Last night at 9pm Pacific time, Respawn’s sci-fi shooter Titanfall finally dropped after what seems like the slowest couple of weeks in my recent memory. Despite a little technical hiccup (the server connection hung on the “initializing” screen for a while) I was able to play the game for a couple of rounds on launch night, so props to Respawn for that.
Overall I found my time with Titanfall to be fairly enjoyable, although in the early hours of the game’s lifespan a few things stuck out to me. While Attrition is fun, a score limit of 250 is quite small, especially if one team is running away with the match. Having such a low victory ceiling doesn’t allow room for a comeback, especially if the other team has four or so Titans on the field. Additionally, it seems like the Smart Pistol might be a bit more bothersome than I originally thought, although that could just be me not being used to countering it.
Since there’s such a groundswell of hype around this game, I thought it would be prudent to do a roll call for Titanfall. What platform (PC, Xbox One or 360) are you playing on? If you feel like it drop your tag into the comments!
When Watch Dogs was delayed last fall shortly before its release date, we were all sad pandas. Back then we didn’t know that Assassin’s Creed IV: Black Flag would be a rollicking good time, so Ubisoft’s modern-day tale about oppressive surveillance seemed like a sure-fire way to kick off the next gen.
Now here we are in the early months of 2014 and we’ve not only got Watch Dogs’ new release date of May 27, but also an explanation from the team behind it as to why they decided to delay the game. Continue reading Watch Dogs: New Release Date and the Reason for the Delay
Since Nintendo seems unwilling to give us a new Metroid game, an intrepid modder has taken it upon himself to make a nearly fully-featured Metroid flavored mod for Spelunky. The narrator for this video says a few facepalm-worthy things are a couple points, but it’s worth a watch.
Until yesterday I’d never heard of Middle-Earth: Shadow of Mordor, Monolith’s new game that shows you what happened inbetween The Hobbit and The Lord of the Rings. In this game you’ll play as Talion, a ranger of Gondor who gets possessed by a wraith and then uses his new found powers to systematically assassinate a variety of orcs and Uruk-hai. This gameplay trailer for Shadow of Mordor shows off some cool abilities you can use and details the nemesis system which sounds too crazy to actually be true. Give it a watch!
For a game that I didn’t even know existed until recently, Middle-Earth: Shadow of Mordor looks like a guaranteed fun time. What do you guys think about this trailer? Are you on-board for some orc killing?
Look guys, I’m sorry I keep writing about Battlefield 4, I really am. This game had a ton of promise leading up to launch and then it promptly fell flat on its face and has been struggling to right itself even since.
A week or so ago I wrote about DICE and EA’s handling of the whole situation (which you can read here if you’re so inclined) and in summation I felt that all that was necessary was admitting that they did wrong by the consumers and apologize. Instead, we’re getting the “Player Appreciation Month” for Battlefield 4, where EA and DICE neatly side-step responsibility for the game’s problems by offering up free Battlepacks, double XP events and shortcut kits.
Take a read through and see what they’re offering. Even if you haven’t played Battlefield 4, I’m sure you’re at least somewhat aware of the game’s issues. Tell me, is the Player Appreciation Month enough to make up for the bungled launch?
As much as it’s easy to loathe the Internet at times (take for instance this 500 page Mass Effect 3 fanfic), there are other times when I find it just brilliant and amazing. The things that people can cook up when they find like minded folks is just astounding.
Proof: this subreddit of people that roleplay in GTA online as reporters, documenting the gang violence of Los Santos like digital versions of Anderson Cooper. It’s just one of those things that surprises you but doesn’t shock you, because of course there’s a subculture of the game’s population that gets a kick out of that.
To me, one of the most interesting things about online communities for games is the way that they tend to break down into these really unique niches. Take the custom game community of Halo, the roleplaying community of old Star Wars Jedi Outcast games or the MLG community for any competitive multiplayer title. I love that games give these people a home, because where the heck else could they have done some of these things?
What are some of the most interesting developments you’ve seen in an online community? Go!
Source – GTA V Media
Image – Stustuca
As much as I think gamers and the gaming press in general are prone to histrionics, the ongoing saga of Battlefield 4 is cause for legitimate concern. While I have faith that DICE will eventually get the game working in almost tip-top shape, the whole process of Battlefield 4, from the
demo Beta in early October to the mangled launch and the current state of the game has been quite the snafu.
The rumor out there is that EA rushed DICE to have Battlefield 4 drop on PC and previous generation consoles (the Xbox 360 and the PS3) on October 29, two weeks before the release of Call of Duty: Ghosts, sacrificing time needed to finish the actual game for a few extra sales. While the actual validity of this fact is up for debate, EA/DICE have a long history of taking potshots at Call of Duty and doing whatever they can to one-up Activision’s FPS juggernaut.
With lawsuits pending, future projects and DLC being delayed and more bugs than you can shake a stick at, has the rocky launch of Battlefield 4 shaken our faith in EA/DICE and cast aspersions on the future of the series? Continue reading The Troubling Future of Battlefield
As the old saying goes, “bigger is better” although in the case of multiplayer shooter games this isn’t always true. While Titanfall may go big in terms of the giant mechs it features, the player count for Respawn and EA’s upcoming sci-fi shooter is a little on the smaller side.
While we’ve know for a while that Titanfall would contain a smaller number of players in matches (the E3 demo had 7 on 7), Respawn founder Vince Zampella confirmed on Twitter that Titanfall matches would max out at 12 humans, so 6 versus 6. The backlash to this news has been kind of over the top, as is the way with the Internet, but is 6v6 really that bad?
Many of the best competitive shooters out there, from Counter-Strike to Halo, have always had smaller matches because with more people things just get a little too hectic. Battlefield is one of the only games to pull this off because that’s their gimmick, but sometimes a full 64 player match can get kinda of crazy. Respawn additionally confirmed that the Titans, while capable of being directly controlled by a player, can also be automated to defend a specific area or follow a person around, so the matches are essentially 12 v 12 with some AI enemies padding things out.
I played Titanfall at PAX Prime 2013 and I honestly didn’t notice that it was a smaller game. With all of the AI enemies constantly dropping in, the action felt fast and frenetic and captured the feeling of being a small part of a larger battle. I’ll wait to actually play the game proper before making my judgement, but given how Titanfall felt at PAX, I imagine 6 v 6 will be just fine.
What do you guys think about this? Did the Internet overreact? Are more players essential, or do you prefer things to be a bit more…intimate?
Source – Vince Zampella Twitter
I have an admission to make: I pre-ordered Final Fantasy XIII all the way back in 2010 (paid almost full price, too!), played it for about an hour and twenty minutes that March and then proceeded to leave the game untouched for more than three years. Even still, when Final Fantasy XIII-2 came out, I went ahead and bought a shared copy with my brother. He beat it immediately, and I let the game sit on my shelf unplayed until just recently. Why did I put off playing these games for so long? A combination of things, really: I tend to avoid long games until I’m in the right mood for them, and a lot of people were super-critical of FFXIII when it first came out. It sounded like a disappointment and a time-sink, and I wasn’t in the mood for either.
However, after I recently knocked out Demon’s Souls, I found myself craving more good RPG experiences. The FFXIII games were the most logical place to look, if only so that I might finally clear out my backlog of 360 and PS3 games in preparation for trading in one or both systems. I started out with XIII-2 because conventional wisdom is that it corrects all the missteps of XIII, but even though the game was a lot of fun, the story was convoluted and confusing. I felt like I was missing something, so I decided to give XIII a shot after all. Much to my surprise, I’m really enjoying it – the battles are a lot of fun once you can paradigm shift – and I’m already a good twenty hours in after just a few days.
So why was everyone so hard on the game? Was it just a case of preconceived notions, or is there something genuinely missing?
Continue reading Late to the Game: Final Fantasy XIII and the Siren Call of RPGs
As much as I loved this past generation, I think one of the worst things it’s left behind is the idea of progressive unlocks in multiplayer. I hate to lay the blame at just any one game’s feet, but let’s face it, everybody pretty much took this from Call of Duty 4: Modern Warfare. Now every franchise from Halo to Assassin’s Creed is borrowing the idea, and multiplayer suffers for it.
Last week and over the weekend, I ran into a lot of this with Battlefield 4. While I enjoyed what I played of the game, I couldn’t help but get frustrated that all of the things I really wanted to do were behind a wall of arbitrary XP unlocks. These requirements dictated that I get a certain amount of XP before getting better weapons—which is extremely difficult to do without better weapons. Continue reading The Grind of Progression in Battlefield 4
We are back from a month long break to drop a cast on you before we talk another month long break. Hey, it’s the holidays, can you blame us?
In this three-man yuletide cast, Eddy, Anthony and Jeff talk about the PS4 and the Xbox One, the VGX and then do a live formulation of our top ten games of the year. Nick and I weren’t able to make it but I’d say that our views are fairly represented (except about The Last of Us, but that’s a battle I gave up on long ago).
We’ve never done a live top-10 discussion, but it worked out rather well, especially after our Top 20 Games of the Generation article kind of listed us out.
Hope you enjoy the last cast of 2013 and remember to rate and enjoy the Holidays! See you in early 2014, Sushians!
The GamerSushi Top Ten Games of 2013
1. Grand Theft Auto V
2. Bioshock Infinite
3. Tomb Raider
4. The Last of Us
5. Assassin’s Creed IV: Black Flag
7. Pokemon X/Y
8. The Legend of Zelda: A Link Between Worlds
9. The Wolf Among Us
10. Fire Emblem: Awakening
Honorable Mentions: Super Mario 3D Worlds, Saints Row IV
0:00 – 5:03 Intro
5:04 – 18:46 Next Gen Consoles
18:47 – 41:06 VGX
41:07 – 1:11:09 The Top Ten Games of 2013
1:11:10 – 1:12:59 Outro
Podcast: Play in new window | Download
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While the article about this over on Kotaku reports this leak as legitimate, given what happened with Survivor 2299 and the fact that Bethesda has declined to comment, I’m going to firmly declare this as a rumor until we hear something official.
A series of casting documents obtained by Kotaku apparently confirm the existence of a game codenamed Institute (which if you remember from a Fallout 3 sidequest is the in-universe name for what was once MIT), which you might know better by its proper name, Fallout 4. The word Fallout doesn’t appear in any of the scripts, but it points to Fallout 4 being set in Boston, which makes sense given its codename. The casting script also details the opening monologue (in which the classic “war never changes” line is read by the player character instead of series regular Ron Pearlman) and a few side characters such as Sturges who is apparently a cross between Buddy Holly and Vin Diesel.
While I wish Fallout 4 is real as much as the next person, the rash of hoaxes surrounding the next game in the series over the past few months has made me very skeptical. Although I wouldn’t mind a Fallout game set in Boston and centered around the Institute, the information in this casting document, even if it is real, is subject to change so a lot of what is in there might not even be in the final game.
What do you guys think? Is this the real deal, or yet another hoax?
Source – Kotaku
While I’m enjoying Battlefield 4 a lot, I’ll be the first to admit that the game is broken. While DICE has brought out 13 server-side updates and two-client side patches (with more to come) since the October 29 release date, their next-gen shooter is in a sorry state of disrepair.
Even though China Rising just launched this past Tuesday, work on Battlefield 4’s remaining expansions (and other DICE projects, presumably the Mirror’s Edge prequel and Battlefront) have been halted until the majority of the issues with the game have been sorted out. While the previous client-side patch solved the Commander EMP blur effect and the sound bugs on maps like Golmud Railway, there continues to be a large array of problems on every system.
China Rising was apparently too far along to postpone (no word on Second Assault which is an Xbox One timed-exclusive) which is why it stuck to its original release date. DICE recently held a double-EXP event and gave players a 3.4x scope for the 1911 pistol which was formerly a developer-exclusive attachment as a way to make up for the issues that have been plaguing the game.
To editorialize a bit here, I’m a massive Battlefield fan, but the sorry state of Battlefield 4 (and the fact that EA put it on sale for $30 on Black Friday/Cyber Monday) has made me really wary of pre-ordering Battlefield games in the future. I have a huge amount of respect for DICE, but every Battlefield game has been messed up on launch to varying degrees. While DICE has demonstrated that they are working hard on these issues, and postponing work on future projects and DLC is a good move, the fact that we’re over a month after launch and the game is potentially just as, or more, messed up now as it was on day one is a pretty big black mark on their record.
Has anyone else been playing Battlefield 4? What do you think of this move by DICE/EA?
Source – Polygon
Hello, Sushians. I’m writing you guys from the future. Or rather, from the next generation.
Having received my PlayStation 4 last weekend, I’ve been enjoying my fill of it over the last several days. I’ll write something a bit more extensive at some point in the near future, but right off the bat I’ll have to say that I love the machine, and am incredibly impressed with how it does everything promised. It’s quiet, it’s easy, and it just works.
Gushing about the PlayStation 4 aside, however, one of the games I purchased, Assassin’s Creed IV: Black Flag has given me some food for thought. While I’m loving this game much more than I did its predecessor, the let-us-not-speak-of-it Assassin’s Creed III, I can’t help but wonder if game tutorials have gotten too ridiculous. Continue reading Rethinking Tutorials
Between gimmicky Wii shovelware, Red Rings of Death and large price points tainted by giant crab battles, this generation started with something akin to a whimper—and that’s being generous. But as the years went on, we were not only treated to one of the longest generations of console gaming, but also the most fruitful. We saw games take great strides in scope and imagination. With dozens of new IPs that hold great promise, some of the most fantastic sequels ever made and new approaches to storytelling, it’s safe to say that gamers are in a better situation now than they were back in 2005, when the Xbox 360 first debuted.
On the even of a new generation, we thought we’d take a look back at this last generation—and perhaps one of the greatest we’ve ever had. Over the course of several weeks, the GamerSushi staff voted on the best experiences of this generation, getting in heated debates, pitting games against each other in vicious battles and nearly ending several friendships. Below are the results.
Thees are our top 20 games of this generation. Enjoy, dudes. Continue reading The GamerSushi Top 20 Games of the Generation
Halo 4 came out one year ago today, marking the first time in the series’ history than an FPS title was developed by a studio other than Bungie (who had, at that time, moved on to making Destiny).
343 Industries, the studio that Microsoft created to keep the Halo train rolling, brought forth an admirable effort (we liked the game a lot), but one year after launch, how is Halo 4’s multiplayer user base doing?
According to this NeoGaf thread by user FyreWulff, not very well. Halo 4 had a peak population of just over 400,000 gamers shortly after launch and that number has dropped down to about 50,000. In this thread he lists 343i and Mircosoft’s various missteps with Halo 4, including the early map pack debacle and the weapon tuning and balance changes that occurred six months after launch (Black Ops 2 also sucks up half of Halo 4’s players, but we won’t count that against 343i or Microsoft).
The number tell the tale of Halo 4, it seems. Despite the game impressing critics, it failed to retain the long legs that made Halo 3 and Reach such contenders throughout swaths of Call of Duty releases. What do you guys think of Halo 4’s one year decline? Does this mean bad news for the future of the series?
Source – NeoGaf
There seems to be some gaming event called “the next generation” coming up pretty soon. I don’t know, maybe you guys have heard of it? Apparently these big machines are coming out and people are pretty excited.
However, before that strange phenomenon occurs, we peons are stuck in the current generation (or you’re perpetually next generation gaming on your PC), no doubt clamoring through our backlogs and keeping up with this year’s more modest fall deluge of video games.
Since I’m waiting to play Assassin’s Creed 4 on my soon-to-be-released PlayStation 4 and holding out on Steam sales for Batman: Arkham Origins and The Wolf Among Us, I’m currently playing the heck out of Grand Theft Auto Online and loving it. Even though the actual online design is borked to all hell, the actual races, once you get in them, are among some of the most fun I’ve had gaming online in recent memory. Anthony and I have been partaking in planes, boats, motorbikes and more over the last week, leveling up our respective gangsters and having a general ball.
So what are you guys playing right now? Has anyone else tried Grand Theft Auto Online? Who’s playing Arkham Origins? Details, folks!
It’s time for the next generation of video game consoles to arrive! As we say good-bye to October and hello to November, it’s time to check out the latest releases, both current-gen and next-gen, that are hitting stores this month. Personally, I didn’t buy anything in October except Pokemon because I was too busy with GTA V. But now, with the new consoles coming, I am ready for more. And November has plenty to keep us all satiated. Hit the poll below and meet me after the jump for analysis:
Continue reading Pixel Count: Most Anticipated November Release
With the release of Batman: Arkham Origins yesterday, the series, which has smashed all of our pre-conceived notions of what a licensed game should be, saw its first release away from the careful hand of Rocksteady, the developers of the first two titles. While the general consensus in the reviews is that the game more or less matches the quality of Asylum and City, Warner Bros. Montreal didn’t do enough to innovate this time around, and the game was docked points for that in some outlets.
Batman: Arkham Asylum and Arkham City were both fantastic games, one of which will probably rank among the greatest games of the past generation. Since Arkham Origins hews so closely to the previous games that it’s more or less indistinguishable from Rocksteady’s work (for the most part), should Warner Bros. Montreal get flack for not innovating? This is a series with sky-high expectations by this point, throwing a new developer into the mix and asking them to completely rethink the Arkham series while at the same time trying to live up to Rocksteady’s work is quite the herculean task.
While innovation in some games is necessary, the Batman: Arkham series is about as close to perfect as games come, for the most part. Should Warner Bros. Montreal have been expected to think outside the box, or were they well within their rights to take as many pages out of Rocksteady’s book as possible? Should all gaming sequels be innovative, or is it OK to just have more of the same every one and a while?
Ugh. In what I’d call more of a gut punch than actual news, Ubisoft announced via its blog yesterday that Watch Dogs, slated for a release this fall, will be pushed back until Spring 2014.
The reason? They want to make the game better, and to deliver more of a truly next gen experience. From Gary Steinman, Ubisoft’s community manager:
Why now? We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.”
So, yeah. This is pretty disappointing for me, as Watch Dogs was the one game I really wanted play on my PlayStation 4 this fall. Now, the thing may just be a paperweight until February, when InFamous comes out. Unless I *shudder* decide to play Assassin’s Creed 4 instead.
Who else is bummed by this? What games will you be playing this fall? Go!
Source – UbiBlog