The GamerSushi Show, Ep 18: The Jam of War

Here’s the podcast. You know the drill.

The podcast is all grown’s up this week now that we’re on episode 18, so it’s legal. Jeff had to skip out on this podcast because he hates us, or was busy, I don’t really remember which. We recorded this last week, so our topics reflect that. We chat about broken systems, gaming innovation, Killzone 3 and more. Check out the list of topics below. Nick also brings us a game of fill in the blank, where I curb stomp the competition the way I always do in these affairs.

Give it a listen and please rate the podcast on iTunes as well. Continue reading The GamerSushi Show, Ep 18: The Jam of War

Orient Yourself With the New L.A. Noire Gameplay Trailer

L.A. Noire, the upcoming 1947 crime thriller, certainty looks nice, but people are naturally concerned about the lack of gameplay seen so far. Since the game is coming out on May 17 (May 20 in the EU), publishers Rockstar Games and developers Team Bondi decided to release a series of trailers depicting the gameplay of L.A. Noire. The brand-spanking new trailer, called ‘Orientation’, details the detective work, interrogations and shoot-outs you’ll be undertaking.

While the gameplay does bare some resemblance to GTAIV and Red Dead Redemption, the detective work and interrogations do look really, really fun, and are things we rarely do in gaming. While it’s the natural inclination of games to shoot for the starts but fall a bit short, watching faces for cues may not work as well as the trailer shows. I’ve been wrong before, though. Overall, I think L.A. Noire looks fantastic, and I can’t wait to try it out. What do you guys think? Are you excited now that you’ve seen some gameplay?

Gaming: No Country for Funny Men

Portal 2

On top of being innovative and addictive from start to finish, one of the things that I loved about Portal was that it was devilishly clever to boot. This didn’t just stop at its gameplay, but carried over to its script, which was genuinely funny. As much as I can’t wait to see more of Aperture and its insane puzzles, one of the things that I’m dying for in Portal 2 is the sidesplitting humor that came from the writers at Valve.

Oddly enough, it’s not that often that we get to play funny games these days. That might sound strange, but it becomes more noticeable when you play games that actually make you laugh. Games like RDR: Undead Nightmare or Secret of Monkey Island. So why aren’t more games funny? One of the great legends of game comedy himself, Tim Schafer, has an idea.
Continue reading Gaming: No Country for Funny Men

2010’s Top Selling Games By Platform

Just Dance 2

The NPD’s new stance on not releasing sales data has caused all manner of consternation across the world, especially in message board threads where fanboys endlessly snipe at each other. But, even non-partisan minds have a curiosity about such things and thankfully, Gamasutra has managed to obtain some of the juicy details.

Breaking down the top ten games across each non-PC platform, we see that Just Dance 2 was the best-selling Wii game of the year and despite lukewarm reviews and a late entry, Epic Mickey managed to nab the 4th spot. Not as many Nintendo games as usual and some of the titles in the top 10 are likely unknown to most of us.

Hit the jump for the full lists!
Continue reading 2010’s Top Selling Games By Platform

Gaming Difficulty: When is it Just Right?

dead space 2 hardcore mode

As my unemployed status continues to persist, I’ve found myself undertaking gaming-related challenges that I wouldn’t typically do under normal circumstances. Recently, my sights have been set on Dead Space 2, and and the Hard Core mode achievement in particular.

What Hard Core mode consists of is a run through of the game with only three saves total and no checkpoints. If you die, it sets you back to you last save point, even if that particular save was about three hours of gameplay ago. Hard Core mode is mercilessly unforgiving, and even with my fantastic Necromorph slaying skills, there’s been more close calls than I care to admit.

As I am wont to do when subjecting my gaming muscles to a new challenge, I got to thinking about difficulty in games and what games do it right. Hard Core mode is an excellent example of this. Instead of just making every enemy kill you in one hit (or throw loads of grenades…Treyarch), the tension comes from the lack of a “safety net”, and the very real possibility of losing hours of progress. While this may sound like a pain in the ass, it’s actually quite engaging, and a great test of your skills. More games should do something like this, where the difficulty factor is not determined by cheap AI, but rather by taking away things we have come to rely on like check points or saves.

What do you guys think about this notion? Has anyone here tried Hard Core mode, and do you agree with me? What games would benefit from this kind of challenge? Hit me!

It’s Real: Halo: Combat Evolved Remake Hitting November 2011

halo combat evolved remake 2011

Get your fanboy hats on, folks, because it looks like the rumored HD remake of Halo: Combat Evolved that I posted about back in November is the real deal. Joystiq, citing an unamed source, has learned that the game that kick-started Bungie’s rise to power and revolutionized First Person Shooters on the console is getting remade in High Definition with new art assets.

We’re not just talking about a tuned up re-release, no sir. This game is using an entirely new engine (Joystiq claims that the engine behind Reach is not powering this remake, contrary to popular belief), and is being made by Saber Interactive. The game will support 1080p and 3D as well, if that’s your thing. Multiplayer is still being worked out, but the game is confirmed to have online co-op (the original shipped with split-screen two player co-op).

Furthermore, this remake is apparently one of two Halo games under the 343 Industries banner, so expect more news from the Halo front. For a release date, we’re looking at November 15, 2011, ten years after the original launch of Halo: Combat Evolved.

On an unofficial note, that makes me feel really old, because that will mean I was 14 when the original Halo came out. Are you guys excited about a Halo: Combat Evolved HD remake? Nervous? Nauseous? Go!

Source – Joystiq
Continue reading It’s Real: Halo: Combat Evolved Remake Hitting November 2011

Handing out the 2011 Game Awards Early

Batman Arkham City

If there is such a thing as gaming nirvana, then I think 2011 is approaching that status. Basically, 2011 is the nexus around which all other years revolve and aspire to. That’s putting it in dramatic terms to be sure, but more games keeping getting added to the list of greats that we’ll be playing by year’s end. Now we’ve got the NGP to look forward to, and even a few surprises like Saint’s Row 3. As we’ve said before, it’s exciting to watch it all unfold.

However, some people don’t want to wait, and have already started crowning their champions. GamesRadar recently released a Preemptive 2011 Game Awards list, and while I think it’s kind of ridiculous, it’s still fun to speculate. They’ve pegged Guild Wars 2 as the most addictive game of 2011, Skyrim as the best RPG, and Batman: Arkham City as game of the year. The possibility of Arkham City actually being better than Portal 2 seems like a long shot to me, but one that I’ll be happy about if it ends up being true.

So what do you guys think of their preemptive game awards? What do you think the winners are going to be in all of these categories by the time 2012 hits? Go!

Source – GamesRadar

Top Six: Things Gamers Said They Wanted But Didn’t

Gamers are a greedy, fickle bunch, and we love nothing more than having our cake and eating it too. For every developer or publisher that tries to please us by making a fan-service game or getting sequels out faster, there’s thousands of gamers who will flock to the forums decrying the release dates and the addition of rainbows.

While gamer hypocrisy has been on the rise for a long time, it’s reached a critical mass within the last few years. Come inside and take a journey as we discover the top six things gamers said they really wanted, but actually didn’t.
Continue reading Top Six: Things Gamers Said They Wanted But Didn’t

Bulletstorm Does Another Spoof With Duty Calls

bulletstorm duty calls spoof

Bulletstorm, the demo of which we talked about on our latest episode of The GamerSushi Show, has been taking the piss out of the most popular first person shooters of our day. While the PR team at EA previously took a swipe at Halo 3’s excellent Diorama commercial, this time Call of Duty is on the chopping block with Duty Calls, a cutting look at the tropes Call of Duty employs on a regular basis. What sort of tropes you ask? Let the following list tell you, then check out a video after the jump:

Duty Vision slows down the action so you can unload a storm of bullets
Immersive dialogue from the front lines
Cold, calculated realism
Killing animations motion captured from real actors
True-life reloading system allows for mistakes in putting the cartridge in the gun
Iconic sound effects
Thwart an enemy threat that could topple the country and possibly the world
Significant and historically accurate props Continue reading Bulletstorm Does Another Spoof With Duty Calls

Today’s WTF: Treyarch to Gamers: Stop Being so Angry, Yo

treyarch angry gamers

While Call of Duty: Black Ops may be Treyarch’s best contribution to the series to date, there are some out there who think that the game isn’t all that great. They’ll say that the story is confusing and poorly written and the multiplayer is full of broken spawns, latency, and on the PS3, dirty hackers. They might also say that the game is basically the same it’s been for the last eight years.

As the underdog studio just released the First Strike Map Pack (available exclusively on Xbox LIVE, kids), Treyarch community manager Josh Olin gave a little interview with NowGamer about how patches are important to the online experience and what Treyarch are doing to keep Blops going strong. At the end of the interview, however, the writer asks Mr. Olin what he thinks the biggest problem with the game industry is: Continue reading Today’s WTF: Treyarch to Gamers: Stop Being so Angry, Yo

GamerSushi Asks: Can a Game Have Too Much Hype?

homefront hype

It’s only natural that, with a market so inundated with products, video games publishers are going to crank up the advertising for their game if only to push it into greater awareness with the consumers. Sometimes, though, there’s a game that takes it too far.

While most games can get on our nerves if we see them too many times of news sites or watch their commercials on TV, there’s the rare time that too much exposure can be a bad thing. For me, this phenomenon is happening with Homefront, THQ’s Korea invades America shooter. It seems that every time I go to check one of the blogs I frequent there’s something on how the game’s narrative will really get to you, or the multiplayer will revolutionize the industry, or how the game is being written by the guy who wrote Red Dawn. At first I was kind of interested in the premise, but now every time I see something about this game, it just draws out a sigh of apathy.
Continue reading GamerSushi Asks: Can a Game Have Too Much Hype?

Review: Dead Space 2

dead space 2 review

A couple of years back, EA started making a big push to get more original IPs out on the market instead of relying on pumping out sequels to successful franchises every year. Leading the charge on this initiative was DICE with Mirror’s Edge and EA Redwood Shores with Dead Space. Of the two, Dead Space did better critically and commercially so Redwood Shores was formed into Visceral Games and a green light was given on the sequel.

Set three years after the events of the first game, Dead Space 2 brings Isaac Clarke, the hapless engineer/universal savior, to The Sprawl, a giant space station in orbit around Saturn. Isaac can’t remember what’s been happening in the intervening time period, and the small glimpses given during the opening cut-scene look like he’s stuck in a psyche ward. After everything goes to hell (with one of the best cold opens in any medium ever), Mr. Clarke is on a fast-paced bloody thrill ride to discover what’s been happening while he’s been comatose.
Continue reading Review: Dead Space 2

The GamerSushi Show, Ep 16: Sweet 16

For some reason, all of you crazies keep coming back to listen to our podcasts. And for some reason, we keep getting together on Skype to record them without killing one another. Basically, everybody wins.

We celebrate the sixteenth edition of the GamerSushi Show by waxing not-so-philosophically about a variety of topics. These include our manly Valve love, the Nintendo 3DS, Final Fantasy XIII-2, and then some. Nick also drops in with another one of his games, Percentages, and I think there are some hilarious results that come out of that conversation. I may have broken the podcast a couple of more times in this episode, for which you’ll have to forgive me. Lord knows I’m having a hard enough time forgiving myself (not really).

Anyway, check it out, and be sure to rate the podcast on iTunes. Many thanks to those of you who already have done so. You’re our favorites. Continue reading The GamerSushi Show, Ep 16: Sweet 16

Tuesday Demo Overload With Crysis 2 and Bulletstorm

Crysis 2 demo

Today is a big day for EA Games as they not only drop Dead Space 2 on us, but also unleash the multiplayer demo for Crysis 2 on the Xbox 360 and Bulletstorm on both consoles (no PC, sorry fellas). Since there’s really not much else going on in the world of gaming (and I’ve got a lot of free time) I decided to check out both demos and report on them for you. Ain’t I thoughtful?

The first one that I tried was the multiplayer demo for Cyrsis 2. I played a lot of the original on the PC, including some very fun stints in the multiplayer mode. While the original version emphasized large-scale maps with vehicles a la Battlefield, the sequel drops you into small arenas like those found in Call of Duty. Both teams are equipped with the series’ iconic Nanosuit and there are several load-outs to choose from, unlocked via ranking up through the in-game progression system.

Gameplay wise, it’s exactly as I imagined Crysis would be if I played it with a gamepad as opposed to a mouse and keyboard system. As an old-school PC guy, the mouse and keyboard set up is far superior for fast-paced gameplay, so I ended up with more deaths than kills. Watching everyone else use their suit powers to leap around the map and absorb bullets was pretty wicked though, and the game definitely looks gorgeous. Crysis 2 on the 360 doesn’t look anything like the videos parading around on the Internet, but it is one of the better looking game I’ve played in recent memory. Suffice it to say that, while it was fun, I’d much prefer to get it on the PC come release day. One thing that did irk me about the graphics is that the level I was playing on, Skyline, features a lot of brown textures, and the opposing team was decked out in brown colored Nanosuits. Seeing as my team was wearing white, this struck me as a little unbalanced. Hit the jump for my thoughts on Bulletstorm! Continue reading Tuesday Demo Overload With Crysis 2 and Bulletstorm

LA Noire Gets a Gritty Trailer and an Equally Gritty Release Date

For a game that was stuck in development hell for years, Team Bondi’s upcoming 1940’s crime thriller LA Noire has certainly shot out of the gate in the past few months, stunning us with its detailed character animation and the technology that powers it. Despite the fact that it’s been flitting on and off the radar screen for a while, we now have a hard target set for the release date: May 17 (May 20 in Europe), to be exact. To celebrate, LA Noire publisher Rockstar has posted an all-new in-engine trailer for us to drool over:

Like Red Dead Redemption, I’m kind of going into this game blind, but that payed off for RDR as it was my favorite game of last year. I have no idea what the gameplay is like, who the characters are or what the plot is besides the fact that you’re tracking a serial killer, but since I’m an information sponge I might end up enjoying it more not knowing ever facet of the game. Anyone else got this on their must-buy list?

Should Games Have More Irreversible Consequences?

Half Life 2

I am a notorious reset-er when it comes to facing the repercussions of my actions in games. This is most prevalent in sports titles, where I reload a save if I think I’m going to lose an important game in my season. This trait of mine also rears its nasty head in RPGs that require big, game-altering choices. While I don’t always reset the game, I’m prone to create several save files, all of which happen at big points in the story, so I can revisit them if I don’t like the outcome. I think I reloaded the Landsmeet in Dragon Age 3 or 4 times, just to choose the one I liked best.

One game where I tried to avoid this sickly habit was Heavy Rain. As the story featured several main characters, you could actually die right in the middle of the game and have the narrative continue, just from someone else’s eyes. Knowing that you could lose somebody you cared about at any moment made some of the mind-bending quick time events that much more intense. As a result, the experience of Heavy Rain was a long-lasting and fondly remembered one for me.

A recent article over at PopMatters about Irreversible Consequences in gaming really got me wondering if this is something that developers should try to achieve more often. Continue reading Should Games Have More Irreversible Consequences?

Final Fantasy XIII-2 Announced

Final Fantasy XIII-2

JRPG fans unite! Hello? Is this thing on? Well, anyways, those of you who enjoyed the latest installment of Square Enix’s flagship franchise, Final Fantasy XIII (and I know there are some of you out there) can rejoice because more of Lightning and company is on the way. Square Enix has officially announced Final Fantasy XIII-2 for the PS3 and Xbox 360. The game will be out in Japan before the end of the year and in the U.S. and other regions next winter.

Despite the Internet ravings, FF XIII sold pretty well and garnered mostly positive reviews. I ended up enjoying it quite a bit and though I was divorced from the story, the ending was still rather touching, so I am anxious to find out what happens next. And more of Lightning is never a bad thing.

What say you? Is this a chance to make some quick cash for Square Enix or are you actually curious to see where the story goes? Let us know in the comments!

Source: Playstation Blog

The GamerSushi Show, Ep 15: Slunk!

It’s the first podcast of the new year! The year isn’t all that new anymore, but we finally got off our butts and chatted about video games. In this edition, we were careful to avoid recapping 2010 (again) and looking forward too far into 2011 (again), and instead just talked about what we’re playing and some stuff that’s been rattling around our mostly empty brains.

In order to achieve that ultimate state of full disclosure, I must say that we actually recorded this the week before last with the intention of releasing it last week, but stuff happens and we didn’t get to it. So, it’s new to you, and should get us back on our regularly scheduled podcast programming. I know you’ve just been dying to hear our nasally voices.

For some reason, I was either hyper or bored, and by the end of the podcast I was in a bit of a rare form. It’s the form that Daniel and Nick know best from when I goofed around on the set of WZ or in the making of Leet World. Since I haven’t listened to it just yet, I’m not sure if it’s been immortalized in podcast form. If it is, don’t say I didn’t warn you.

Anywho, hope you guys enjoy, and be sure to rate the podcast on iTunes! Continue reading The GamerSushi Show, Ep 15: Slunk!

Today’s WTF: Your Mom Hates Dead Space 2

Oh, marketing departments, the bane of sophisticated gamers everywhere. It’s easier to make your product appeal to the lowest common denominator these days, but sometimes I have to wonder how these ad campaigns get pushed through. Take this recent bout of advertising for Dead Space 2 which features 200 mothers watching, and being horrified by, EA’s upcoming sci-fi thriller. Now, as a child of the 90s, I’m pretty sure I’ve seen this type of advertising stunt before, probably for Soldier of Fortune or something. I’m sure that my mom would hate Dead Space 2, but would I make her watch it and upload my own reaction video to win a custom PS3? Probably. Here’s the shameful behind the scenes video.

So, any opinions on EA’s attempt to bring Dead Space 2 down to the level of common grade schlock? Any thoughts on months and months of hard work invalidated in order to appeal to 12 year olds?

Defining Good Choices in Gaming

Mass Effect 2

It’s been said often, but Bioware is the developer that gets the most praise when it comes to infusing a game with player-made choices (and more recently, Quantic Dream). However – is choice always the best route that a developer can take? Could choice restrict or limit game design? Could choice make a game less interesting?

That’s the question that Robert Green at Gamasutra poses this week. Green discusses the choices in games that have mattered most to him, and the ones that really fell flat. He makes some spot-on points about good and bad choices just for the sake of having them, and how they don’t really add much to a game. Green also waxes eloquently about how putting players into a class or upgrade box before giving them all the information they need is limiting for the player as well.

I totally agree with the assertion that players need more information before choosing classes and certain upgrade paths. The skills you have at the end of the game can make or break its enjoyment, and I hate not knowing what becomes more important later on. I’ve spent dozens of upgrade points leveling up completely useless things before in games, and it’s fairly irritating. I also agree with the idea that hard choices are better than simple morality choices.

What do you guys think about how choices are being used in games? What choices have felt too simplistic or not impacting? Which choices have really stuck with you?

Source – Gamasutra