Gaming Pop Quiz: Summer 2011 Edition

Listen, guys. I’ve got some news. We’re already halfway through 2011. No, we didn’t all hop in a time machine together and jump to July. That’s just the way these things go sometimes. One minute, you’re waiting for Portal 2 to come out, the next you’re wondering why Portal 3 wasn’t announced at E3 the month before. Seriously, time likes to do that kind of thing.

Since we’re closing in on the fall that gaming will never forget, we thought it would be good to drop in and hit you guys up with another pop quiz. People are supposed to loathe these things, but you guys seem to shred them to pieces like little vicious animals. And we love you for it. Hopefully, you’ll love us for these new questions. The “soapbox” question was such a big hit last time we decided to keep it for this go around as well. You’re welcome.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Go! Continue reading Gaming Pop Quiz: Summer 2011 Edition

What’s in a Game: Knights of the Old Republic 2: The Sith Lords

knights of the old republic 2 the sith lordsOne of the greatest games of all time (or at least the past couple of generations) was Knights of the Old Republic, BioWare’s fantastic Star Wars RPG/love letter to the franchise. They carefully crafted an interpretation of the Star Wars universe but set the clock back about 3,500 years, long before Anakin Skywalker was immaculately conceived by the midi-chlorians.

Set after the terrible Mandalorian War and right in the middle of the Jedi Civil War (it’s Star Wars for a reason, folks), the game followed an amnesiac Republic solider as he fought against the Sith and discovered his dark heritage. The game’s twist ending knocked everyone’s sock’s off, including mine, but the sequel, Knights of the Old Republic 2: The Sith Lords, drew me in way more than the first game.

Starting with the coldest of opens, Knights 2 dropped you on an asteroid mining station where you plot your escape with the help of Kreia and Atton Rand, the former of which helps you reestablish your connection to the Force, having lost it during the Mandalorian War. This is a similar sort of opening to Knights of the Old Republic, but the game went a different direction from there. While not a bad game by any means, KotOR 2 wasn’t exactly lauded by critics and tarnished the first game’s sterling reputation, if you’re prone to hyperbole. Why do I love it so much, though?

Continue reading What’s in a Game: Knights of the Old Republic 2: The Sith Lords

GameCop Vs LameCop Vs PsychoCop: Summer Edition!

Gaming’s finest have returned, and they’ve got a slew of opinions and rants on several industry-related topics from the last few weeks: the Duke Nukem Forever PR debacle, the Lulzsec boat and the lone save file of Resident Evil: Mercenaries 3D.

By this point, you should all get the shtick, but in case you don’t: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Keep reading to find out what they have to say on these issues:

Continue reading GameCop Vs LameCop Vs PsychoCop: Summer Edition!

Mitch Reminisces About Star Wars Galaxies

star wars galaxies shut down

One of the most important games of my youth was Star Wars Galaxies (when I say youth, I mean late teens, but stay with me), an MMO set in that galaxy far, far away. Produced by LucasArts and helmed by Sony Online Entertainment, the game originally started as a huge, unwieldy MMO where players could choose to become one of thirty-three (!) professions, combining the features of lower-tier classes to reach hybrid professions like Bounty Hunter or Bio-Engineer.

Besides having a class progression system from hell that was completely skewed (if you didn’t play as a close-combat character you were doing it wrong), Galaxies was unique in that it allowed players to set up their own towns on one of the game’s many planets, establishing new cities away from ones that might be recognizable to Star Wars fans like Coronet or Mos Eisley. This was one of the cooler aspects of the game to me, one that allowed me and my friends and guild-mates to set up huge player-run cities complete with a guildhall and all other sorts of interesting buildings, like faction specific bunkers.

When it originally launched, Galaxies was notorious for being fairly buggy and even several years into the game’s lifespan, this continued to be the case. My friend (GamerSushi user The Nage) and I glitched our way through several of the game’s dungeons, running a two-man team on instances that were supposed to take upwards of ten people to complete. We completed the Corellian Corvette missions by activating specific consoles while we were dead, or running across electrified floors before the game realized what we were doing.

Continue reading Mitch Reminisces About Star Wars Galaxies

The Half-Life 2 Files, Part 2: The Road to Ravenholm

HL2 DogNote: This series is a correspondence between fellow writer Anthony Taylor and myself about one of the most critically acclaimed games of all time, Half-Life 2. In the first HL2 file, we talked about our history with Half-Life and the opening of Half-Life 2.

This week, we cover the levels Root Kanal through Ravenholm. Continue reading The Half-Life 2 Files, Part 2: The Road to Ravenholm

Would You Rather: Summer 2011 Edition

Oh summer, you have unleashed the full fury of your fireballs upon us. Or at least, that’s the case in Texas. The constant 100+ temperatures are a reminder that yes, we are now fully in the grips of summer’s suffocating heat, which usually means a healthy summer drought of gaming. Or does it?

As such, we thought it was time to drop in with a brand new edition of Would You Rather. This time around, we ask you all kinds of summery questions, just to see how you take the heat. There are a couple of good Sophie’s Choices in there, so try not to hate us too much for the decision-torture.

For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. There is a special bat that Anthony lugs around in his trunk for people that don’t give good responses. Let’s just say that it is dented and has seen a fair share of action. So yeah, he will hurt you if you don’t answer well. Go!

Continue reading Would You Rather: Summer 2011 Edition

The Half-Life 2 Files, Part 1: Summer in the City

G-ManNote: This series is a correspondence between fellow writer Anthony Taylor and myself about one of the most critically acclaimed games of all time, Half-Life 2. There have been enough volumes of html created about this Valve classic to fill Gabe Newell’s swimming pool, but one fact remains: neither of us have ever played it from start to finish.

When it comes to video games, admitting that you neglected to play through a monumental title like Half-Life 2 (or even the first Half-Life, in my case) is something akin to being branded with a pixelated Lambda symbol, forever marking you with the burnt orange of shame. However, for me it’s a bit more odd than for others. Many of you on GamerSushi know that I spent quite a bit of time in the past making videos in the Source engine which required me to edit Half-Life 2 maps, arrange Portal turrets and facepose lengthy monologues of the G-Man model. As such, I’ve acquainted myself with the lore of Valve’s celebrated sci-fi shooter series, but have never donned that H-VAC suit myself. I’ve always wanted to, however, but time always seemed to slip away from me. Recently, after talking about games we haven’t played, Anthony brought up Half-Life 2 and suggested we both tackle it. Inspired by the brilliant FFVII Letters, we thought we would document the process as we did it.

It’s for this reason that Anthony and I decided we would undergo a playthrough of Half-Life 2 together, and see what happens when we look back on a game that still manages to cast its shadow on gaming storytellers and worldbuilders, even 7 years later. Hopefully you’ll enjoy the result. Continue reading The Half-Life 2 Files, Part 1: Summer in the City

Workshop: Building the Perfect Shooter

Counter-StrikeI think it’s safe to say that the preferred gametype among the GamerSushi faithful would have to be that of the shooter. Whether we’re talking about some old school favorites like Counter-Strike or Goldeneye, or jumping to the present to wax philosophically about games like Brink and Crysis 2, we’ve all got our opinions. Best of all, everyone here is reasonably well-mannered and articulate enough to share their thoughts without everything turning into an all out flame fest. It’s one of the many reasons we love you guys.

Well, I figured that we all spend enough time talking about our favorite shooters that it would make for a fun (and informative) exercise for all of us to construct what we’d consider the perfect shooter. To really think about the kinds of features we would love to see, the kinds of maps we would like to play, and the way we would like to take down our foes. Great games have done any number of things over the years to capture our hearts and minds – so let’s put all of those to the test and put them against one another, grudge-match style. Continue reading Workshop: Building the Perfect Shooter

Gaming Pop Quiz: Soapbox Edition

Alright friends, it’s been a few months since we’ve done a GamerSushi Pop Quiz, so I figured it was time to drop one in the bucket for you piranhas to devour.

Now that some of the huge titles of 2011 have been released (Portal 2, Little Big Planet 2, Dragon Age 2, Crysis 2, L.A. Noire, Brink and The Witcher 2), I had some questions on my mind about the nature of hype and how games live up to it. The year is already halfway over, and we’ve had some major surprises and major letdowns to boot. I’m curious how you guys feel about how 2011 is shaping up. At the end, you’ll even have a soapbox opportunity to talk about whatever gaming issue is on your mind.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Have at it, gents and ladies. Continue reading Gaming Pop Quiz: Soapbox Edition

Why Kotaku Did A Bad Thing

Modern Warfare 3

Without a doubt, the biggest story of the past week has been the extensive leaking of highly spoiler-ish and relevant story and level details from Call of Duty: Modern Warfare 3 by the popular gaming site Kotaku. Modern Warfare 3 is easily the most anticipated game of the year, in terms of popularity and, of course, financially, so a story like this would naturally attract tons of attention. It’s easy to see why: Modern Warfare 2 was the biggest game of all time at its launch, now surpassed only by Call of Duty: Black Ops and likely to be surpassed again by Modern Warfare 3. It’s not exactly a mystery why this leak generated such a huge response.

But something bothers me a great deal about this. I think this is a huge story, but not for the reasons that most others do. I think Kotaku erred in leaking these details. In fact, I would go as far as to say that Kotaku commited a very great wrong, one that not only damages Activision and the Call of Duty brand, but also the entire video game industry and its myriad partners, including the world of video game journalism. And the fact that only a select few have even noticed this bothers me even more.

You see, maybe I’m old fashioned, but I truly believe that journalism, even video game and entertainment journalism, is a noble profession with a set of ethics that all who practice it should adhere to. Journalism is there to protect people by exposing lies and keeping the powers that be honest. Reporters take the time to check the facts because we the people don’t have the time and resources to do so ourselves. They are a vital part of this world and one that should be embraced instead of marginalized. Continue reading Why Kotaku Did A Bad Thing