GamerSushi Top Six: Gaming’s Greatest Inventions

As we move along from one generation to the next, it is becoming more rare to see brand new gameplay inventions in the wild. Some of this is simply logical: as games progress, new gameplay is more likely adapted from an old system or refined over time with small tweaks rather than birthed anew.

However, on the flip side, one could make the argument that developers have just gotten lazier over time. Part of this is because of deadlines and sticking with what’s easy, and part of this is put on them by their bosses, who steal their princesses (Bowser style), and force them to put out whatever clone happens to be selling.

Issues like this are never completely cut and dry, but one thing that we can say for certain is that when you experience great gameplay inventions, it crushes your face like a Mike Tyson uppercut, announcing that it has arrived in a way that you can’t miss. Either because it truly defines a title or is simply copied by everyone else, good gameplay is a bit infectious, and tends to have some staying power. Because it’s, well, good.

So, in thinking about great gameplay, I thought I’d come up with a list of gaming’s greatest inventions. Continue reading GamerSushi Top Six: Gaming’s Greatest Inventions

Raising The Bar: Games That Ruin All Others

Optimus PrimeDespite the better than expected reviews, there’s something about Transformers: War For Cybertron that just isn’t clicking for me. I enjoy transforming, especially into a jet and flying around the map, but it still isn’t enough. The weapons are decent, but weapon selection has never bothered me before or even been a major factor in the amount of fun I have, with the notable exception of the Ratchet and Clank series. So what gives? I should having a blast, but all I can muster up is one great big “Meh”.

Then it hits me like Megatron backhanding Starscream: I’ve played Uncharted 2. And Uncharted 2 was, to me, the definitive 3rd-person shooter, one that set such a high standard that few games can live up to it. It almost ruined the genre, really. This is not to say that other games, such as Gears of War, are not fantastic experiences themselves, as I enjoy that series also, but Uncharted 2 was able to grab me in a way that few games could. So playing an average 3rd-person shooter is likely to make me want to play Uncharted 2 more than anything else. Continue reading Raising The Bar: Games That Ruin All Others

GameCop Vs LameCop Vs PsychoCop

We’re back with our three favorite enforcers, ready to weigh in on a few hot topics which have cropped up in the past couple of weeks: EA Louse, Gran Tourismo and Fallout: New Vegas’ less than perfect launch.

As always, these sorts of eyebrow-raising news stories are perfect fodder for the Cops. Here’s how they break down: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety. Keep reading to find out what they have to say on these issues:

Continue reading GameCop Vs LameCop Vs PsychoCop

What’s In a Game: The Legend of Zelda: Majora’s Mask

majora's maskI’ve made no secret about my mad love for the Nintendo 64’s Majora’s Mask; I might even go as far to say that it is my favorite Zelda title. Why am I so infatuated with the game, though? The general consensus was that this Ocarina follow-up was OK, but it lacked the magic, the charm and the feel. I couldn’t disagree more, because Majora’s Mask was the darkest, most thematic and most engaging Zelda ever made.

Let’s start with the beginning of the game, where a child Link is riding Epona through a forest, searching for a lost friend. Right away the game established the creepy tone, with a small boy, albeit well equipped for a fight, riding through a dark misty forest. The fact that you play as young Link is meant to make you feel powerless in some respects, particularly more so as you progress through the opening chapters. Adult Link is a favorite of gamers, so right away Nintendo might have alienated some Ocarina of Time fans.
Continue reading What’s In a Game: The Legend of Zelda: Majora’s Mask

Remember Reach: A Halo Fanboy Is Spawned

On the day the newest entry in the Halo series, Halo: Reach, was released, two sounds were heard: the sound of my mind being blown and the sound of oinking high above your heads, as pigs were surely flying. What caused the pork chops to take flight? I, Anthony, someone who was always “meh” towards the Halo franchise and quite frankly, bewildered by the insane amount of love and devotion gamers bestowed upon the series, had reached gaming nerdvana by way of Reach. Satan shivering in Hell? Check.

My experience with Halo began back in my college days at Florida State, where drunken Halo was a common pasttime at a friend of mine’s apartment. However, owning only a PS2 and a GameCube, I couldn’t play Halo worth a darn and no one was about to give me a second to do something as simple as figure out the reload button, so my early contact with Spartans and Master Chief was filled with cursing and frustration. When that happens, I usually just say, “Meh, that game sucks.”

But I kept hearing about it over and over and as Halo 2 was released, I felt like a lone wolf left behind by the pack as they all raced to stores at midnight to buy the sequel and play it all night. Then, when Halo 3 was released and Microsoft suddenly channeled the immortal merchandising and marketing soul of George Lucas, my feelings went from surprise to complete annoyance. How dare this franchise get so huge without my approval? And seriously, Gaming Fuel? Who authorized this? Clearly, some moron didn’t get the memo.

I was that moron. Continue reading Remember Reach: A Halo Fanboy Is Spawned

What if Retro Games had Achievements?

While there are naysayers in the gaming world about the advent of achievements and trophies, I’ve fervently maintained that they send us back to a simpler and more community-oriented time in gaming. The era of high scores is something that was lost as games migrated from the coin-op to the couch or computer chair, left behind as some kind of relic in the arcade graveyards. What I’ve loved about achievements and trophies is that they feel like a return to that mindset of gaming gone by.

On top of that, I just like seeing where my friends are in the games they’re playing, and vice versa. It’s like displaying your marvelous feats of gaming for your friends to see – not so much for the e-peen factor (as many of its detractors claim), but for conversation and joining in on the shared experience and joy that only gaming can bring.

How awesome would it have been for your friends to see that you completed Super Mario Bros. 3 without the fabled whistle? Or that you located Cloud and Aeris in Final Fantasy Tactics? Or that you can beat Metal Gear Solid in under 2 and a half hours if you skip cut scenes (I swear, it can be done)? The idea that someone could look at one unified profile and see everything I’ve done in games would be incredible. This is sadly not possible, but it got us thinking: what if classic games had achievements?

It might look a bit like this: Continue reading What if Retro Games had Achievements?

Dear Hollywood: 5 Tips to Prevent a Lame Myst Movie

Myst coverAs you’ve no doubt heard by now, Myst, one of the most beloved and revered adventure game series of all time, has been optioned to be turned into a full length motion picture. While the content of the movie is no doubt up in the air at the moment, people have been taking shots at Myst and other video game properties for years now, hoping to stick some kind of tap into that overflowing font of money-making wizardry.

Here’s the problem: it’s no great secret that many video game movie adaptations are reviled by even some of their most beloved franchise fans. I’m not going to say that all video game movies are flat out bad by any stretch, but if we’re being honest, there is always plenty lost in translation between the monitor and the silver screen. Heck, just ask Mark Wahlberg. Or the Rock. Or Jake Try-To-Spell-My-Name-Without-Using-IMDB Gyllenhaal.

Looking around on the tubes, I’m seeing a considerable amount of concern out there for the Myst movie, with fans like myself wondering how it can even be portrayed in a way that works, and deservedly so. So, we thought we’d put together a list of things that will help Hollywood, and more specifically Mysteria Film Group, keep the Myst movie from suffering the fate of many other less than well-received adaptations.

Here are 5 tips to prevent a lame Myst movie: Continue reading Dear Hollywood: 5 Tips to Prevent a Lame Myst Movie

Minecraft: The Guest Review

People first started suggesting I cover Minecraft on Bytejacker a little over a year ago. I messed around with it a bit and felt lukewarm on it. At the time, it was basically just a world of Legos – a cute sandbox you could dig and build in with others, but really nothing more than a technical demo. “Impressive for being made by one guy,” I thought. “I hope he can turn it into something.” Continue reading Minecraft: The Guest Review

Welcome to Fall: The Upcoming Games of 2010

Ladies and dudes, the time is here: the fall season of gaming is officially upon us, and all we can do now is paddle as hard we can to keep up with the avalanche of titles falling to our TVs and monitors. Sure, I’m mixing metaphors here a little bit, but the point here is the same: lots of games are coming out, and you no doubt want to play a large share of them. Yes, even though Little Big Planet 2 has been delayed.

Since we’re so nice, we’ve put together an epic list of our 30 most anticipated upcoming games of 2010. You’ll be surprised at just how much is waiting for you. We’ve got everything from RPGs to zombies, DS exclusives and sprawling PC MMOs. Check it out! Continue reading Welcome to Fall: The Upcoming Games of 2010

Things We Need More of in Gaming

Inspired by yesterday’s post about gaming pet peeves, I’ve been trying to turn that painbow into a rainbow (hooray for Leet World references) and put a positive spin on it. What are some great things I’ve loved about games that are missing nowadays? In an age where all genres are gradually being narrowed into the same thing and folks like me are getting shooter-overload, you’d be surprised at how much good has gone lost from those lovable pieces of old.

Over the last few months, I’ve done and experienced things in games that reminded me of the way things used to be. With titles like Limbo, Guardian of Light, and yes, even Halo: Reach, I was hit with time transportation beams and sent back to remember things that I had not thought about in years. I guess you can say it was like getting an itch scratched that I didn’t even know I had. And once it happened, it felt damn good.

So, here are things we need more of in gaming.
Continue reading Things We Need More of in Gaming