Articles in the RPG Category

GamerSushi Asks: Lost in Sidequests?

8 Dec 2011 | Posted by | 12 Comments


I’ve got a problem. It’s been well documented on this site and in our podcasts, but I should reiterate: I’m an RPG completionist. I’m OCD in a way that is truly tough to convey to people who can’t open up my head and take a peek inside. From the largest weapon to the smallest task, I’m trying to do everything, see every nook and cranny of even the hugest open RPG world until its boundaries feel like shackles and I’ve got nowhere left to go.

Such is the case with Skyrim. You see, I’ve put about 50 hours into the game so far, and I’m sitting pretty at about Level 43. And I’ve only recently just gone to High Hrothgar for the first time. If you’ve been playing the game, you know that most people go do this just south of Level 10, but not me. I’m an overpowered badass that’s been running all over the place doing the bidding of every peasant and lowlife that needed ferrying or dungeoneering.

It’s really hard to pinpoint the root cause of this obsession, and even harder to curtail it once it sets in. Something about the way my personality works just causes me to get lost in side quests.

I thought I’d take this opportunity to ask how you guys handle side quests versus main quests. While side quests are really meant to help you level between the main or perhaps give you something to do once you’ve beaten the game, I tend to use them to make the main ludicrously easy for myself. How do you guys approach them? Go!

GamerSushi Asks: Changing Remakes?

2 Dec 2011 | Posted by | 8 Comments

Final Fantasy 7 Remake

If there’s anything we can say about 2011 – in addition to the fact that it’s been one of the best years for gaming that we can remember – it’s that it has been the year of the HD remake. In the fall season alone, we’ve seen Halo CE: Anniversary, Ico/Shadow of the Colossus and Metal Gear Solid: HD Collection all release to rave reviews from fanboys that have longed to see their old favorites restored with loving detail. Naturally, this opens up the conversation to other classics, and there are none more sought after than the dreaded Final Fantasy VII remake.

In a recent interview with Official XBox Magazine, Final Fantasy XIII-2 producer Yoshinori Kitase gave some of his thoughts about how he’d tackle a remake of one of the most famed entries in the beloved series:

“If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it’d be like a repeat… But if we did that, the fans might be disappointed or ‘this is not what I was expecting’ so in that sense maybe some might say that it’s better to let memory be memory.”

I have to say that I understand the impulse to want to approach the remake creatively. I mean, where would the appeal be to just slap a new coat of paint on something if you’re part of the team involved? But on the other hand, a part of me would also want the game that I loved exactly as it was. It would be interesting if developers could find a way to include both things in the final product, although I understand it’s not entirely feasible.

So what do you guys think? What kind of remakes do you prefer? Fresh new takes on old favorites, or a new coat of paint on the classics? What would you change in HD remakes of your favorite games? Go!

Source – OXM

20 Skyrim Mods That are Worth Your Time

27 Nov 2011 | Posted by | 5 Comments

20 skyrim mods

Skyrim has been out for just over two weeks, even though it might feel like you’ve already put a lifetime into that game. For those of us playing on the PC, we have the added benefit of modding our expereience and the kind folks over at PC Gamer put together a list of the 20 best Skyrim mods as of right now. If you’re playing on consoles you had best look away, lest you get all jealous like.

Modding is nothing new to Bethesda games as Oblivion and the two Fallout titles have seen a slew of great user-created enhancements, and Skyrim is shaping up to top all of them. Included in PC Gamer’s list are things like a fully 3D map, a crafting enhancement where you can melt down pots and pans into usable ore and several custom tweaks that improve the faces of NPCs right down to their lips (seriously). There’s even a couple goofy ones in here like the one that replaces the spiders with other creatures like bears but keeps the animation model so you have a giant bear scuttling towards you like a spider.

This is just the beginning, though, as I’m sure that there are plenty more of these in the works. You may think that my image for this post is a joke, but oh no, someone is actually working on a dragon riding mod. So, Skyrim PC gamers, what do you think? Any of these mods catch your fancy? Anything that blew your mind? I didn’t think that the water in this game could get any nicer looking, but I learned a thing or two from these mods.

Source – PC Gamer

More Skyrim Content

Like this post? Check out more GamerSushi Skyrim content, including our review, a podcast, Skyrim secrets and more!

GamerSushi Asks: What Are You Playing, Thanksgiving Edition

24 Nov 2011 | Posted by | 13 Comments

Halo CE Anniversary

Oh man. As cliche as it is to make a post on Thanksgiving about how much food you’ve eaten, I can’t help but do just that. I feel like I’m at least partially absolved of this crime because I ran a 10K this morning, but even then, I know I’ll still have to beg your forgiveness just a little bit.

All that to say: Happy Thanksgiving, dudes. I know not all of you are from our fat states, but I want to wish you all a good one either way. Maybe it’s because I’m food drunk, but I do want to say that I’m thankful for this community and for all of you. Shucks and stuff.

Now that that’s out of the way, it’s time to the good stuff. Naturally, holidays means video games for many of us. As for me, I’ve been playing lots of Skyrim (of course), but now that the holidays are underway, I’ve been struck by the nostalgia bug, as I knew I would be. This means I’ve got a sudden and intense hankering to play not only Ico and Shadow of the Colossus HD, but also Halo: CE Anniversary and the MGS HD Collection. Christmas really can’t come soon enough.

So what about you guys? What are you playing this fine holiday weekend? Go!

Gorgeous Skyrim Time Lapse Video

21 Nov 2011 | Posted by | 3 Comments

You guys, Skyrim. Skyrim, guys.

I’m sorry that there are so many mentions of Skyrim happening on the ol’ Sushi, but it can’t be helped. I’m fully vested in this game and its world, and I don’t know if I’ll be able to get away from it any time soon. It’s just one of those games that hits me in the right way (or the wrong way depending on how you look at it).

For anyone that has experienced it, you’ll understand when I say that Skyrim is a truly engaging world. In fact, I’d venture to say it’s one of video games most real-feeling worlds that I’ve ever played.

To prove it, I’m posting this gorgeous Skyrim time lapse video. Watch. And be amazed and stuff.

GamerSushi Asks: Getting Your Attention?

13 Nov 2011 | Posted by | 7 Comments

Skyrim Whiterun

At 10 hours into Skyrim, you’d think that I would be a walking bad ass by now. Townspeople would weep or cry out in joy at my passing. Animals would steer clear of my manly musk. Dragons would swoop down to bow before me in reverent awe. My weapons would sing with the crackle of lightning and the sharp hiss of steel and silver. In short, you would think that I’ve already started bending the world of Skyrim to my digital will.

Actually, I’m picking flowers just outside of Whiterun. You see, I’m trying to learn some new recipes and the properties of various ingredients for alchemy, just so I can sell some potions and make enough money on the side to buy a house. You know the type: a starter home, with a nice view of the Jarl’s place up on the hill. It’s quaint, but it’ll get me by long enough to stow all of my stolen items until I can contact someone in the Thieves’ Guild to purchase them for me. I might get around to that once I’ve searched the nearby brewery or taken a few more Smithing lessons up at the Skyforge. That’s just how I roll.

While none of those things sounds particularly exciting, they’ve somehow gotten me totally snared by Elder Scrolls V’s dark and fantastical clutches. Every preview of the game showed spellcasting, shield bashing, dragon shouting and dragon fighting. Yet all I’m doing is the mundane, the ordinary, the stuff that nobody in their right mind would do.

And I love it.

You see, I’ve got certain triggers when it comes to video games. Certain things that scratch just the right spot or catch me at just the right moment. This happens from time to time, and even though it shouldn’t surprise me, it still totally does. I wrote just a few weeks back about how Batman: Arkham City made me feel like a kid again. Skyrim is sort of similar, but there’s something more to it: it just has my attention.

I can’t really describe what it means when I say that a game has gotten my attention. The only mental image I have is of a small child, with a street performer snapping in front of him to hold his gaze while he does a sleight of hand routine. And I guess that’s what video games do to us. The best ones leave us transfixed, totally beholden to whatever spectacles are playing themselves out on the screen. I won’t declare Skyrim game of the year or say that it’s one of my favorites. But I will say that it’s already put me under its spell.

So my question to you guys is this: what does a game have to do to get your attention? What kinds of things tend to really suck you into a game and keep you from doing anything else? Does it have to have a good intro? A great story? Great mechanics? A combination of those things? What types of games tend to leave you obsessed? Go!

Elder Scrolls V: Skyrim Roll Call!

10 Nov 2011 | Posted by | 14 Comments


Goodbye, cruel world.

I am leaving you for better, greener pastures. Well, sometimes they’re greener. Sometimes they’re frozen tundras swarming with dragons. Other times they’re cavernous holds for bandits. It doesn’t really matter what they look like, all I know is that I’m going to the world of The Elder Scrolls, and I don’t know if I’ll ever return from those fair peaks and dark dungeons.

This could last awhile.

As you know, Elder Scrolls V: Skyrim is out tomorrow (or in just a few moments on the East Coast), and the world will never be the same. I for one plan on playing this game through the end of the year, forsaking all other suitors that plead for my time. With a ton of great, mostly perfect reviews out for the game, along with the reports that it will have never-ending sidequests, it almost seems like a no-brainer to pick this one up.

So I guess my question to you guys is this: who’s getting Skyrim? Roll call! Go!

Mass Effect 3 Leak and the Customizable Experience

6 Nov 2011 | Posted by | 10 Comments

mass effect 3 single player


So it seems that the other day, an error by Microsoft resulted in the testers of the new XBox 360 dashboard update being able to get their hands on an early build of Mass Effect 3. This accidental leak (which was meant for private internal testing) included portions of both the single player and multiplayer, some of which were missing sound and textures.

While this is certainly a bit of a goof, the more interesting part of the story is the menu that showed up for these players, which revealed something that we didn’t know about the game. Basically, it gave players the option for the single player game to choose to highlight certain components for their playthrough, each with an emphasis on different aspects. Here are the three choices:

  • Action Mode: For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty.
  • Story Mode: For those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and a minimal combat difficulty.
  • RPG Mode: For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty.

This seems like a direct response to the complaints that Bioware received about Mass Effect 2 being “dumbed down.” While none of this is final, it’s certainly an interesting way to tackle the problem – too many games these days try to be all things to all people, and it’s something that doesn’t always work. Bioware has responded to the leak, saying that these options will give players an even greater degree of control over their personal experience with the campaign.

What do you guys think of the idea of splitting the campaign into these different modes? At first glance, it appears to be a creative way to let each player get the Mass Effect 3 that they want. Give us your thoughts, though. Go!

Source – VG247

Skyward Sword and the Customizable Experience

20 Oct 2011 | Posted by | 6 Comments

Skyward Sword

Oh, Legend of Zelda: Skyward Sword. You look like a fairly interesting take on the Zelda universe, complete with a sky diving Link, imaginative monsters and some of that fancy Nintendo art design that has made your series famous. But you seem to have some confusion regarding your control scheme.

I guess it’s kind of rude of me to keep having this conversation with a video game while ignoring my fellow Sushi-ans, so I’ll clue you in. As you guys all know, Skyward Sword is a game slated for release on the Nintendo Wii, and as such, requires playing the game with a Wii-mote. Unfortunately for southpaws, though, there is no left-handed control scheme, despite earlier reports that it would end up in the game.

Now, I’m not going to bash Nintendo for this, even though it seems like a drastic oversight. Plenty of game companies don’t allow for control schemes that work for everyone. In fact, it’s often a big deal now when video games come packaged with options for handicapped players, like what Modern Warfare 3 is doing.

I guess my big question is why more developers aren’t allowing for these kinds of options in games? One of the biggest advantages to PC gaming in my mind is that you can customize your keyboard to play the game however you want to play it, and it doesn’t make any difference to anybody. I get that there needs to be some kind of standardized way to play, but would it hurt games to have a more customizable experience in that regard?

What do you guys think of this? Fair/foul on Nintendo? Should more games allow for changing the controls as you see fit? Go!

Source – Kotaku

Review: Dark Souls

14 Oct 2011 | Posted by | 4 Comments

Dark Souls 1

My character falls to his death and I don’t even move. I don’t scream, I don’t curse, I just sit and wait for the animation to complete so I can get back to what I was doing. I’m Anthony and I’m a veteran of Demon’s Souls and now Dark Souls.

As we all remember, I was a huge fan of Demon’s Souls, the intense and famously difficult action-RPG from From Software. The tough, but fair challenge, the amazing online experience…it all just clicked for me and for many other gamers as one of the best games of this generation. Now, with Dark Souls, From Software is back to give you nightmares all over again.

Read the rest of this entry »

Mass Effect 3’s Galaxy at War Co-Op Missions

11 Oct 2011 | Posted by | 5 Comments

Mass Effect 3

Yikes. Yesterday, the Internet was absolutely exploding about the news that Mass Effect 3 has a multiplayer mode. Shocker of all shockers, the instant reaction to this was utter panic, as the Internet is an entirely sensible bunch and not prone to hyperbole.

As a result, Chris Priestly, Bioware’s Community Coordinator, stepped into the Bioware forums to deliver some clarification about just what the Mass Effect 3 multiplayer would look like. It turns out that the game will actually support 4 player co-op missions that are separate from the main campaign. This mode, called Galaxy at War, will put players in control of 4 squad mates (not including Shepard) who can be made up of a variety of powers and races.

The cool thing about Galaxy at War is that it sounds like the progress you make in these co-op missions will affect the single player, in the sense that you’re helping the overall war effort against the Reapers. Whereas in Mass Effect 2, you were grooming 12 people for a suicide mission, in Mass Effect 3, you’re getting the entire galaxy ready for an all-out war. The co-op missions can boost your overall Galactic Readiness level.

So, that’s just a few of the details for what actually sounds like a promising mode that doesn’t step on the toes of the Mass Effect universe. I think the big debate moving forward is going to be if this hurts single player in any way, or if this mode is even necessary for what’s already been a great experience. You can certainly read the rest of the FAQ for yourself here.

How do you guys feel about this? Are you freaking out? Excited? Upset? Ready to swear loyalty to Bioware forever? Go!

Source – Bioware Forums

What Are You Playing: Show Me Your Rage Edition

4 Oct 2011 | Posted by | 11 Comments

what are you playing

We might have to do a What Are You Playing every Tuesday from now until the end of the year because it’s about to go down, people. There’s maybe about a billion games coming every week for the next few months on this exact day, except for Skyrim, which hits on a Friday (also known as “Eff Your Weekend Plans, Here’s Skyrim” Day). Naturally, we’re curious about your gaming tastes as it helps us format the content for the site and it also lets us know that your care enough to respond. That said, let’s dig in.

Because I’m a crazy person, my purchase today will be Spider-Man: Edge of Time, Beenox’s sophomore attempt at this property. I enjoyed their last effort, Shattered Dimensions, so who knows, I might like this one too. Other than my guilty pleasure we have RAGE and Dark Souls, one of which I know Anthony is salivating ferociously over. I also picked up the Witcher 2 on Steam for 30 bucks and of course there’s the Battlefield 3 Beta and Gears of War 3 when I get a moment. Who ever said that gamers are lazy should really look at the 2011 release schedule. That’s a lot of gaming to get done with so little time!

So what’s on your docket? RAGE, Dark Souls, something else? Polishing off the backlog maybe?

BioWare Announces Launch Date and Pricing for The Old Republic

24 Sep 2011 | Posted by | 3 Comments

the old republic release date

The day that we’ve all been waiting for has finally come to pass: after much hemming and hawing and three pre-rendered trailers, BioWare has seen fit to announce the release date for their highly anticipated Star Wars MMO. The Old Republic (TOR) will be brought into being on December 20, 2011 in North America and the 22 in Europe. People who have pre-ordered the game will also be given early access, but there’s no specific time-table for that yet.

In addition to the launch day, BioWare also dropped The Old Republic’s pricing structure. Every copy of the game will come with a 30 day subscription built in, but anything past that will be subjected to the typical MMO monthly fee. The breakdown goes thusly:

  • 1 Month Subcription: $14.99 (£8.99/€12.99)
  • 3 Month Subscription: $13.99 per month (one-time charge of $41.97/£25.17/€35.97)
  • 6 Month Subscription: $12.99 per month (one-time charge of $77.94/£46.14/€65.94)

So there it is, folks, laid bare for all to see. I’m kind of surprised that TOR is going with a traditional pricing scheme when every other MMO (even World of Warcraft to an extent) is going free to play. Indeed, there’s one MMO I’m looking forward to possibly more that TOR and that’s Firefall which is going to be supported by microtransactions.

I’ll still give TOR a shot anyways, just because I’ve been waiting so long for it, but the subscription might be a deal breaker in the long run. What do you guys think about this news? Excited for TOR? What are your thoughts on the pricing structure?

Source – The Old Republic

Ni No Kuni Gameplay Video Paints a Pretty Picture

22 Sep 2011 | Posted by | 2 Comments

Ni No Kuni, the Level-5 RPG that’s being co-created with Studio Ghibli (the wonderful people behind classics like Princess Mononoke and Spirited Away), is due for release in Japan later this year and in America early next year. While I’ve only seen a trailer and some art for the game, I was happy to learn that Level-5 brought it to TGS. And as expected, it’s gorgeous.

I know that sometimes we gamers throw around terms like “stunning” and “gorgeous” until they lose all meaning, but I really am impressed by the art and the style of Ni No Kuni. It looks to be one of the PS3’s best-looking games, and that’s certainly saying alot.

Looks like I’ll have one more game to add to the list for 2012. What are your thoughts?

EDIT: You might have to watch two ads to get it to play, but it works. Check it!

Source – GamingEverything

On Videogame Cut Scenes and Filmmaking

21 Sep 2011 | Posted by | 10 Comments

Mass Effect 2

Over the years, the advancements in video game technology and the bigger budgets associated with AAA games have helped the games industry compete with movies in terms of their appeal and their business. The experiences are bigger, bolder and more akin to Hollywood blockbusters than ever. We expect more out of games these days – and a lot of that mindset is owed to the cut scenes that were introduced several generations ago. Cut scenes stretched our idea of what games could be. But do games still do cut scenes right?

That’s the question Wired asks in a new piece titled 5 Film-School Violations in Videogame Cut Scenes. In it, writer Jason Schreier takes a look at some of the things that modern cut scenes still get wrong, even after all these years. While I think the list is sort of ill aimed (it’s more about writing and editing than actual direction), Schreier raises some great issues. In terms of writing, many games just can’t seem to cut it compared to the movies they’re trying so desperately to be.

While I’d have to disagree with him on Mass Effect 2 (one of my friends was a cinematic designer on that game and knows his crap), I’ve long maintained that many game cut scenes don’t really know what they’re doing in terms of the actual craft of film – shots are set up all wrong, and are more about flash and spectacle than about the story itself. To me, one of the most grievous recent examples is Final Fantasy XIII. For all the flack that the game takes, I felt like very little of it was directed at its cut scenes, which were often a jumbled mess. During action sequences, I often found it hard to follow what exactly was going on in the scene, to the point where I had to re-watch them several times.

So how do you guys feel about this list? How do you feel about cut scenes in gaming? Which games do it right and which ones do it wrong?

Source – Wired

GamerSushi Asks: Sound Off, Almost-Fall Edition

13 Sep 2011 | Posted by | 10 Comments

Deus Ex

We keep saying it over and over, but gaming news is mostly out of commission right now. Well, unless you think that the 3DS thumb peripheral is news. Or… well, that’s about it, this week.

When we’re normally dealing with this kind of drought, the tactic I usually take is to talk about something going on in the specific game I’m playing. However, I’m standing on the cusp of a lot of games coming out, and I’m currently playing nothing. So instead of talking about nothing, I thought I’d ask you guys what’s been on your mind lately in relation to games and the gaming industry.

For me, I’ve mostly been thinking about game design in relation to Deus Ex: Human Revolution, which I finished last week. For everything wrong with the game, it was designed in such a way that it didn’t matter. Just something bouncing around in my head that I might expand on in a future feature.

So what about you guys? What’s been rattling around in those noggins of yours in relation to gaming? Go!

Twenty Minute Skyrim Walkthrough is All Kinds of Amazing

12 Sep 2011 | Posted by | 12 Comments

Where do these games companies get off, making awesome things and then teasing me for a year before I can actually get my hands on their games. If it wasn’t enough making Skyrim look like the RPG to end all RPGs, Bethesda just released a twenty-minute walkthrough of the game, narrated by Game Director Todd Howard. This was the behind closed doors demo shown to games press at E3 and fans at PAX, and now the general public finally gets a look at it. Part one is here, and parts two and three are after the jump.

Read the rest of this entry »

Would You Rather: Fall 2011 Edition

8 Sep 2011 | Posted by | 14 Comments

Well, it’s not quite fall, but nobody’s told that to the video games industry yet. Already, we’ve seen Deus Ex: Human Revolution, Resistance 3, Dead Island, Space Marine and soon, Gears of War 3. And that’s just for the month of September. Yes, the Fall of 2011 has been documented far too many times on our site, but seriously, can you blame us?

As such, we thought it was time to drop in with a brand new edition of Would You Rather. This time, we wanted to give you some tough decisions regarding the fall, and all its video game goodness. For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. Jeff just got a new pair of glasses that can spy people that give sucky answers and then annihilate them with crazy lasers. Seriously. I’m totally not making that up. OK go!

Read the rest of this entry »

GamerSushi Asks: Fall Plans?

6 Sep 2011 | Posted by | 12 Comments

Arkham City

When you’ve got a fall that’s going to be as epic as 2011, it becomes necessary to dig into the furthest reaches of your brain to properly forumlate the best approach. If you look at the Fall of games like a mine field, which steps can you take to avoid getting blown to smithereens? At least, that’s the way I look at it, but I’m kind of weird.

Hyperbole aside, I really do have a game plan of sorts when it comes to this Fall’s releases. It seems like you almost have to in order to avoid dropping $500 in just a few months. Off the top of my head, here are just a few of the games we’re going to see: Deus Ex, Gears of War 3, Batman: Arkham City, Shadow of the Colossus/Ico, MGS HD, Assassin’s Creed: Revelations, Skyrim, Uncharted 3, Torchlight 2, etc. And that’s not mentioning Battlefield 3 and Modern Warfare 3.

As of now, I’ve got Gears of War 3 and Batman pre-ordered, with plans to use Batman’s credit to get closer to Skyrim. Beyond that, I have no idea what I’m going to do, but I know for sure that I’m going to buy Battlefield 3 and Uncharted 3, even if I have to sell my body.

So what about you guys? What’s your game plan for the Fall? What games are you for sure buying? What have you already pre-ordered? What’s your strategy? Go!

GamerSushi Asks: What Are You Playing, GS Weekend Edition

26 Aug 2011 | Posted by | 12 Comments

Deus Ex Human Revolution

It’s GamerSushi weekend! For those of you that don’t know, the GamerSushi gang is getting together irl for the first time ever, here in hot and steamy Houston, Texas. For real. It’s hot here.

So far, we’ve watched some Aliens, played some Mortal Kombat, and have a barcade run to make later today. Also, all of us in the same place is going to make for a pretty entertaining podcast. As such, there won’t be much posting happening for the next couple of days, so I wanted to ask you guys what you’re playing.

Up until today, I’ve mostly been swamped in Deus Ex: Human Revolution, which is so far fantastic. It just feels like an old school PC game, and has a gorgeous atmosphere and great gameplay to boot. It’s got a lot of stuff I didn’t realize I was missing from games, and I love it for that.

So, what are you guys playing in honor of GamerSushi weekend? Go!