Having been a great fan of Bethesda’s earlier RPG series, The Elder Scrolls, I was eagerly waiting for Fallout 3 and their decision to make it into a FPS/RPG hybrid. Not having played any of the previous Fallout games, I was not concerned with any drastic changes they might have made, so this review will come from the perspective of a Fallout noob.
If anybody knows anything about anything, they know that zombies are the glue that hold this world together. Or at least, that’s my view. Throw zombies at any crappy old movie/videogame/book and it instantly becomes a winner. Really, I’d be happy if everything had the undead rolling like waves in the sea, overtaking the helpless innocents.
So you can imagine my excitement about Left 4 Dead. Not only because it is chock full of zed heads, but also because it is the spawn of legendary developer Valve, those messiah figures turned game makers (if you can’t tell, I kind of like them). When you break it down, it’s been hard to argue with their track record over the last few years.
Continue reading Review: Left 4 Dead
A few years ago, a new RPG from Lionhead Studios promised great adventures for XBox players. The premise was simple: create a character in the world of Albion, and tackle your quest however you wished. Want to kill villagers? Sure! Want to be a goody-too shoes? Go for it! While the game ultimately promised more than it actually delivered, many consider it to be a staple of the old XBox.
Fable II has now returned players to the realm of Albion, with promises renewed of an open world and a sprawling, epic tale. I eagerly picked the game up a few weeks ago, and started in right away. As some of you know, I’m a complete tool for open world games, so the prospect of diving into a new fantasy world that wasn’t Ivalice or something from Star Wars was very enticing.
So how did it hold up?
Continue reading Review: Fable II
The Sands of Time, the Warrior Within and the Two Thrones were some of favorite games on my PS2, especially the Sands of Time. The fantastic controls, the platforming, the sweaty palms as I guided the Prince past buzzsaw traps and rolling logs with spikes…all of it made for a fantastic gaming experience.
So with great excitement, I started on this latest adventure. First thing to note is that this is not a sequel or a prequel or anything like that. It is a reboot, no characters return except the Prince (who isn’t even a prince now) and Farah (who is now a donkey). This kind of thing never really bothers me, so I can’t blame the developers for wanting to start fresh on a new console.
A few years ago, Epic introduced us to the wonderful world of Sera, and its monstrous inhabitants, both human and locust alike. Gears of War was a flagship title for the XBox 360, quickly becoming THE reason to own Microsoft’s next-gen system, and it made its mark in a rather commanding fashion.
For me, Gears of War was the first and biggest “next-gen” experience I’ve felt when playing a game, where I had a moment that made me say “Wow… this is the next gen”. The co-op play, the graphics, the score, everything about it came together to create an experience that was part Predator, part Aliens, part video game and all awesome.
So how does the sequel fare?
This year, tons of buzz was made about a few open world games. With great games like Fallout 3, GTA IV, Fable II and the like, it was hard to ignore the pull that these titles had, sucking gamers in and sinking their teeth in for the kill. However, there was one title that got ignored amidst all of the to-do about these other good games: Saint’s Row 2.
The THQ sequel puts you back in the shoes of Stillwater’s most wanted, the leader of the Saints, the city’s most notorious criminals. As the curtain opens, you are in a coma, having survived a horrific explosion that changed your appearance and left you comatose. And then the fun starts.