Call of Duty: Black Ops 2 Multiplayer Looks Kind of Fun

If broshooters are your thing, you can’t really get much more bang for you buck than Call of Duty. Even with a new title releasing every year, there’s enough ranking and unlocking packed into the games to keep you busy for a while.

While the Call of Duty series has been waning in the eyes of the gaming public for while (to those of us “in the know”, at any rate), I’ve always appreciated Treyarch’s willingness to stick their necks out and deviate from the formula set up by Infinity Ward. Things like zombies, crazy Cold War conspiracies and now trips to the future are all helping to keep the series somewhat fresh while Modern Warfare approaches stagnation. The new multiplayer trailer for Call of Duty: Black Ops 2 shows you how you’ll be fighting in the future of 2025. If you thought that Call of Duty needed more ridiculous kill-streak rewards, then you’re in for a treat.

Walking tanks and helicopter drones and suicidal UAVs, oh my! The only thing missing from this trailer is the crazy customization that Treyarch packed into the original Black Ops, but I’m sure all of that will be revealed in another trailer closer to the release date.

So, what do you think? Does the multiplayer for Call of Duty: Black Ops 2 do it for you? Is it worth going black to the future?

Review: Journey

Journey Review

Thatgamecompany has a history of making games that bend the rules of what we traditionally associate with games, and their last PlayStation exclusive, Journey is no exception.

For the uninitiated, Journey is a two-ish hour adventure that features a unique twist on co-op: you can see you partner, and he can see you, but you can’t talk to each other, or even send PSN messages. All you can do is do little chirps at one another. Sounds strange right? It might sound even stranger that this foundation makes for one of the most emotionally resonant experiences in modern gaming. Let’s get to it. Continue reading Review: Journey

Assassin’s Creed 3 Drops the Hammer with the AnvilNext Trailer

No fooling, guys, this game just needs to come out. While you shouldn’t take my word on anything Assassin’s Creed related, given that I am a one-man Assassin’s Creed hype machine, you can’t deny that Assassin’s Creed 3 looks like an awesome leap up from 2. And when you consider how much 2 improved over the original, I expect that my mind will be blown, a phrase I don’t toss around lightly.

Ubisoft just put out a trailer for the new engine powering Assassin’s Creed 3, AnvilNext, and it looks hot. Seriously, check it out.

I do like that the music swell early in the trailer is accompanied by shots of people doing menial tasks. Regardless, I’m still high on the hype for this game and I can’t wait to get my grubby mitts on it in October. What do you guys think? Does Assassin’s Creed 3 continue to impress? How do you think AnvilNext will translate on the PC version?

Mass Effect 3 Goes Deep with Leviathan Single-Player DLC

mass effect 3 leviathan dlc

We’ve gotten a hefty share of free (and excellent) multiplayer DLC for Mass Effect 3, but outside of the Extended Cut, the single-player add-ons have been a little lacking. There have been rumors floating around for a while about single-player DLC and at EA’s Summer Showcase, BioWare officially announced the Leviathan DLC for Mass Effect 3.

Taking place during the mid-game, Leviathan features Shepard and crew hunting for an ancient construct that is said to be a Reaper killer. Obviously Shepard and co. would like to have that in their back pocket, so you get to take the Normandy on a Lair of the Shadow Broker-sized adventure to recover Leviathan and use it in the war against the Reapers.

The DLC will add in new areas on the Citadel and a couple new weapons, the AT-12 Raider Shotgun and the M-55 Argus Assault Rifle (both of which were previously only available as pre-order bonuses). Leviathan has no firm release date other than “summer”, but when it drops it will be 10 dollars, or 800 Microsoft FunBux.

Despite the misgivings about Mass Effect 3’s endgame, the combat is engaging enough that I wouldn’t mind embarking on a new aventure with my bro Garrus. BioWare is said to be tuning Leviathan to address concerns that Mass Effect 3’s combat was too easy, so we’ll see whether or not I bring my Insanity Shepard into the fray. What about you guys? Are you going to take the Plunge when Mass Effect 3’s Leviathan DLC drops later this summer?

Source – BioWare Blog

Trailer Trash: Dishonored

Trailer Trash

So it’s been some time since our last (and only) Trailer Trash. But that doesn’t mean we’ve forgotten about the series, or you, our wonderful Sushi readers. If you don’t remember, Trailer Trash is a series where we trash on video game trailers, Mystery Science Theater 3000 style. Or, if you’re not familiar with that, just consider it a bite-sized version of our illustrious gaming podcast, where we say whatever garbage enters our minds and mouths.

Basically, it’s pretty entertaining. But I’m biased. Continue reading Trailer Trash: Dishonored

Ron Gilbert Says Fans Don’t Always Know Best

Ron Gilbert

In an age where anybody with a keyboard feels that they have a megaphone full of gold the world is just dying to hear, the fan seems to play a different role than before. With social media, forum feedback, community manager and whatever else is available, people just want to be heard more than ever. And what’s more, they feel like their opinions should carry just as much weight as any creative director’s.

Well, Ron Gilbert, one of the creators of the PC adventure genre and one of the geniuses at Double Fine behind the upcoming The Cave, has some words for that person. In a recent interview with Gameological in which he discussed humor in games, writing and the industry, Gilbert talks about meeting fan expectations, with great insight.

The answer that anybody creating anything will give is that you should have no responsibility to them. You have to do what you want to do, and you have to do what you think is the right thing to do and what you think is the best thing to do…

Creative things, no matter what they are—books, video games, whatever—if they’re really good, they have lots of pointy little edges, and that’s what makes them interesting. It’s all these pointy little spikes and all these little things you can cut yourself and prick yourself on, that’s what makes creative work interesting. If you get into self-censorship mode, you start to pound all those pointy edges away because you’re very afraid of offending somebody or worried what somebody will think of it. And then what you’re left with is kind of blah, just not interesting. I think you just need to do what you think is the right thing to do, and hopefully people like it.

Personally, I’m really glad that Gilbert said these things. As I said before, we live in a time where everyone wants to blast their voice at everything, all the time, and I’m not sure we’re all better off for it in creative instances. From my very limited experience with this, the best thing you can do is make what you want to make, and if people like it, they’ll come along and follow you for the ride. Obviously, games are a business, so many people are afraid to trust that notion. But I think we see better creative work as a result.

What about you? What do you think? Is Gilbert off his rocker? Should fans have more say about what goes on in video games or creative endeavors in general? Go!

Source – Gameological

Dead Space 3 and the Voice of Reason

You might have noticed today that Dead Space 3 is in the news for comments coming from EA that they thought the first two games were “too scary”. The Internet at large, being the hyperbolic creature that it is, jumped to all sorts of conclusions about the direction the game is taking and the changes EA is forcing on it.

But is that actually what was said in the interview? Apparently not, as the headline associated with the article in question is quite different from EA’s comments. The original story over at MCV had the headline EA research said Dead Space 1&2 were too scary, but right down in the article, this is what the EA rep being interviewed, Laura Miele, actually said: Continue reading Dead Space 3 and the Voice of Reason

Let it Snow with the Battlefield 3: Armored Kill Trailer

Oh, Battlefield 3, what a strange relationship we have. First I liked the game, then I hated it, and now I like it again. Fanboyism is a fickle beast (just ask BioWare and Blizzard), but as long as DICE keeps making quality expansions, I’ll be happy. Just don’t ask me about Battlefield 4.

Here’s the trailer for the upcoming Armored Kill DLC, thundering your way in September. Snow maps, everybody!

I think I posted on a Halo: Reach DLC trailer that I never expect the games depicted to turn out the way the trailers advertise, but with Battlefield, I can totally see everything happening. Charging through a rocket barrage while helicopters, jets and gunships clash overhead is just a normal game in BF3. What do you guys think? Excited? Sick of my roller-coaster affair with Battlefield 3? Come at me, bro.

Today’s WTF: EA Leaks Battlefield 4 Beta on Origin

Battlefield 4 beta leak

Everyone on here knows that I love Battlefield just as much probably more than the next guy, but it’s not a game the benefits from having a successor so soon, considering that the latest version was released under a year ago. Add in the fact that Battlefield 3 Premium meant that customers bought the game twice, advertising the fact that there will be a Battlefield 4 Beta included with a Medal of Honor: Warfighter pre-order is a bit much.

I tried to grab a screenshot of this myself, but EA’s crack team of monkies running Origin seemed to have nipped this in the bud. The Internet is always quicker than you think, though, as Reddit user krov grabbed this screenshot of the Battlefield 4 Beta being advertised on Origin. Add this to the fact that IGN has their own screengrab and it’s looking like EA accidentally spilled the beans on Battlefield 4.

It’s fairly obvious that EA is positioning Medal of Honor and Battlefield to trade off on a yearly basis, but seeing one of my favorite franchises essentially working the digital street corner is disheartening. I try not to fall pray to the whole “gaming is ruined” thing, but it’s looking pretty ugly out there. What do you guys think about this? Is it actually legit? Should EA at least wait until Medal of Honor: Warfighter actually comes out before pimping the next Battlefield?

Source – Reddit, IGN

Borderlands 2 Will Judge How Badass You Actually Are

borderlands 2 badass ranks, customizable skins, golden chests

Guys, we are getting actual news™ out of San Deigo Comic Con, and I am so excited. I thought that we were going to be dead in the water until September, but I’m glad to have been proven wrong.

If any of you played the original Borderlands, then you may remember the challenges the game presented you with as little notifications that popped up and then quickly went away. It was a small distraction, but most of us probably never paid attention to them beacause they weren’t that well integrated. Borderlands 2 looks to change that with Badass Ranks, which will incentivize players to complete challenges by giving them new ways to beef up their stats.

For every Badass Rank you’ll get tokens, and those tokens can be used to improve your character in various ways. The best part is, improvements gained from the ranks carry over your account, meaning that if you give one character +10% to health regeneration or something, every subsequent character you create will have that ability. It’s a great way to promote replaying the game without feeling like you’re starting from square one every time. Of course, purists can turn off both Badass ranks and the buffs if they so desire. Badass Ranks sound like an awesome addition, but that’s not all. Continue reading Borderlands 2 Will Judge How Badass You Actually Are

Assassin’s Creed 3 Brings Co-op Fun with Wolfpack

Assassin's Creed 3 Wolfpack co-op

In what’s sure to be a howling good time, Assassin’s Creed 3 will let players team up in teams of two to four assassinos in an effort to take down multiple targets in a “sequence-based” co-op mode called Wolfpack.

Revealed today at San Diego Comic Con (via GameSpot), Wolfpack adds a Horde-ish mode to Assassin’s Creed 3. Players have a limited amount of time to take out assigned NPCs, and when a kill is successfully made, more time is added. Kill enough baddies and you advance to the next sequence.

Since Wolfpack is a co-op mode, you’re not going to be worried about being too stealthy, as only your contracts care about nearby people being stabbed. While you can run around willy nilly, Wolfpack will reward you for completing certain challenges, such as remaining unseen or using poison darts, so there will be some incentive to do a little planning.

I’ve been waiting for a co-op mode for a long time in Assassin’s Creed, and I think Wolfpack will provide players with a lot of fun when the game arrives this fall. What do you guys think? Does Wolfpack look like fun, or is it just a quick add-on? Will you be giving it a shot?

Source – GameSpot

GamerSushi Asks: Your “Sleeper Hit” of 2012

Quantum Conundrum

We’re finally past the halfway mark in 2012 and we’ve seen a lot of big name titles come and go. Some are still hanging around, but even with all these games to take up our time, there are a few that pass under our radar.

There’s been couple games this year that I’ve had my eye on that haven’t exactly gotten a lot of attention here at GamerSushi. As this isn’t our job (unfortunately) we tend to focus on the huge games that everyone is playing, and that means games like Spec Ops: The Line, Spelunky and Quantum Conundrum get passed by. We’d like to cover every game, but sometimes it just doesn’t happen.

So what I’m essentially asking is: Is there a game that you’ve been loving the hell out of that you haven’t seen on GamerSushi? Given what I said above it’s only natural that the really big titles take up the front page, but what game is driving you crazy that we haven’t taken a look at?

Twenty-Five Years of Metal Gear

metal gear solid 25 years

What’s this twenty-five year anniversary post doing here? Yes, this past Saturday, July 7, one of the longest-running franchises in gaming, Metal Gear Solid, turned the big two-five, celebrating a quarter-century of extended monologues and exclamation marks.

Debuting way back in 1987, Hideo Kojima’s tale of a cloned super-spy spans multiple console generations and has a legacy that has left an impact on a generation of gamers world-wide. Every Metal Gear game redefines the series and adds new gameplay conventions that make for some of the most unique gaming experiences available.

My first brush with Metal Gear Solid came back when the Snake Eater rerelease Subsistence dropped, allowing me to use a 3D camera, a la Splinter Cell. While this isn’t the way MGS had been played traditionally, it gave me a way to try out the series and that game quickly found a solid place in my top-ten games of all time.

While the MGS games can sometimes border on goofy and outright ridiculous, I still love them all the same and wouldn’t change a thing. What about you guys? How has Metal Gear affected you gaming history? What was your favorite title or moment from the series?

The GamerSushi Show, Ep 52: Kick Reason to the Curb

the gamersushi show episode 52

Alright guys, we are finally releasing Episode 52, which gives a couple hints as to just how obsessed some of us are with Gurren Lagann. Like the teaser for this post says, this cast wraps up season 2 of The GamerSushi Show so we can take the dead news season off and come back swinging in September.

In this finale we talk about Sony nabbing Gaikai and what that could mean for gaming. We also discuss the Mass Effect 3 Extended Cut and how we feel about it and then we talk about good old Peter Molyneux and his thoughts on the never-ending dev cycle. Listen up, rate the podcast, and remember: don’t believe in yourself, believe in the me who believes in you!

0:00 – 5:40 Intro
5:41 – 21:50 Sony acquires Gaikai
21:51 – 34:29 Mass Effect 3 Extended Cut
34:30 – 42:23 Molyneux and the Never Ending Dev Cycle
42:24 – 47:36 Outro

What Are You Playing: Land of the Free Edition

what are you playing

I’m sure I’m breaching some international accord by posting an Independence Day themed “What Are You Playing”, but Canada is no longer directly under the dominion of the British monarchy, so I feel safe (don’t worry, the Commonwealth isn’t contagious).

In the spirit of the holiday, I pose this question to you, kind reader: what are you doing today on the most patriotic of days, aside from shooting off fireworks from eagle-back? Me, I’m at work right now, but I think my evening will consist of The Amazing Spider-Man, Beenox’s latest stab at making a half-decent title about the webslinger. For the most part they succeed, but at the end of the day it’s still a pale imitation of the Arkham style Batman games. That said, it’s loads better than last year’s Edge of Time, so expect an in-depth review for that one when time permits.

I can’t speak for the rest of the GamerSushi editors, but Eddy, Nick and I have been getting in to PC gaming in a big way, and Eddy even picked up the Combined Operation package for Arma 2, so expect some Day Z stuff from us soon.

What about you guys? What is your current gaming fare?

Sony Invests in Cloud Gaming with Gaikai

Gaikai

Just before E3, rumors swirled something fierce about Sony acquiring a video game streaming service. The two big names, Gaikai and OnLive were both on the table, although most sources seemed to point towards Gaikai as the expo neared. But then, E3 came and went, without any kind of announcement.

That announcement hit today. Sony has purchased cloud gaming service Gaikai to the tune of $380 million. In a time where Sony is reporting some of its worst financials in its history, this is a bold move, and one that gives some kind of hint at where Sony thinks the industry is moving.

So what does this all mean? The leading theory at the moment is that Sony is going to forgo traditional backwards compatibility for the PS4 in favor of making the entirety of the Playstation catalogues accessible in the form of a cloud gaming service. This means that 1) Sony can save some hardware costs on the PS4 without feeling the need to make it compatible with PS3 games and 2) every game from the Playstation 1, 2 and 3 could be playable via streaming. The implications behind that idea are pretty huge, and is incredibly forward thinking on Sony’s part.

What do you guys think of this purchase? Do you agree with the prevalent rumor about Sony’s future plans? Go!

Source – CVG

Two Ways to Play Dishonored

One of the most anticipated games of the fall just happens to be one we had no idea about until just a few months ago. Bethesda and Arkane Studios’ newest property, Dishonored, promises to bring stealth and action gameplay in the vein of Deus Ex while adding an atmosphere and magic system more akin to Bioshock. The mash-up of all these things is something that is certainly exciting, and something that I’m looking forward to like crazy.

Lucky for us, then, that Bethesda has just released a couple of videos detailing how a player can tackle the same section of the game through various means. The stealth video features choke-outs, body possession, teleporting to sneak around your targets and all kinds of other goodies. Meanwhile, the action video features time-stopping, brutal knife kills and whirlwind-attacking targets straight through windows. So yeah, they’re kind of cool. Check them out.

Stealth:

Action video is after the jump! Continue reading Two Ways to Play Dishonored

Mass Effect 3 Extended Cut DLC Arriving June 26

mass effect 3 extended cut dlc release date

After a couple months of silence, BioWare has finally dropped the release date for the Extended Cut DLC for Mass Effect 3, and in a pleasant surprise it will be coming out next Tuesday.

So, what does the Extended Cut DLC contain? You can check out the Mass Effect website to get the whole lowdown, but here’s what you need to know about the DLC.

The Extended Cut expands on the endings of Mass Effect 3 through additional scenes and epilogue sequences. It provides more of the answers and closure that players have been asking for. It gives a sense of what the future holds as a result of the decisions made throughout the series. And it shows greater detail in the successes or failures based on how players achieved their endings.

So, just to clarify, the Extended Cut does not change the current endings, but just fleshes them out, which is something that they could benefit from. The Extended Cut is a whopping 1.9GB as well, making it the largest chunk of downloadable content for the Mass Effect series to date. The best part is the price tag, which is zero dollars and zero cents.

Next Tuesday will determine whether or not the Extended Cut actually changes things for better or worse, but what do you guys think? Are we in for another wave of disappointment? Will we have to re-retake Mass Effect? What do you want to see in the Extended Cut, bearing in mind that it just builds upon the established endings? Go!

Source – MassEffect.com

Review: Assassin’s Creed: Revelations

assassins creed revelations review

A yearly release schedule is a tough notion for any game, let alone one as deep and time-consuming as Assassin’s Creed. We were all pleasantly surprised to get Brotherhood so shortly after Assassin’s Creed 2, but the prospect of Revelations seemed to burn a lot of people out.

Focusing on the later years of Ezio Auditore’s life, the game moves out of Renaissance Italy to Constantinople where Ezio tries to find the keys he needs to get into a secret vault built by Altair, the assassin from the original game. Throwing in new gameplay concepts and an upgraded multiplayer mode, does Revelations deliver or does it fall flat like so many missed Leaps of Faith? Continue reading Review: Assassin’s Creed: Revelations

Stay Frosty with 20 Minutes of Dead Space 3 Gameplay

EA’s E3 2012 press conference seemed prime for backlash, what with the DLC-promoting intro and the stale showing of some of the games, but the negative reception that surprised me most was directed at Dead Space 3. That franchise has kind of a soft-spot in my heart and I felt that many other gamers shared my affection but after the co-op footage showed off a new direction for the game, things kind of went south in the public’s eyes.

Visceral Games just put out a whopping 20 minutes of Dead Space 3 gameplay footage, so you can decide for yourself on whether or not Dead Space 3 is changing for the worse.

So, what do you guys think? It’s just a first glance, but how is DS3 shaping up for you? Will the third title cap off an excellent series? What do you think about the fact that EA has said that Dead Space 3 needs to sell five million copies to keep the franchise going?