As if the excitement for Infamous 2 isn’t palpable enough, Sucker Punch decided to…well…sucker punch us with the news that the sequel to the popular super hero/open world game will have user-made missions, as reported by 1UP. That’s right, you can devise all kinds of crazy ways to put Cole through his paces and piss your friends right off.
The missions can be uploaded online and will actually appear in the game world on the map, though user-created content will be marked by a different color and also display the creator’s username. The levels range from races to puzzles to regular missions where you kill lots and lots of enemies. There appears to be quite a bit of options, including action triggers and enemy placement.
I was already pretty pumped about this, but now I think Infamous 2 might be in my top 5 most anticipated games of 2011. Does something like this interest you? Do you think more open world games should incorporate features like this? Sound off!
Something that we’ve discussed on GamerSushi quite a bit for the last year or so is the collective desire to keep the “next generation” talk as far away from this generation as possible. As much as I love the thought of upgraded games, I like the idea of enjoying the current generation even more, especially because I feel like this generation is only recently hitting its stride. Every year around E3, I dread that one of the big three is going to be the first to drop a new console on us, and I watch the press conferences with fear and trembling.
However, it seems that Sony won’t be doing that to us any time soon. In a recent interview, Sony Computer Entertainment big wig Kaz Hirai again stated Sony’s intentions to see that the PS3 has a long and healthy life. Here are some quotes for your enjoyment:
“As regards home consoles, the PS3 was put into business in 2006, and it has a 10 year life cycle… This means that we aren’t even at the halfway point. There are certainly many more desirable first and third party titles coming out. As we announce and implement new initiatives on an annual basis, I still believe in the importance of improving the software and feature set of the PS3. I think the value of the PS3 will continue to rise. Because of this, a near-future PS4 or next-generation home console is not something that we are even debating now. That is to say, we are still concentrating fully upon the PS3.”
Even though the dude could be lying through his Ridge-Racer-loving-teeth, this brings me some comfort. The idea of just enjoying our consoles until 2015 or so is a pleasant one, at least for me.
So what do you guys think? Are you happy that we’re far away from a PS4, XBox (Insert Number) and Nintendo (Virtual Reality Machine)?
If you read anything that I say at all, you’ll know that I’m one of the constant voices clamoring for digital releases of old games. While I prefer these to be restored in pristine HD, I don’t even care if that’s the case, as I would love the chance to play them at any resolution at all. You can count me as one of the people that is obnoxious about this, as I never have understood what the hold up is on these old school classics. In my head, just take the code and slap it online, yes?
Actually, that’s ridiculously wrong. Fortunately for the ignorant masses, Sony has come along with a great piece of transparency and released some thoughts about the process of converting PS1 classics to the PSN store. I found it a really cool article, and it shed some light on a few issues that I didn’t know existed. For instance, what happens when a particular product is featured in a game, but the license on its use has run out? What happens when the developer that made the game no longer exists, or if the game is bugged when they convert it, and nobody is left that can drop what they’re doing to fix it?
Anyway, I thought I’d share the article because of how informative it was. I honestly had no idea that the process had so many tricks to it, so it’s nice to know they are actively working on it. What do you guys think? Any other classic games you’d love to have in digital formats?
It’s a new edition of the GamerSushi Show, ladies and gents. While 17 is not a very special number to celebrate (except for dog lovers in Canada, apparently), we’re still happy to be releasing these podcasts every week, despite our general apathy towards doing things. And really, that’s an achievement in and of itself.
In the not-so-remarkable-but-still-excellent 17th episode, we chat about a number of gaming topics, including: Sony’s NGP, Dead Space 2, Bulletstorm, Crysis 2 and Game Dev Story. We also play a whopping two games this week instead of the usual one from our friendly beard. This week, Anthony drops in with a game where we guess about a classic review. Likewise, Nick gives us a game of Grades, where we rate industry happenings. We also talk about the Social Network at some point in there, I think, unless it got cut by Nick’s merciless editing.
In a huge move last night, Sony announced the Next Generation Portable (nee NGP or PSP2) and hot damn, does it look impressive. It has two analog sticks, a touch-sensitive OLED screen, two touch pads on the back of the device, and it can render PlayStation 3 games in real time (like Metal Gear Solid 4’s cutscenes running at a steady 20 frames per second). It also ditches the clunky old UMD format and adopts a sexy new flash-based card which allows developers to pack more punch in their games.
Additionally, Sony confirmed that a long list of studios have already queued up to produce games for the NGP. They also revealed that some big name franchises will make an apperance on the portable such as Uncharted, Killzone and Metal Gear Solid, to name a few.
Sony came out in a big way last night, and it looks like they’re attempting to break the portable gaming market by shoving everything they can into their device. While price hasn’t been confirmed, speculation points to it being more than the 3DS. Since Sony is going all out with this device, how is Nintendo’s 3DS going to fare? As we’re so considerate, we made a poll for you guys to vote on. So, go ahead: which platform are you rooting for: Sony’s NGP or Nintendo’s 3DS?
As always, if you have any thoughts please write them in the comments section below. Fight!
With all the hype about Nintendo’s new 3DS – due out on the market March 27th (Feb 26 for those in the land of the rising sun) – it would be hard to look at any other handheld consoles, especially with Nintendo’s success. But recently an article appeared in MCV Magazine quoting Sony as saying that their new handheld, the PSP2, is “as powerful as the PlayStation 3”.
With the world of 3D gaming barely breaking upon us and the thoughts of the next generation consoles far in the future, a portable gaming system with the power of a console may be a big deal. While many eagerly await the 3DS and its glasses-less 3D style of gaming, Sony is apparently taking a different approach: power. While the PSP hasn’t been a very strong competitor in the handheld market and with other devices such as the iPhone bursting into the scene, the PSP2 may be a serious competitor.
As a PlayStation 3 owner, I know what the system is capable of and this could be a huge move for Sony. If I can get the same quality as my PS3 on a handheld, it could change how and where I play games. So what do you guys think? Are you going to pick up a PSP2 if it runs with the power of a PS3? Or will you stick to your ways and maybe go the route of the iPhone or Nintendo’s 3DS? What are your thoughts on this news?
Gran Turismo 5 is out, and from all reports it’s amazing. I am dying to get my hands on it once it comes down just a bit in price, but until then, I’m forced to read about people being addicted to it (like Anthony and Nick) or watch awesome videos about it.
Take this official Sony video, for instance, which compares a run of the Nurburgring track in Gran Turismo 5 versus a real life run of the same track. Conclusion: real life needs better anti-aliasing.
Has anyone else played this that wants to taunt me with how awesome it is and how miserable my life is for not doing so yet?