take great strides in scope and imagination. With dozens of new IPs that hold great promise, some of the most fantastic sequels ever made and new approaches to storytelling, it’s safe to say that gamers are in a better situation now than they were back in 2005, when the Xbox 360 first debuted.
On the even of a new generation, we thought we’d take a look back at this last generation—and perhaps one of the greatest we’ve ever had. Over the course of several weeks, the GamerSushi staff voted on the best experiences of this generation, getting in heated debates, pitting games against each other in vicious battles and nearly ending several friendships. Below are the results.
Thees are our top 20 games of this generation. Enjoy, dudes. Continue reading The GamerSushi Top 20 Games of the Generation
As you may or may not know, I recently bit the bullet and purchased a Legend of Zelda themed Wii U because after Nintendo’s showing at E3 this past year, things are finally looking up for the system. Super Mario 3D Worlds is shaping up to be a must-own title, what with it bringing four-player co-op to the a 3D Mario title. Nintendo is going pretty crazy adding new things to the game and they released a trailer today detailing 10 new things you can see in Super Mario 3D World.
The game drops on November 22 and you can bet I’ll be picking it up. Any fellow Wii U owners looking to get it? Does this gameplay video entice anyone? Let us know!
Launch titles for a new generation of consoles have a lot to live up to. They have to be discernibly different from the previous generation, look better, carry all sorts of bells and whistles and run smoothly.
Given that this is the first hardware refresh in eight long years, perhaps the expectations leading into this gen are too high. Some people might have been expecting 60 frames per second and 1080p on every game, but recently it came to light that the early games of this console cycle will rarely be hitting that mark.
In fact, Dead Rising 3 falls far below it, as Digital Foundry found out on behalf of Eurogamer. The Xbox One launch title runs at 720p and is supposed to be a consistent 30 fps, but sometimes it dips down to the lower twenties and high teens. The dip is especially noticeable in the large outdoor areas now that Dead Rising 3 is a contiguous open-world and boasts a larger variety of zombies than the previous titles.
Dead Rising 3 does have a crazy amount of effects like per-object motion blur (which the original game had as well, believe it or not) and seems to be a vast improvement over the performance the game displayed at E3, which was apparently choppy and tearing frames all over the place. It seems that Dead Rising 3 definitely puts the Xbox One through its paces.
What do you guys think? Did Dead Rising 3 promise what it can’t deliver? Did we expect too much going into this next generation of consoles? Is 1080p at 60 fps still another cycle off?
Source – Eurogamer
In case you haven’t guessed, it’s next gen week here at GamerSushi, and really everywhere else on the Internet, for that matter. Can you blame us? We’ve got two new consoles launching this month, ushering console gamers into a collective new era of brand new possibilities, new intellectual properties, and new ways to get trolled online.
Of course, one of the least exciting things about a console launch would actually be the system’s launch titles, which are very rarely anything to boast about. This seems to be the case this generation in terms of first party games, although there are a few third party games to get excited about.
So, I wanted to ask you guys which of the following launch titles excited you most? In the past, what are some of your favorite launch titles? Hint: if you say anything other than Mario 64, you might be banned from GamerSushi. OK, kidding. Sorta.
Wow. Even though my excitement about the next generation has been restrained—I mean, come on, we all know that launch lineups are traditionally lame—my enthusiasm has hit a sudden peak in the last day or so, due to the launch of the PlayStation 4 this week, and the Xbox One later this month.
I haven’t been a day-one participant in a console launch since the Nintendo Wii, back in 2006, and the PlayStation 2 before it back in 2000. It’s crazy to think that I haven’t had this experience in 7 years (almost to the day), but here it is, just a sunsets away. And while I was just semi-pumped before, paying off my system last night and seeing all the deals from places like Target and Amazon are getting the fire stoked anew.
Basically, I can’t wait for the next generation. And it’s about to be here.
So my question for you guys today is this: who’s jumping in right away? What are you getting? PS4? Xbox One? What games are you getting? Let’s do a bit of a roll call. Go!
It’s a new episode of (presumably) one of your favorite video game podcasts. We’ve got a full crew this week because Nick is jobless and that’s what you do when you don’t have to work. Podcast and play video games.
In case you haven’t heard enough about it, we talk GTA 5, including Nick’s impressions of the single player game and some online anecdotes. Then we talk Assassin’s Creed IV’s meta-narrative, some fields of battle, the newest Call of Duty and some next-gen stuff. It’s a pretty good show.
So, you know what to do. Listen, rate and don’t do anything we wouldn’t do. See you next time!
0:00 – 1:29 Intro
1:30 – 17:27 GTA 5
17:28 – 27: 20 Assassin’s Creed IV: Black Flag
27:21 – 36:44 Battlefield 4
36:45 – 46:13 PlayStation 4 and Call of Duty: Ghosts
46:14 – 48:29 The Walking Dead: Season 2
48:30 – 57:41 The Stanley Parable
57:42 – 1:00:47 Outro
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In a pretty astonishing move yesterday, Square Enix announced Collective, a new crowdfunding platform that allows indie developers to pitch and create games for some of their old, dormant IPs. With Collective, Square Enix is basically allowing indie developers to rouse some of their sleeping properties, with Anachronox, Fear Effect and Gex going up for grabs. Developers that create games for these will receive a majority of their profits if Square helps publish, and all of the profits if Square does not.
To me, this is an inspiring, fascinating idea, and one that makes total sense. If you’re a developer with a huge backcatalog of IPs, some of which you know for sure you don’t have the resources or interest in resurrecting, why not hand them over to the community to see what comes out of it? It’s incredibly forward thinking of Square Enix, and I’m dying to see if other companies follow suit. In particular, I can’t wait to see what folks do with Anachronox, an often-overlooked cyberpunk noir RPG that had a rich atmosphere, ripe with potential.
So my question for you all on this Friday of Asking Things is this: if you had a chance to resurrect an old, long unvisited property, what would it be? What are some old games that you’d love to see more of, and would you change anything about how they’re presented? Let’s call this an impromptu game jam. Go!
Source – Gamasutra. Image by Alex Chin Yu Chu
Halo 4 came out one year ago today, marking the first time in the series’ history than an FPS title was developed by a studio other than Bungie (who had, at that time, moved on to making Destiny).
343 Industries, the studio that Microsoft created to keep the Halo train rolling, brought forth an admirable effort (we liked the game a lot), but one year after launch, how is Halo 4’s multiplayer user base doing?
According to this NeoGaf thread by user FyreWulff, not very well. Halo 4 had a peak population of just over 400,000 gamers shortly after launch and that number has dropped down to about 50,000. In this thread he lists 343i and Mircosoft’s various missteps with Halo 4, including the early map pack debacle and the weapon tuning and balance changes that occurred six months after launch (Black Ops 2 also sucks up half of Halo 4’s players, but we won’t count that against 343i or Microsoft).
The number tell the tale of Halo 4, it seems. Despite the game impressing critics, it failed to retain the long legs that made Halo 3 and Reach such contenders throughout swaths of Call of Duty releases. What do you guys think of Halo 4’s one year decline? Does this mean bad news for the future of the series?
Source – NeoGaf
Battlefield 4 launched last Tuesday on current generation consoles and the PC and it’s been kind of a bumpy ride. There are things I really love about the game that will still persist after all of the instability has been patched, so let’s cover the bad stuff first.
When Battlefield 4 came out last week, it was virtually unplayable, and that didn’t change until the evening of November 3. To start there were severe rubberbanding on every server and more often than not the servers or the game itself would crash. This is frustrating considering that Battlefield 4 has a very deep unlock/ranking system, even compared to the previous games in the series. When you lose essential unlocks like the defibrillator and have to unlock it five more times before the game actually lets you complete a round and save your stats, it gets pretty annoying.
Fortunately, that has pretty much been ironed out. The netcode is still wonky, what with enemy players killing you while you’re behind cover or even before they round a corner and the rubberbanding still persists when flying air vehicles. In short, DICE and EA are continuing their sterling legacy of making every Battlefield game virtually unplayable for about a week. Even though they’re working hard on it (there have been about six server-side patches in the last week with more to come) having to wait a week to play a game is always a demoralizing experience. Continue reading The Rough Launch of Battlefield 4
There seems to be some gaming event called “the next generation” coming up pretty soon. I don’t know, maybe you guys have heard of it? Apparently these big machines are coming out and people are pretty excited.
However, before that strange phenomenon occurs, we peons are stuck in the current generation (or you’re perpetually next generation gaming on your PC), no doubt clamoring through our backlogs and keeping up with this year’s more modest fall deluge of video games.
Since I’m waiting to play Assassin’s Creed 4 on my soon-to-be-released PlayStation 4 and holding out on Steam sales for Batman: Arkham Origins and The Wolf Among Us, I’m currently playing the heck out of Grand Theft Auto Online and loving it. Even though the actual online design is borked to all hell, the actual races, once you get in them, are among some of the most fun I’ve had gaming online in recent memory. Anthony and I have been partaking in planes, boats, motorbikes and more over the last week, leveling up our respective gangsters and having a general ball.
So what are you guys playing right now? Has anyone else tried Grand Theft Auto Online? Who’s playing Arkham Origins? Details, folks!
It’s time for the next generation of video game consoles to arrive! As we say good-bye to October and hello to November, it’s time to check out the latest releases, both current-gen and next-gen, that are hitting stores this month. Personally, I didn’t buy anything in October except Pokemon because I was too busy with GTA V. But now, with the new consoles coming, I am ready for more. And November has plenty to keep us all satiated. Hit the poll below and meet me after the jump for analysis:
Continue reading Pixel Count: Most Anticipated November Release
We’re back with another episode of the video game podcast you love, the GamerSushi Show.
This week bears some exciting news as Eddy finally joins the ranks of 3DS owners. Nintendo’s handheld has picked up in some big ways, and the mere fact that he bought one brought up a conversation about how we’re all transitioning to a different style of playing games.
After that we talk memories from out PlayStation One and Two days and then I finally get to talk Pokemon. Anthony has also been digging into the newest iteration of the series so we get my perspective as a veteran and his as a newcomer.
I think you know the drill by now, but listen, rate the cast, and be nice to everyone. Except that one person. You know who I’m talking about. See you next time!
0:00 – 2:00
2:01 – 10:22 Eddy gets a 3DS
10:23 – 17:42 Getting older and finding time for games
17:43 – 33:00 PlayStation memories
33:01 – 46:55 Pokemon X and Y
46:56 – 50:40 Outro
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With the release of Batman: Arkham Origins yesterday, the series, which has smashed all of our pre-conceived notions of what a licensed game should be, saw its first release away from the careful hand of Rocksteady, the developers of the first two titles. While the general consensus in the reviews is that the game more or less matches the quality of Asylum and City, Warner Bros. Montreal didn’t do enough to innovate this time around, and the game was docked points for that in some outlets.
Batman: Arkham Asylum and Arkham City were both fantastic games, one of which will probably rank among the greatest games of the past generation. Since Arkham Origins hews so closely to the previous games that it’s more or less indistinguishable from Rocksteady’s work (for the most part), should Warner Bros. Montreal get flack for not innovating? This is a series with sky-high expectations by this point, throwing a new developer into the mix and asking them to completely rethink the Arkham series while at the same time trying to live up to Rocksteady’s work is quite the herculean task.
While innovation in some games is necessary, the Batman: Arkham series is about as close to perfect as games come, for the most part. Should Warner Bros. Montreal have been expected to think outside the box, or were they well within their rights to take as many pages out of Rocksteady’s book as possible? Should all gaming sequels be innovative, or is it OK to just have more of the same every one and a while?
Since our hobby is something that we’ve grown up with, we gamers tend to be an over-nostalgic bunch. Sometimes all it takes to yank on our heart strings is a sound clip, a bar of music or a screenshot of an old game.
Sony taps into that nostalgia thread with their new PS4 ad, “For the Players Since 1995.” It’s about as close to pandering as you can get—but that doesn’t mean I don’t love it. They really capture that feel that no doubt many of us have had over the years of growing up with consoles in our rooms, and give lots of great shout outs, too.
The PS4 releases in just a few weeks. Count me excited.
One of the things I love about the Sushians here is that I think we cover a decent spread of ages and lifestyles. Some of us have kids, some of us are still in school, some of us are kids at heart and others of us eat hearts to strengthen their bushy beards (not that I’m naming names).
In recent weeks, I’ve had to do some thinking about the state of things in my life, what it means for my schedule and how that affects the time I can devote to gaming. Sadly, I’ve concluded that multiplayer games are all but out—however, handhelds are on their way back in! Most of that is because I’m discovering that I just don’t have the disposable time that I used to (most of my free time goes to family and writing), so it’s time to stop kidding myself.
With that in mind, I wanted to ask you guys about your gaming time sheets, and how many hours you guys are able to put toward our illustrious hobby week in and week out. Feel free to go into more detail in the comments. Go!
Pokemon X and Y, the first of the series to be released on Nintendo’s 3DS handheld, dropped a couple weeks ago and since then I’ve been playing the junk out of it. I’m currently at the sixth gym, so I feel like I’ve got a good handle on all the changes Game Freak has made.
For the first time in a long time this feels like an honest upgrade for the series, instead of just incremental tweaks. The new art is gorgeous, especially with the enhanced polygonal Pokemon models. Sure, performance suffers some times (the frame rate drop is most noticeable during battles), but leaving the sprite-based graphics of the previous games behind was a good move. The camera perspective changes can also be a little jarring at times.
Pokemon X and Y removed some of the grind from the series by giving you the EXP Share very early on and having it apply to your entire team instead of just two Pokemon. This is a great boon, because you no longer have to spend a lot of time making sure your team is around the same level; with an equipped EXP Share, it just happens automatically. I am finding that my team is somewhat over-levelled, but the Pokemon series was never too difficult to begin with. Besides, I’m always free to turn it off. Continue reading The Evolution of Pokemon X and Y
We’re back with an on-topic cast as the crew gather to talk all the video game news that’s fit to print…or talk about. Whichever.
Leading off, Eddy gets sad about Watch_Dog’s delay (much disappointment), Anthony bemoans the current direction of Final Fantasy, I talk about Ryse: Son of Rome’s crunch, Jeff soliloquizes about The Wolf Among Us and we close with some Grand Theft Auto 5. So, it’s a pretty full cast.
Listen, rate the podcast (it’s very important that you do this since we lost all our previous ratings) and enjoy life. We’ll be back soon with another episode.
0:00 – 2:48 Intro
2:49 – 12:24 Watch_Dogs Delay
12:25 – 21:03 The Death of Final Fantasy
21:04 – 33:14 #RyseFacts Crunch Tweet
33:15 – 43:06 The Wolf Among Us
43:07 – 1:05:48 Grand Theft Auto 5
1:05:49 – 1:09:34 Outro
Podcast: Play in new window | Download
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Even though this current generation of video game consoles isn’t wrapping up for at least another year, the new generation looms over the horizon. And thus, this warrants a look back at our recent past to honor the best of new franchises we were introduced to this gen. The list is based mainly on what franchises I found to be most compelling over the years. These opinions belong solely to me, but please feel free to list your own in the comments!
First, the games that didn’t make the cut. There are some awesome games here, but they just didn’t move me enough to make the list. All of them are still fantastic, though.
Honorable Mentions: Assassin’s Creed, Demon/Dark Souls, Gears of War, Saint’s Row, LittleBigPlanet, Borderlands Continue reading Top Six: Franchises of the Current Generation