The Hilarity of Breaking Dishonored

Even if a game like Dishonored presents itself very seriously, there are still options to exploit its mechanics for moments of levity. One of my favorite YouTubers, birgirpall, found a way to turn Dishonored from a tale of a man seeking revenge into a comedy factory. It may just be his Icelandic accent narrating the entire thing, but I haven’t laughed this hard in a while. There may be spoilers for certain scenes in here; I don’t really know, I haven’t played the game yet. Just a head’s up.

Sometimes it’s nice to remind ourselves that people stil play games for fun as opposed to just finding ways to complain about them all the time. Just thought I would share this with you guys to try and brighten your day. Enjoy!

Wrapping Up Desmond’s Tale in Assassin’s Creed 3

desmond assassins creed 3

Oh Desmond Miles, the modern-day wrapper for our sweet historical filling, will you ever get a game of your own? While early signs in Assassin’s Creed 3 hype pointed to this, a recent interview with Assassin’s Creed 3 lead designer Steve Masters on OXM hinted that Desmond’s story might be wrapping up in the next game.

After being saddled with Desmond the last four games, Ubisoft is looking to bring a bit of finality to his story, and in the words of Masters, “To actually wrap up what you’ve opened and experienced with him”. Traditionally the Desmond segments of the Assassin’s Creed games have always been poorly received, right up from the moment in the first game when we realized that we weren’t technically going to be playing an assassin in the Middle Ages, but were experiencing the genetic memories of some poor kidnapped sod. It’s actually kind of interesting to see the lead designer of AC3 admit that the series did rotate around Desmond for a bit too long, as this part of the interview shows:

“And we wanted you to feel a good sense of progress in what’s going on in the story. A lot of the misdirection and the way we’ve been meandering a little bit has been kind of frustrating as a player and for the audience, so we wanted to make sure there was going to be more substance to get your teeth into.”

While I don’t hate Desmond as much as some, the cliffhanger at the end of Revelations did feel like the modern-day storyline was starting to wear out its welcome. I’m interested to see where the Assassin’s Creed story will go after three, and whether or not we’ll be saddled with another Desmond-type character to keep the sci-fi conceit going.

What do you guys think about this? Will we actually see Desmond’s story wrap up or is this just a developer telling us what we want to hear? Are we saying goodbye to Desmond for good, or will he be back?

Source – OXM

Review: Spec Ops: The Line

spec ops the line review

War games are a dime a dozen in the video game industry, but rarely do they make you think about the decisions you’re making as a virtual soldier. Go here, do that; it’s all very clean-cut and morally upright. But as anyone who’s read a post-war memoir or has watched a good film, or talked to a real solider might know, war isn’t so neat. It’s messy, brutal and even if you somehow managed not to get physically injured, there’s a whole host of psychological scars.

The other trope of video game wars is that you’re usually a low-ranked grunt, a Private or at most a Sergeant, someone who’s important on the field of battle but isn’t calling the shots. Spec Ops: The Line puts you in the boots of Captain Martin Walker, a Delta Force operator leading a small three-man fire team into the ruins of a sandstorm ravaged Dubai. You’re hot on the heels of one Colonel Konrad, the commander of the Damned 33rd and the person who was supposed to be evacuating the citizens of Dubai. Can Spec Ops: The Line make it through this hot washup? Continue reading Review: Spec Ops: The Line

New BioShock Infinite Trailer is the Beast of America

There may have been some crazy stuff going down at Irrational games over the past few months with some of its high-level designers leaving, but there’s no denying that BioShock Infinite is looking quite hot. It’s been a while since we’ve seen hide or hair of the game, but Machinima just released the Beast of America trailer for BioShock Infinite, and damn if it doesn’t get me excited. This game just needs to come out.

While I just couldn’t get into the first BioShock (I tried playing it about three years too late), I can tell that Infinite is going to push all my buttons in the best way. Leaping from cable to cable and blasting fools off floating cityscapes might just be too much fun. The game is still on track to hit its February 2013 release date. What do you guys think? Is BioShock Infinite still singing its siren song to you?

Borderlands 2 Expands Already with Scarlett’s Booty

borderlands 2 dlc captain scarlett and her pirate's booty

Considering I’ve beaten Borderlands 2 twice and conquered the end-game raid boss known as Terramorphous, it probably comes as no surprise that I’m hungry for some Borderlands 2 DLC. Gearbox, who apparently know their target audience better than I thought, were happy to oblige with Captain Scarlett and Her Pirate’s Booty, a DLC adventure that takes you to the Wurmwater Flats in search of Captain Blade’s lost treasure.

Once you hit level 15 in the main game, you can take a trip out to the town of Oasis where you’ll meet your new BFF, Shade. As you might be able to tell from the title, Pirate’s Booty is, well, pirate themed, and as such you’ll be running across all sorts of re-skinned bandits and a few unique enemy types like the Anchorman and the Cursed Pirate. While the desert setting is bereft of water, the new Sandskiff will carry you ably across the sands, provided you don’t slam it into too many sandworms.

While it is fun to get back to Pandora, Pirate’s Booty is kind of lacking in payoff, although is does shine through with the classic Borderlands humor in some parts. Shade is hilariously creepy and this DLC contains two of my favorite new quest-givers, one of whom gives you a great quest riffing on DRM, “Don’t Copy that Floppy”. Unfortunately, Captain Scarlett herself is a lackluster villain, joking the entire time about how she’ll betray you, so it comes as no big surprise when she finally does. You can see the end of the DLC coming a mile off, so the feeling of running back and forth for little to no reason is more prevalent during these quests. To be fair, Handsome Jack set a high standard for villainy, but Captain Scarlett doesn’t even come close to hitting that mark.

If you’ve been hankering for more Borderlands 2 like I have, then Captain Scarlett and Her Pirate’s Booty will be right up your alley. It’s a good jumping off point for Borderlands 2’s season pass, and it adds even more Badass Ranks to obtain. There’s another high-end raid boss that seems to address the ways players were able to beat Terramorphous and a brand new currency called Seraph crystals (which, to be honest, I didn’t see once during my playthrough).

Has anyone else played Pirate’s Booty? What did you think of it? Was this a good first installment for Borderlands 2 DLC?

GamerSushi Asks: What Are You Playing?

pokemon white version 2

Man, there has been a binder full of games coming out the past week, and it just isn’t going to stop until December. I’m still finding things to do in Borderlands 2 (like the recently release DLC) and I’m neck-deep in XCOM: Enemy Unknown. I’ve also been playing Pokemon White: Version 2 and Sonic Adventure 2, and Sleeping Dogs sits on my shelf, waiting to be unwrapped.

Truth be told, I don’t know if I’m going to have time for anything other than XCOM. It’s just so good, and really, really difficult. You’re constantly spinning plates when it comes to managing the metagame, and I’ve got at least four countries sitting on Level 4 Panic while I hurry up and wait for my satellites to build. If I play that game through again, I’m going to start building power generators and satellite facilities from the get-go just so I can have a stable of the damn things ready to launch if things start to go off the rails.

I’ve also been quite tempted to pick up Dishonored, but I’ve heard mixed things about it despite the overwhelmingly positive reviews. While the game is being praised for a lot of things, I hear that it really can be quite short, and the stealth mechanics are a little fuzzy when it comes to determining whether or a not a guard can actually see you. After Mark of the Ninja (apples and oranges I know) managed to pull off communicating this so well, and games like Chronicles of Riddick have done it too, I feel like Dishonored could have been more tuned up in this area. That said, I haven’t actually played it, so feel free to tell me if I’m talking out of my butt.

So what have y’all been playing? Oh, Mark of the Ninja is out on Steam, so go pick that up quick-like.

Gaming with Consequences

xcom enemy unknown

Recently I’ve been playing the hell out of XCOM: Enemy Unknown and I’ve been really enjoying it, despite its difficulty and the fiddlyness of the controls (though I hear using an actual controller smooths this out – I’m on the PC). One of the aspects I enjoy the most is being able to customize your soldiers and give them individual names. The problem with doing this is that I’ve grown kind of attached to my little polygonal troops and XCOM has no problem killing them off on a whim.

I try to be as careful as I can in a given mission, but sometimes the game just works against me. For the most part I’ve been quick-saving often (autosaves are disabled by default) but during a particularly tough mission today a box truck exploded, taking out two battle-hardened soldiers. I was almost done the mission and had killed about nine Chrysalids along the way, so I didn’t feel like reloading and doing the whole operation over again just to save two troopers. Granted, they were generic ones that I hadn’t given special names to, but this is the first time in XCOM that I hadn’t felt the need to call a mulligan and rolled with the consequences.

Dishonored is a game where this sort of approach can also apply, given the inherit stealthy nature of the mechanics. While you do have the option to go hog-wild on the guards you’re facing, the game rewards you for taking a quiet, non-lethal approach, something that can make people into perfectionists, quick-saving constantly.

So, my question for you guys is, do you accept the consequences of your actions in games like these? Do you prefer to reload your last save because you know you could have done it better?

Get a Look at Halo 4’s Infinity Multiplayer

It’s no secret that Halo 4 has a lot to live up in in terms of multiplayer, but this new video from 343 Industries fills me with confidence that they can deliver. Working in collaboration with Certain Affinity, the development team that made the best maps for Halo: Reach, 343 Industries has retooled Halo 4’s multiplayer with their own spin on things. While Ordnance Drops and Load-outs do sound like they came right out of the Call of Duty playbook, combining them with everything else in Halo 4 just seems to work. Check out this behind the scenes look at Halo 4’s Infinity multiplayer mode and see for yourself.

I don’t know about you guys, but this video made me genuinely excited in a way I haven’t been in quite a while. 343 Industries might have a huge team of talented people and giant development budget, but they seem to genuinely care about giving players an authentic, but fresh, Halo experience. I’m particularly excited for Dominion, which may turn out to be what Invasion from Halo: Reach promised but ultimately couldn’t deliver. What do you guys think about Halo 4’s Infinity multiplayer? Are you on board? Did this video make you a convert, or are you perhaps more wary now?

Halo 4: Forward Unto Dawn is a Surprisingly OK Live Action Adaption

Live action Halo adaptions have a lot to live up to, what with Landfall, We Are ODST and Deliver Hope setting the bar pretty high. Halo 4: Forward Unto Dawn is set primarily during the United Nations Space Command’s war with the Insurection, years before the Covenant invasion. It follows the story of one Thomas Laskey, a new recruit at the Corbulo Academy of Military Science. Along the way, he ends up meeting the Master Chief, an event which changes his life and puts him on track to be a highly-placed office on the UNSC Infinity, the giant spaceship in Halo 4. You can check part one here, with part two after the jump.

Continue reading Halo 4: Forward Unto Dawn is a Surprisingly OK Live Action Adaption

The Value in Playing Bad Games

EDGE OF TIME

While we’re being blessed with an amazing fall for gaming, sometimes we need to take a step back and reevaluate how we judge the games we play. Even though we avoid bad games, they do exist and sometimes there’s a benefit to playing them just to remind yourself that making a good game is actually pretty hard.

I don’t want to turn this into another “bash Resident Evil 6” fest, but I kind of want to play it just to adjust my views. Between X-COM: Enemy Unknown, Dishonored, Pokemon White Version 2 and Borderlands 2, we’re being kind of spoiled right now and this season is only going to get better. Playing a game like Resident Evil 6 might help me appreciate games more, because if you only sample the best of anything, your tastes get less eclectic and it becomes harder to enjoy the decent titles.

One game I played this year which I enjoyed for what it was was The Amazing Spider-Man, Beenox’s movie tie-in and follow up to the astoundingly bad Edge of Time. If I hadn’t played Edge of Time I might not have liked The Amazing Spider-Man as much as I did, but because I played a game that clearly did not get as much love in developement, Beenox’s next effort seemed better for it. Even though The Amazing Spider-Man is a pale Batman: Arkham City imitation, it has a lot to offer, something I might not have realized if Edge of Time hadn’t lowered my expectations.

So, what about you guys? Do you think there’s a value to playing bad games? Do you always avoid them or do you find they help you keep gaming in perspective?

The Retaliation Co-op Pack Breaths New Life Into Mass Effect 3

mass effect 3 retaliation

It’s been more than half a year and I’m still plugging away at the multiplayer mode for Mass Effect 3. While the mode was a little basic to start off with, the various classes and maps that have been added to the game since release has kept its longevity going, and the new pack for Mass Effect 3’s multiplayer, Retaliation, brings a whole new enemy faction into the mix.

If you haven’t been keeping up with the news on Mass Effect 3’s multiplayer mode, Retaliation reintroduces the Collector faction from Mass Effect 2, but this time around they pack an even bigger punch. Collector captains are the brand new foes and in addition to being tougher than the regular Collector trooper, they can also release Seeker Swarms which block your power usage, something that can be downright terrifying when you’re facing down a couple Scions or a Praetorian.

New player classes have also been bundled with Retaliation, including a turian Havoc (a jetpack-using close combat class) and a volus Adept and Engineer. Yes, those little balls of asthma are now playable, and they’re just as hialrious as you expect. Watching a volus roll around and blast Collectors is quite the sight, especially considering they can’t take cover and just sort of stand behind most obstacles (which works because of their short stature). Cerberus and geth also get new types added to their lineup in the form of the whip-using Dragoon and the grenade-launching Bomber, respectively.

BioWare could have let Mass Effect 3’s multiplayer languish, but they’ve shown a surprising amount of dedication to it. They even put up a whole new web portal for stat tracking, including the brand new N7 challenges. Even though this is the last pack for multiplayer, new classes will continue to be added. While there are still server problems and synchronized kills from the large enemies continue to be frustratingly random and Vanguard-inhibiting, this new feature for the Mass Effect series is still going strong, and is a large part of why it’s staying high in my personal top ten for this year.

Is anyone else still playing ME3 multiplayer? What do you think of Retaliation? Anyone going to hop back in now?

The GamerSushi Show, Ep 54: We’re So, So Sorry

the gamersushi show ep 54 resident evil 6

It’s been a few weeks, faithful listeners, but we’re back. It’s kind of hard to get a balance going once we start the podcast again, but we’ll probably be back up to weekly casts right before we go on another break. C’est la vie, non?

In this episode we’ve got some apologizing to do around Resident Evil 6, which is apparently the worst game ever. Seriously, we’re really sorry about how much time we devoted to this game over the past year.

We also talk about Cliffy B and the BioWare Doctors leaving the industry which evolves into a talk of whether there are anymore big name people left beyond the standards (Newell, Miamoto and the like). It’s a really cool talk about the state of the industry and how faceless it’s become in some ways.

We also talk about Borderlands 2 (nee Bonerhands) for a while and then we chat about our most anticipated games for the rest of the year.

So! You know how it goes. Listen, rate, and please accept our apologies.

0:00 – 1:33 Intro
1:33 – 14:25 Resident Evil 6
14:26 – 17:17 Over/Under Checkup
17:18 – 31:10 Cliffy B and the BioWare Docs
31:11 – 40:42 Borderlands 2
40:43 – 53:00 Most anticipated game of the rest of 2012
53:00 – 54:45 Outro

Review: Borderlands 2

bordlerands 2 review

2009’s Borderlands was an interesting animal back when it released. A mishmash of RPG and FPS with a lot of loot thrown in, it stayed aloft mostly on a wing and a prayer. It was a little bland in its environmental design, the story lacked any real payoff, and it was too easy to break the various classes available to you. That said, it was fresh and unique and had an excellent crop of post-release DLC to keep it in people’s minds.

Three years later, Gearbox is taking another crack at it. With more polish, more PC options and even more guns, does Borderlands 2 hold even more for gamers or does it deserve to be sold as vendor trash? Continue reading Review: Borderlands 2

Today’s WTF: Mass Effect Trilogy Doesn’t Include Paid DLC

mass effect trilogy dlc

It’s almost like EA is goading us on purpose now. The recently announced Mass Effect Trilogy collection sounds pretty neat and looks even cooler (what with the unified designs on the disc labels) but it will only include the DLC that came free with the various Online Passes associated with the game, and you’ll have to pay for the other bits.

I’ve never heard of a collection of any work where parts of it were purposely left out and you had to buy them separately. Hell, George Lucas kept adding stuff when nobody wanted it. For those curious, here’s a breakdown of what you will get with the package in terms of DLC:

On PC, Mass Effect will include Bring Down the Sky and Pinnacle Station on disk. For Mass Effect 2, Cerberus Network will be included which features Zaeed – The Price of Revenge, The Firewalker Pack, Cerberus Assault Gear, Arc Projector heavy weapon, and Normandy Crash site mission. For Mass Effect 3, Online Pass will be included granting players access to co-op multiplayer.

On Xbox 360, Bring Down the Sky and Pinnacle Station are not included with Mass Effect, however they are available as stand-alone downloads through Xbox LIVE. For Mass Effect 2, Cerberus Network will be included and Online Pass will be included for Mass Effect 3.

Information on PlayStation 3 DLC will be available soon.

Not bundling Mass Effect 2 with Overlord and Lair of the Shadow Broker is baffling, because those two add-ons were fantastic, and in the case of Lair, essential to the series’ story. Arrival I can take or leave, but regardless, I think that all the DLC should be bundled in.

What do you guys think about this? Should EA throw in the DLC or am I just making too much of a fuss about this? I get that EA is a business, but this just seems like an unnecessary cash-grab.

Soruce – Mass Effect Trilogy

Dishonored: Fun or Shun?

dishonored fun or shun

Welcome back to Fun or Shun, the feature where two GamerSushi editors take a look at an upcoming game and give their thoughts on whether or not they want to buy it. We did this last year with the excellent Deus Ex: Human Revolution and now Anthony and I are putting Dishonored, the Bethesda-published steampunk game, under the microscope.

Will Dishonored stand up to the intense scrutiny? Will it triumph based on its pre-release material, or are we feeling a bit cold towards it? Onward, adventurer! Continue reading Dishonored: Fun or Shun?

Review: Mark of the Ninja

mark of the ninja review

Klei Entertainment is known for making 2D games with a really refined art style that are sadly a little lacking in the gameplay. While Shank and Shank 2 were by no means bad games, they were beset by a bit of monotony and a lack of polish in some of the fighting.

Mark of the Ninja is trying a completely different track, though, eschewing the over-the-top action of the Shank games and putting you in the tabi cloth of a ninja, one who has been gifted (cursed?) with an ever-growing collection of mystical tattoos which grant him great powers at the cost of his sanity. Can Klei make the transition from brutal violence to the beauty of a well-timed stealth kill? Continue reading Review: Mark of the Ninja

Black Ops 2 Zombie Mode Goes on a Road Trip

Somehow a throw-away game mode from Call of Duty: World at War has taken on a life of its own (with its own convoluted back-story), and with every new Treyarch-produced Call of Duty game I find myself anticipating what kind of new crazy twist they’ll throw at us. The new way to slay in Call of Duty: Black Ops 2’s zombie mode is apparently a roving murder-bus, where you and three friends will go on a road trip in an armored vehicle, stopping along the way to kill the undead. There’s a new trailer, which you can check out below.

Apparently this new game mode will be an expansive sandbox for players to explore, and the driving sections in between the hubs will not just be loading screens, but another arena to fend off the living dead. There will also be a CIA vs CDC mode where the two opposing teams can grief each other indirectly; they’re not able to harm each other one on one but will be able to find other ways to indirectly cause the death of their enemies. There’s not too much more info about that mode, but it looks like the old zombie formula is being expanded on yet again.

I’m not going to lie, Treyarch’s Call of Duty games have usually hooked me in with zombie mode and Black Ops 2 looks no different. What about you guys? Are you feeling the familiar tugging on your purse-strings, or is that just a horde of shambling grotesqueries reaching for you from beyond the grave?

Review: Max Payne 3

max payne 3 review

After Remedy moved on to Alan Wake, Rockstar was left holding the bag for the Max Payne franchise, having published the first two games in the series for consoles. Instead of bringing on a developer with experience in the third-person shooter genre, Rockstar decided to tackle Max Payne 3 themselves. If I’m being kind, the shooting in the Grand Theft Auto games and Red Dead Redemption were passable, mainly because there were so many other things to do in those games that you could kind of work around it. Max Payne, however, is all about the shooting. The normal shooting, the slow-motion shooting, and the slow-motion-diving-backwards-down-a-flight-of-stairs-it’s-so-bad-ass shooting.

Developed by Rockstar Vancouver and written by Dan Houser with a serious case of Man on Fire envy, does Max Payne 3 deliver the same pill-popping thrills the series is known for? Continue reading Review: Max Payne 3

GamerSushi Asks: What Are You Playing?

ftl game

Games, guys. Games. Well, more accurately Borderlands 2 and some other stuff, but still. The big season is picking back up and there’s already too many damn things to play. I can’t keep track of it all, so I thought I would make a handy dandy post so you guys can write down the titles current spinning in your console or taking up your hard drive.

The top of the list for me is Borderlands 2, and I’m already in the new game + mode, or “True Vault Hunter”. Yes, Axton and I are going through that game again and the loot you get on the second run through is just insane. There’s an old World of Warcraft joke “green is the new purple” and that’s very apropos here. Just as an aside, the Commando is so much better than the Soldier from the first Borderlands. Having a turret that is able to rotate 360 degrees is a godsend.

Other than that I’ve been playing some FTL (including the ill-fated Flight of The Sushian), Black Mesa and Battlefield 3. I picked up Spec Ops: The Line for super cheap and I’m excited to start that. I also need to finish Mark of the Ninja and I have Sleeping Dogs waiting in the wings, so yeah. A lot of stuff.

What have you guys been playing? Any of the above games or something different?

Ten Years of Battlefield

battlefield 3 tenth anniversary

If there’s any franchise that I have an unrequited love for, it has to be Battlefield, DICE’s multi-arms warfare FPS. It’s kind of hard to believe that it’s been ten years since 1942 introduced us to an almost new style of gameplay with wide-open playgrounds and a multitude of vehicles. When you look back at the release dates for the Battlefield games, they actually came out at a fairly fast clip (one every two years for the most part) but the wait between each game felt like a long time to my young mind.

My favorite game in the series is a tie between Battlefield 2 and 2142. It’s kind of funny to look at my stats for both 2 and 2142 because it felt like I played them for hours, when in reality I’ve spent more time in Battlefield 3. Battlefield 2, 2142 and Bad Company 2 were all played in groups with friends, with the numbers slowly dwindling over time. As people move on and computers get more expensive to upgrade (for some of us), my BF crew got whittled down to myself and my friend Chris, with occasional guest appearances by Eddy and his brother.

While Battlefield is best played with friends, the game still offers up plenty of sublime moments even if you’re playing solo. No Battlefield game is perfect (by any means, all of them have been heavily patched and still launch with some pretty glaring flaws) but DICE is up to the challenge of balancing and fixing their games, sometimes completely changing the way the game feels and plays.

Do you guys have as long and storied a history as I do with Battlefield? Anything to say on its tenth anniversary? What are you hoping for in the future of this franchise? Go!