The Mario & Luigi series has long been heralded by the gaming world at large. Different from the brother’s other outings, the series is always praised for its humorous writing and interesting use of the established characters.
Mario & Luigi: Dream Team is the fourth installment of the series and the first on the 3DS. Boasting gorgeous artwork, a new location and the ability to explore Luigi’s dreams, will Dream Team keep you up all night playing or will it make you fall asleep? Continue reading The Loquaciousness of Mario & Luigi: Dream Team
I couldn’t finish The Legend of Zelda: Skyward Sword. In fact, I could barely start it. I played for 3 hours, entered the first dungeon and then paused the game while I consulted a walkthrough just to see what was in store for me. The thought of enduring all that I read made me recoil in horror. So I traded it in, which is a historic moment for me. The first console Zelda that I didn’t finish. A dark day for Anthony and a dark day for Nintendo.
You see, Zelda was always my second favorite video game franchise after Final Fantasy. Final Fantasy was the barometer for which console I would buy, but Zelda was the mark for WHEN I would buy my inevitable Nintendo console. I got a Nintendo 64 so I could play Ocarina of Time. I got the N64 Expansion Pak solely for the purpose of playing Majora’s Mask. I bought a GameCube one month before Wind Waker was released and I jumped for joy when Twilight Princess was released on GameCube AND the Wii because that meant I didn’t have to buy a Wii yet. Continue reading Skyward Sword Comes Crashing Down
After Skyrim, I thought to myself, what’s the most stressful, rage-inducing experience I could put myself through? Naturally, a trip to the DMV was my first choice but there were no appointments available. So I went with the next best thing: Dark Souls. The only difference being, with Dark Souls, there is a chance, albeit slim, that I could end up feeling good about myself.
I didn’t quite finish it back when it came out, so I deleted my save and started anew. Thankfully, my skills had not atrophied over time and I quickly cut my way through the first few areas. Even the bosses that once gave me fits found themselves bowing to my mighty sword. The rush you get when clearing an area is like few in gaming. No Achievement or Trophy has ever made me feel the sense of accomplishment that I got when I finally dropped the Capra Demon in the Lower Undead Burg. My next stop is the infamous Blighttown, an area that I have heard horror stories about.
Have you ever stopped a game for a really long period of time and when you came back, you find that you are somehow really good at it now? This happened to me with Pac-Man, as well. I sucked as a kid, but as an adult, I can usually get the high score. Just like I did during GamerSushi Weekend. Seriously, ask the guys, they will tell you. I even called it beforehand, too.
So what about you? What games have you stopped and then picked up again later without missing a beat? Have you stopped a game and then discovered when you come back to it that you have no idea how to play anymore? Do you plunge through or restart?
Not entirely, mind you. I didn’t 100% it or anything crazy like that. But I finished what I wanted to out of it, which was the Thieves Guild, Dark Brotherhood and the main quest lines. I put 65 hours into it, got to level 37, plundered tons of caves, stole EVERYTHING from everyone I could and slew more than my fair share of dragons. I got more than my money’s worth out of the game. Indeed, if you do the math, I got more than an hour for every dollar I spent on it. Bethesda may be buggy, but they give you the bang for your buck.
Now though, after hours and hours of juggling weight limits (the most annoying thing about the game), arrows in knees and killing falmer, I am done. I love the game, but there comes a time when you have to put it aside for a while and I have reached that point with Skyrim. It’s such a massive game that I wish there was a 6 month moratorium on all new releases so we all could really delve deeply into its dense dungeons. I started and stopped that game several times since I bought it on Day 1, but it’s all over now. I might go back to it sometime, but no time soon, I can assure you. The biggest obstacle on my backlog is gone and I feel lighter for having it removed. On to greener pastures…like finally finishing Dark Souls…oh God.
What about you guys? Did you get your fill of Skyrim? Is there any game on your backlog that hovers over you like a scythe? What do you need to finish before the fall onslaught hits?
As part of our summer schedule, I’m happy to bring you guys a new edition of What We’re Playing. Like I imagine many of you guys are doing, I’ve been diving headlong into an ancient backlog for the time being, partly because there’s a break of game releases (besides the Last of Us, of course) and partly because I’m preparing to auction off a few items in preparation of new console releases. Next up on my list: Final Fantasy VI.
The most interesting thing that I’ve been experiencing in Final Fantasy VI at the moment is how great the illusion of freedom actually is, for a game so old. For any of you that are unaware, a critical moment comes halfway through the story that results in the destruction of the world, rearranging/reshaping it and scattering your party members far and wide. Once you resume control, you can go after them in almost any order, or go tackle some of the game’s many sidequests, or just go face Kefka in his mighty tower. Continue reading Enjoying the Freedom in Final Fantasy VI
The Nintendo 3DS has had some great games in the past few months with one of the most notable being Fire Emblem Awakening. Having a love-affair with strategy games and being a Fire Emblem virgin, I was anxious to delve into the game and see what all the fuss was about.
The story of Fire Emblem is a bit of a mixed bag. It starts off in an interesting, if cliched fashion: your custom avatar wakes up in a field with amnesia. Now, I know what you’re thinking but stick with me, the story gets better. Having been found by Chrom, the prince of the kingdom of Ylissia, and his companions, you help them in defending the countryside from marauders, eventually joining them in the greater struggles that await. These struggles range from demonic Risen to all manner of political intrigue and attemped coups. Chrom’s sister rules the kingdom and he enforces her rule, but there are neighboring nations that have nefarious plans of their own, all of which give you a reason to do what you do best: fight some battles and kick some ass. The story encompasses everything from bandits to time travel to world-ending dragons, so there should be something in here that appeals to everyone. Continue reading Review: Fire Emblem Awakening
I’ve recently started digging deep into Fire Emblem: Awakening and I’m having a great time so far. It’s taken me a bit to get used to its own special brand of SRPG, but I am starting to understand the mechanics and I’m improving with every battle, which is all you can really ask for. You can’t expect to master a game like this from the outset, otherwise, where is the strategy there?
But with this learning curve comes a danger: perma-death. That’s right, the terrible tragedy of losing one of your favorite characters lurks at every turn. To make matters even more frustrating, the enemy has no such fears. They will rush forward in a suicidal frenzy, knowing with certainty that you will kill them on your next turn, but they pay no heed to their own safety. For them, it’s worth it if they can take down one of your squad. It’s not fair and makes the game even more challenging than it would be normally, but that’s what makes it nerve-wracking. Continue reading Resetting the Past in Fire Emblem
Can you guys believe that it’s already May? That means it’s time for another bout of Power Rankings. At about half way through the year, I do have to say I’m surprised with the games on this month’s list, and what a surprise 2013 is shaping up to be in terms of variety and the titles available to us. Tomb Raider and Bioshock Infinite are still kicking strong, but Blood Dragon is a surprise contender out of the blue. And that’s not even mentioning the two 3DS games that are making waves.
So here’s this month’s list of the hottest 10 games that the GamerSushi staff is playing at the moment. I’m actually really looking forward to the shake-ups that are bound to occur for June’s list, when games like Last of Us and Monaco show up in our backlogs.
No, I haven’t finished it. I’m just done with it. After stopping for a month to play Bioshock Infinite (twice) and Tomb Raider, the thought of going back to Ni No Kuni was enough to make my body recoil in revulsion. I wasn’t sure why, but I had a similar feeling when I stopped Ni No Kuni the first time in order to play Dead Space 3. But once I started playing again, I found it surprisingly easy to get back into the swing of things. I put 24 hours into it before I took my month-long break.
But just like last time, I decided to throw it back into the old PS3 and see if my sudden aversion to the game would dissipate once I got going again. It didn’t. The moment I started playing I wanted to stop. The first battle I got into was literally the last battle I ever wanted to play in this game, which I think is the crux of the problem. I love the characters, the world and the story, but the battle system, while tolerable for the first 20 or so hours, just suddenly hit a wall for me. I love everything else about this game except for the battle system. I thought back to some of the tedious boss battles I had been through and I knew I didn’t want any part of that again. In the end, they were more of a chore than enjoyable. Continue reading Ni No More Kuni For Me
Nintendo’s been hit with a bit of the Legend of Zelda bug as of late, it seems — and I don’t think it’s a bad thing at all. In addition to the HD Wind Waker remake due out this fall, Nintendo has also announced Link to the Past 2, releasing for the 3DS this year.
The sequel to the much loved SNES game debuted during yesterday’s Nintendo Direct, introduced by the big Reggie himself. It takes place in the same world as Link to the Past, features some 3D dungeons and even allows link to become a wall drawing in order to solve some puzzles. While I never played Link to the Past (I didn’t own an SNES), I did watch a friend play quite a bit of it. I have no doubt that there are certain GamerSushi fans (and a few of its staff) that are freaking out about this news.
When I tend to think back on my favorite games, I tend to reminisce on particular moments rather than the experience as a whole. Sure, the experience as a whole is worth replaying as well, but usually there is one bit that I have focused on above all others, one instant where everything came together and burned itself into my brain forever.
Recently, Bioshock Infinite has held several of those moments for me. I won’t venture into spoiler territory here, but I will say that besides the ending, a moment that stood out to me was in the basement of a broken down bar, where Booker DeWiit picks up a guitar and plays Let the Circle Be Unbroken while Elizabeth sings. It’s one of those things that catapulted straight to the lead of my favorite gaming memories, and I remember being breathless in the moment itself.
There are plenty of others to choose from. Climbing that ladder in MGS3. Talking to your party members for the final time in Mass Effect 3. The ride into Mexico in Red Dead Redemption. I’m sure we’ve asked this question before, but it’s always a good time to stop and update. What are some of your recent favorite video game moments?
Another month, another update to the beloved, ever-changing GamerSushi Power Rankings. If you’ll remember, March had us loving games like Ni No Kuni, FarCry3 and Dead Space 3 above all others. Well, things have changed quite a bit in April. You see, some of the year’s best games and biggest surprises have all come out one after the other, which leaves us quite a few new contenders. And some of those contenders will probably linger for a while to come.
Welp, time for another Bioshock Infinite post. I’m sure you guys are getting sick of these by now, but I suppose you’ll have to suffer through our praises of this game for just a little longer.
As I already noted on Monday, Bioshock is a gorgeous game. The worldbuilding and the design of Columbia are enough to take your breath away for the first few hours, and everything begs to be explored. But what happens after that? You get sucked into the story, and soon you’re rocketing along faster than skyrails.
Every now and then, I find myself trying to slow everything down, though. Not in a bad way, like the game is moving too quickly. But more in a way that I want to appreciate everything instead of tackling it at a breakneck speed. Certain story games prompt me to blast through them and enjoy the ride no matter where it takes me, but with Infinite I find that I’m trying to pull back just long enough to remember the experience and make it matter more.
So my question for you guys is: when is the last time a game did this for you? Do you try to take your time with games, or just push through them as quickly as possible on your first playthrough? Do you pace yourself? Go!
The March Madness is over and what a long, strange trip that month was. From Simcity’s crushing disappointment to the stellar heights of Bioshock Infinite. From the fantastic reboot of Tomb Raider to the prequels of Gears of War: Judgment and God of War: Ascension. March was a month where it could be all things to all people with a little something for everyone.
Well, I hope you got what you wanted in March because odds are that April isn’t going to blow your mind with its offering. Not that there aren’t some gems here, but nothing on the scale of last month. This is more of a specific kind of month, with niche titles that appeal to fans of that sort of thing. See the poll below:
There are two types of franchises in video games: the ones like Final Fantasy, where each game is a completely separate world with new characters and new experiences and the ones like Mass Effect where there is a continuing narrative that flows from game to game. These two aren’t the only franchises that are like this of course, but they are two of my favorite and I think they best represent the example I am trying to make. So I wanted to ask the GamerSushi Universe which type you prefer.
Each has its own strengths and weaknesses. With Final Fantasy’s template, you know every time that you are getting something radically different from the previous game. Sure, certain themes and elements will be the same, but it’s kind of exciting to get immersed (or annoyed) by a whole new world with new characters to fall in love (or hate) with. Not to mention new gameplay ideas and mechanics that seem revolutionary compared to the previous entry. Far Cry 3 is a great example of this. There is a downside to this, though: as we saw with Final Fantasy VII, sometimes the game is so popular that deviating from that story will only irritate its legion of fans. Final Fantasy VIII is all but forgotten by Square Enix these days. It was only years later that they thought to capitalize of FF VII’s success, but by then it was too late. Continue reading GamerSushi Asks: The Continuing Story?
In an era where ever game is so self-serious, it’s kind of refreshing to see a title that basks in whimsy. Level 5 and Studio Ghibli’s Ni no Kuni: Wrath of the White Witch is such a game. It fairly oozes with clever environment design and goofy, pun-filled dialogue.
Traditionally, I don’t truck with JRPGs. Not because I actively dislike them, or anything, but they never really clicked with me. That said, Ni no Kuni is an experience that wrapped itself around me like a warm blanket and drew me in. Let’s get down to specifics, though, shall we? Continue reading Review: Ni no Kuni: Wrath of the White Witch
We talk a lot about backlogs here at GamerSushi, as some of us (mainly me) have an annoying tendency to buy games and then let them sit on the shelf for weeks and months at a time as we get distracted by something fresh and shiny. It’s funny because gamers complained for years about the Fall Onslaught of games, but now instead of a sudden rush, we have a year-long trickle that makes finishing a game before the next one you want comes out tough, not to mention making a dent on the backlog.
This is something I’ve been confronted with since I received Ni No Kuni on my birthday back in February. My goal was to put a dent in it until Simcity came out and then play Simcity until Bioshock Infinite was released. From there, I had no real idea what I was going to do after I beat Bioshock Infinite; likely go back to Ni No Kuni and split time with that and Simcity until Ni No Kuni was completed and I was sick of Simcity. Continue reading Clearing The Plate for Bioshock Infinite
Dragonborn Sushians, hark! For Did You See This Wednesday, we’re pointing you to one of many hands-on previews that press outlets scooped this past week with Bethesda’s upcoming MMO of their popular RPG series, The Elder Scrolls.
Welcome to the monthly Power Rankings, gents. If you’ll recall, we’ve changed the Power Ranking format in 2013 to reflect our current “What’s Hot” list, regardless of the year the game was released. These are the games we keep coming back to collectively, salivating as we play… OK, that last part might have been an exaggeration, although I hear Mitch does get very excited about necromorphs.
Speaking of necromorphs, 2013 is already rolling with a handful of new games that have made their appearance on this month’s Power Rankings, including Dead Space 3 and Crysis 3. Next month’s list will be even wackier in terms of shake-ups, if Anthony’s recent Pixel Count is any indication. We’ve also been dipping our toes into some older ponds, including the zany urban warfare depicted in Saint’s Row 3, as well as the magepunky slums of Midgar in Final Fantasy 7.