Today’s WTF: Magicka Goes to Vietnam

It seems that the Veitnam setting is the current hot button for video games with first person shooter franchises Battlefield and Call of Duty staking their claim in that dark period of America’s history. Not to be left behind, PC gaming upstart Magicka is jumping on board with a Vietnam expansion. Yes, you did read that right. Check out the trailer complete with the requisite Vietnam era song with a bit of a twist.

That was kind of weird, I’m just going to say that. Now that you know that Magicka is the word, are you going to check out this “unique” expansion?

GamerSushi Asks: Sound Off!

Skyrim

At GamerSushi we do our best to scour the Webz for the things that we think you guys would like to talk about. Over the years, we feel like we’ve gathered a decent taste for everyone’s interests (Valve). When we can’t locate anything worthwhile, we try to pull from the issues we ourselves face in the games we play. Typically, this means we select all of the topics and put them up for your perusal.

Tonight, I wanted to try something different. I thought I’d ask what you guys want to talk about. Since we don’t have a forum proper (and plan on keeping things that way), you guys don’t always get to sound off on what you’ve been thinking about from a gaming perspective. Heaven knows that between all of the trailers (such as Skyrim or Dead Island) and new releases over the last few weeks, there’s certainly a lot to discuss.

So, have at it. What have you guys been thinking about in terms of games? Thoughts on the industry or things you’re playing? We’ll see how deep this rabbit hole goes. Go!

The GamerSushi Show, Ep 20: Hype Machines

Welcome to Episode 20 of the podcast, this time with bigger explosions, more sadness and lots of terrible burns. Mitch is absent for part of this cast, although Jeff is back. But worry not, for the fellowship will be re-united tonight when we record Episode 21 of the podcast, complete with drinking games.

In this podcast, we tackle a number of gaming issues, including the ridiculously good Dead Island trailer (and all they have to live up to), replaying classic video games and ten year console cycles. Nick also hits us with a mathematically stimulating game of percentages which has us battle about Marvel Vs Capcom 3, Video Games at the Smithsonian, and Bungie’s Space MMO. We also chat about Mega Ran’s Black Materia, the FFVII hip hop tribute which is seriously incredible stuff. I may post about it separately later, but for real, check it out if you love either hip hop or the FFVII soundtrack.

So, without further ado, here’s the podcast. Listen. Rate. Enjoy.

Continue reading The GamerSushi Show, Ep 20: Hype Machines

Skyrim Official Gameplay Trailer Released

I don’t know about you guys but Skyrim has me excited. As some people around here anticipate some of the upcoming titles like Battlefield 3 you may notice some of us even talking about PC upgrades already, 8 months before the titles are set for release. Skyrim now has its official trailer released with in game footage. You can find the video embedded below or check it out at The Elder Scrolls website.

Wow. All I can think about is everything I see in there that has been talked about by the developers. From the stunning new graphics and world to the death moves and dynamic new gameplay. The trailer shows off enough for me to already be impressed with the look and feel of the game.

So after seeing the official trailer for the game, are any of you more stoked about Skyrim? With a taste of the gameplay are you planning on console or PC?

Source – The Elder Scrolls Official Site

GamerSushi Asks: What Are You Playing?

Dragon Age 2

You thought you had a break, didn’t you? In your naivete, you thought that maybe, just maybe, there was going to be a brief lull for you to catch up on all of your games, before all of the big releases of 2011 rained down on us like manna from heaven. Sadly, you’re mistaken. You see, time has this way of sneaking past you – yes, it’s already almost March.

Between Dead Space 2, the Dragon Age 2 demo, the release of Bulletstorm, Killzone 3 and Marvel Vs. Capcom 3, we gamers have our plates more than full. Sadly (or joyfully, depending on how you look at it), it’s only going to get crazier from here on out.

In terms of what I’m playing, I’ve been splitting my time between a small bit of Dead Space 2 (yes, I screamed like a girl), Little Big Planet 2 and my first ever playthrough of Final Fantasy VI Advance. I also tried my hand at the Dragon Age 2 demo today, and I have to say that I’m already in love with how they’ve revamped the combat. It feels slightly more hack-n-slash without losing that DA:O flavor that I loved. The art style is very nice in motion as well, so hopefully that will alleviate some concerns in that department. I’m not sure just yet how I feel about the conversation system, which has a little less moral gray than I would like, but I suppose I’ll have to wait and see how it pans out.

Needless to say, I’ve been infected with the Dragon Age flavor all over again and can’t wait for March 8th to get here. So what about you guys? What are you playing? Did any of you try out the demo? Go!

The GamerSushi Show, Ep 19: Axed

We have to be setting some kind of record for ourselves now with multiple weeks of podcasting in a row. Why someone hasn’t given us an achievement or a multiplier score for these consecutive releases is still a puzzle to me, but that’s another strike against life in the ongoing debate of life vs. video games. You hear that, life? Get your act together.

Episode 19 of the podcast is yet another one without our kindly old Web master Jeff James, and I think the podcast shines because of it. OK, not really, that was kind of mean. Anyway, this podcast had a number of technical issues which I doubt you’ll notice thanks to Nick’s editing, but it’s just another symptom of trying to do a podcast with people that live all over the continental U.S. and beyond.

While there wasn’t much actual news for us to dive into, we still covered a healthy array of topics, including video game soundtracks, Dead Space 2’s hardcore mode, Mass Effect 3’s new composer, Magicka and more. Nick also drops in with a game of Either/Or that produces some humorous conversation. Go Beard!

Anyway, check out the podcast. Listen. Rate. Enjoy. We all know how this goes. Continue reading The GamerSushi Show, Ep 19: Axed

GamerSushi Asks: Classic Replays?

Final Fantasy 6

One of the frustrating things about loving gaming as much as we all do is that there’s no possible way to get through everything you want to play without becoming something of a loner or forsaking all social responsibilities. There are simply too many great games that deserve our attention, and we have to make sacrifices at times. I use the word sacrifice incredibly loosely here, because we are basically choosing between several awesome things.

A big check on my gaming “to-do” list over the last, I don’t know, decade has been to give Final Fantasy VI the playthrough it deserves. For years, I’ve been hearing that it’s considered the pinnacle of the series. Since I’ve been in the mood to play a classic RPG, what better thing to do than knock this towering colossus of gaming down from its judgmental perch and finally skin its hide.

In short, I have to say that I simply love this game. It’s got everything that I’ve been dying for in recent RPGs: memorable characters, turn based combat, a sweeping story, a fantastic world. It really is a testament to just how great the game is that eighteen years after its release, I can pick it up and enjoy it for hours on end. Considering you can grow a full fledged adult in that time, I’d say that’s impressive.

This got me thinking about the question of classic replays. What are the gaming classics that you recently played for the first time after neglecting them for years? What games are on your list that you’ve always wanted to try? Go!

GamerSushi Asks: Early Reviews?

Dragon Age 2

Waiting on reviews for an anticipated video game release is like nothing else. I find myself anxiously checking news sites, ready to hear if the hype has been worth it. This typically comes to fruition about a week before release, and then suddenly the floodgates (or media embargoes, if you will) lift and I can learn what the consensus is.

As you well know, one of the big releases of the Spring comes next month in the form of Dragon Age 2, and it seems that someone has already reviewed a copy of it. That’s right, PC Gamer’s got a Dragon Age 2 review in its next issue. While we don’t know what it scored yet, we do know that it has received the “Editor’s Choice” label, which I suppose is kind of like our S. For what it’s worth, PC Gamer’s Shogun 2 review receives the same thing, and that’s a game I’ve never heard mention of. The good news, however, is that PC Gamer calls Dragon Age 2 “darkier, sexier, better.” Continue reading GamerSushi Asks: Early Reviews?

Getting Over the Level Hump

Gran Turismo 5

Trial Mountain. 52,000 credits. 4300 experience. Repeat.

That combination marked my last couple of days with Gran Turismo 5, as I tried desperately to get up to level 20 in order to open up the final batch of races, the Extreme Series. After toiling for quite some time to get to the desired level, the new set of races became available and I happily jumped in. Only to find that the race I really wanted to get to (which unlocks the Minolta Toyota Race Car, which would in turn allow me to complete several additional races) required me to climb yet another level. Needless to say, a great big “FFFFUUUU” was let out at this realization.

Situations like this are nothing new to me as a gamer. We’ve all spent time trying to get over the level hump. Or perhaps we’ve invested hours to get that one skill/perk we’ve had our eyes on since the beginning of the game. Regardless of the situation, it’s certainly familiar, and one that has inspired me to do bizarre things in the quest to level/skill up. This mostly happens on RPG’s, but I’ve done it on a few shooters as well, through the use of quirks or glitches (Halo: Reach’s target glitch, anyone?).

So what about you guys? What recent games have caused you to grind for that next level or skill? Do you have any strategies or tendencies that help you achieve your goals?

GamerSushi Asks: What Are You Playing?

Magicka

It’s Super Bowl Sunday, so naturally that means it’s practically a holiday weekend here in the You Ess of Ay. Everyone gathers around the pigskin shrine to worship the gods of beer, brutality and testosterone. These gods require ritual sacrifices of meat and snack foods, apparently.

Regardless of your religious affiliation this weekend (go Steelers), one thing I’m sure we can all agree on is that many video games have been played. As for me, I’ve been tearing through Gran Turismo 5 like a mad man in the past week, with some 999 on the side as well as Game Dev Story. Up next after I’m done with these games are Little Big Planet 2 and another game I’ve had my eye on: Magicka. If you’re unaware, Magicka is a Diablo style adventure game that you can purchase on Steam, where several players battle together to link magic spells and decimate droves of enemies. It sounds like a blast, and is getting a lot of praise.

So, what are you guys playing this weekend? Who do you have in the Super Bowl? And have you heard of Magicka? Go, go, go (Packers)!

The GamerSushi Show, Ep 16: Sweet 16

For some reason, all of you crazies keep coming back to listen to our podcasts. And for some reason, we keep getting together on Skype to record them without killing one another. Basically, everybody wins.

We celebrate the sixteenth edition of the GamerSushi Show by waxing not-so-philosophically about a variety of topics. These include our manly Valve love, the Nintendo 3DS, Final Fantasy XIII-2, and then some. Nick also drops in with another one of his games, Percentages, and I think there are some hilarious results that come out of that conversation. I may have broken the podcast a couple of more times in this episode, for which you’ll have to forgive me. Lord knows I’m having a hard enough time forgiving myself (not really).

Anyway, check it out, and be sure to rate the podcast on iTunes. Many thanks to those of you who already have done so. You’re our favorites. Continue reading The GamerSushi Show, Ep 16: Sweet 16

Should Games Have More Irreversible Consequences?

Half Life 2

I am a notorious reset-er when it comes to facing the repercussions of my actions in games. This is most prevalent in sports titles, where I reload a save if I think I’m going to lose an important game in my season. This trait of mine also rears its nasty head in RPGs that require big, game-altering choices. While I don’t always reset the game, I’m prone to create several save files, all of which happen at big points in the story, so I can revisit them if I don’t like the outcome. I think I reloaded the Landsmeet in Dragon Age 3 or 4 times, just to choose the one I liked best.

One game where I tried to avoid this sickly habit was Heavy Rain. As the story featured several main characters, you could actually die right in the middle of the game and have the narrative continue, just from someone else’s eyes. Knowing that you could lose somebody you cared about at any moment made some of the mind-bending quick time events that much more intense. As a result, the experience of Heavy Rain was a long-lasting and fondly remembered one for me.

A recent article over at PopMatters about Irreversible Consequences in gaming really got me wondering if this is something that developers should try to achieve more often. Continue reading Should Games Have More Irreversible Consequences?

Final Fantasy XIII-2 Announced

Final Fantasy XIII-2

JRPG fans unite! Hello? Is this thing on? Well, anyways, those of you who enjoyed the latest installment of Square Enix’s flagship franchise, Final Fantasy XIII (and I know there are some of you out there) can rejoice because more of Lightning and company is on the way. Square Enix has officially announced Final Fantasy XIII-2 for the PS3 and Xbox 360. The game will be out in Japan before the end of the year and in the U.S. and other regions next winter.

Despite the Internet ravings, FF XIII sold pretty well and garnered mostly positive reviews. I ended up enjoying it quite a bit and though I was divorced from the story, the ending was still rather touching, so I am anxious to find out what happens next. And more of Lightning is never a bad thing.

What say you? Is this a chance to make some quick cash for Square Enix or are you actually curious to see where the story goes? Let us know in the comments!

Source: Playstation Blog

The GamerSushi Show, Ep 15: Slunk!

It’s the first podcast of the new year! The year isn’t all that new anymore, but we finally got off our butts and chatted about video games. In this edition, we were careful to avoid recapping 2010 (again) and looking forward too far into 2011 (again), and instead just talked about what we’re playing and some stuff that’s been rattling around our mostly empty brains.

In order to achieve that ultimate state of full disclosure, I must say that we actually recorded this the week before last with the intention of releasing it last week, but stuff happens and we didn’t get to it. So, it’s new to you, and should get us back on our regularly scheduled podcast programming. I know you’ve just been dying to hear our nasally voices.

For some reason, I was either hyper or bored, and by the end of the podcast I was in a bit of a rare form. It’s the form that Daniel and Nick know best from when I goofed around on the set of WZ or in the making of Leet World. Since I haven’t listened to it just yet, I’m not sure if it’s been immortalized in podcast form. If it is, don’t say I didn’t warn you.

Anywho, hope you guys enjoy, and be sure to rate the podcast on iTunes! Continue reading The GamerSushi Show, Ep 15: Slunk!

Defining Good Choices in Gaming

Mass Effect 2

It’s been said often, but Bioware is the developer that gets the most praise when it comes to infusing a game with player-made choices (and more recently, Quantic Dream). However – is choice always the best route that a developer can take? Could choice restrict or limit game design? Could choice make a game less interesting?

That’s the question that Robert Green at Gamasutra poses this week. Green discusses the choices in games that have mattered most to him, and the ones that really fell flat. He makes some spot-on points about good and bad choices just for the sake of having them, and how they don’t really add much to a game. Green also waxes eloquently about how putting players into a class or upgrade box before giving them all the information they need is limiting for the player as well.

I totally agree with the assertion that players need more information before choosing classes and certain upgrade paths. The skills you have at the end of the game can make or break its enjoyment, and I hate not knowing what becomes more important later on. I’ve spent dozens of upgrade points leveling up completely useless things before in games, and it’s fairly irritating. I also agree with the idea that hard choices are better than simple morality choices.

What do you guys think about how choices are being used in games? What choices have felt too simplistic or not impacting? Which choices have really stuck with you?

Source – Gamasutra

GamerSushi Asks: Would You Rather, 2011 Edition

It’s a brand new year, so it’s time for a brand new edition of Would You Rather, that game where you answer questions and give us awesome rants and diatribes about life, gaming and what you had for dinner.

It’s been some time since our last WYR (November), so I think everyone should be recharged and ready to give us some good responses. Since we’re in a bright shiny new year, I thought it would be pertinent to come at you, bros, with a salvo of 2011 gaming-related queries. I know, I know, the 2011 thing is already getting old, but you’ll probably stop being told that it’s a new year on every site in the world sometime within the next week. That’s just how bloggers roll, I guess.

For the Would You Rather virgins out there, the game is simple: I ask questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But don’t let your answers suck. In previous years, we’ve threatened violence and humiliation for having bad bouts of WYR responses. This year, we are going to be more civilized, and instead threaten verbal assaults on your immediate family. After all, you can’t come back to the site if we’ve broken your hands. Anyway, answer away, gents.

Continue reading GamerSushi Asks: Would You Rather, 2011 Edition

Dragon Age 2 Developer Diary Lays Out the Narrative

If there was ever a title out there scampering about with a question mark firmly planted above its head, it would definitely be Dragon Age 2. While the original game in the newly birthed fantasy franchise was a slightly revamped cross between the combat sensibilities of Bulder’s Gate and the dialog system of older BioWare games like Knights of the Old Republic, Dragon Age 2 is, to further use our phrase, “Mass Effecting” it a little. Gone is the very mutable player character: you now control a human named Hawke, who’s only variables are gender and class. How is this going to work in a world that was defined by your actions and not necessarily your character? BioWare has just dropped some relevant knowledge on us in the form of a developer diary which I’ve embedded below:

BioWare is playing Dragon Age 2 very close to the chest this time around, causing a lot of Dragon Age: Origins’ fans to raise a very justified eyebrow. While we’ll see for certain on March 2 whether Dragon Age 2 can live up to the original, at this point I’m certain that BioWare’s pedigree speaks for itself. Who’s got Dragon Age on their must buy list?

“Class-less” Skyrim Details Emerge

I know most of you are still busy trying to finish every last quest in Oblivion, but you might want to pause and take a look at some of the changes VG247 has revealed that will be featured in The Elder Scrolls V: Skyrim, due to be released in November. Some of them will likely ignite a fire on the Internet not seen since…well, it happens all the time, so nevermind.

For starters, you don’t pick a class when the game starts. Also, now you get to pick Perks, just like in Fallout 3 and Fallout: New Vegas, which should be a nice touch when applied to the fantasy setting. They are cutting the number of skills fro 21 to 18 and you can either specialize in certain skills or be a jack of all trades, which is always my choice.

Combat will be more tactical than “ATTACK, BLOCK, ATTACK” and you can dual-wield certain weapons, which sounds pretty bad-ass. The way NPC’s interact with you will change based on how your character is built, in addition to challenging NPC’s to duels, just like Red Dead Redemption, but without guns, I hope. It sounds like Bethesda is not content to rest on their laurels, nor turn Skyrim into a fantasy Fallout, which is a nice realization. For more details hit the link.

What do you think of the changes announced so far? What would you like to see done differently? Commence comments!

Source: VG247

GamerSushi Top 10 Games of 2010

Another year of gaming has gone by, which means it’s time for us to reflect on the games that really made 2010 stand out all its own as one to be remembered. This trip around the sun has produced some clunkers, disappointments, triumphs, wins, fails, works of art and everything in between. We saw quality releases from January through December, and a few surprises that threw us for a major loop in the best way possible.

To create this list, the GamerSushi staff (myself, Nick, Anthony, Mitch and Jeff) all made our own individual top 10 lists. From there, Nick used the powerful science of magicmatics to conjure up a final list, based on some mumbo jumbo he did with a point system. What you see is something like an average of all of our lists together, and one that we’re all happy with, minus a few honorable mentions of course.

So, without further ramblings from myself, I present the Top 10 games of 2010!

Best of 2010

Continue reading GamerSushi Top 10 Games of 2010

The 2010 Sushis: A Year Honored and Belittled

If everyone else gets to make “Best of the Year” lists, then by golly, so do we. Only, instead of the trite awards that every other site dishes out, we try to be a bit more creative with our end of year awards, bestowing unique honors that bring both shame and glory. That’s right: it’s time again for the annual Sushi Awards.

For those with a keen memory (or that know how to use our search bar), you’ll recall that we did this for 2009 and 2008 as well, so feel free to go over those to remember how awesome those years were, prior to this one.

As with those previous entries, keep in mind that the Sushi awards represent our goofy and snarky take on the year in gaming, for better or worse, chosen by the GS dudes. A proper “best of” top 10 list is coming next week. But for now, enjoy these custom awards and tell us what you think!

Enjoy!

Continue reading The 2010 Sushis: A Year Honored and Belittled